All games suck


  • Please log in to reply
16 replies to this topic

#1 thecyke

thecyke

    Lieutenant

  • Members
  • PipPipPipPip
  • 115 posts

Posted 10 March 2003 - 07:08 AM

I posted a whine hereabouts a while ago asking for game recommendations as it was ridiculous that i`m still playing apocalypse so much. after many a good suggestion, I bought some games on ebay, some in shops etc.

I ended up re-winning Jagged Alliance 2 - if you are an x-com fan you WILL really enjoy this game. I promise you. I abso-fugging-lutely promise you that you will love it.

Other than that, I`ve flirted with;
Wolfenstein (return to)
sudden strike
quake 3
max payne
sacrifice
giants citizen kabuto
emperor dune
soldier of fortune 2
deus ex
and not been overly excited by them.

So, basically I have really tried to get into other games. But none have the hook of Apoc for me. Sigh.

So, I`m thinking its time to play apoc again. Having beaten it on the top level (on my last game I had 3 bases wiped out by battleships, huge personnel losses, but played on and got more reward and satisfaction) i`m looking for suggestions on how to keep it interesting. Despite almost never having played it on turn based mode (i refuse to do so for some reason) that still doesnt appeal.

Are there any editors that might make things HARDER? Are the new weapons packs any good? How can I keep Apoc fresh???
Editor of The Last Outpost
The Last Outpost

The definitive source of X-Com Alliance info
(until Pete sticks this data onto XCTC anyway!)
Alliance X

#2 NKF

NKF

    Thinker of Mishandled Edges

  • Site Staff
  • PipPipPipPipPip
  • 3,980 posts
  • Gender:Male
  • Location:In my mind

Posted 10 March 2003 - 11:05 AM

To make the game more challenging, my usual advice is to start using less soldiers than you normally use. Or you could try and go as far as playing solo android missions, which tend to be very tricky, but not necessarily impossible. Most of the time you'll end up with one very fatigued robot running away from a mob while waiting for its weapons to recharge. Important missions like base defense and assaulting the critical type-3 UFO should be done with the full ensemble.

I haven't had much of a chance to replay Apocalypse lately (been occupied with Thief: TDP and Battlezone II), but one of the things I'd like to try is to play entire missions with hand-to-hand weapons (i.e. plasma swords) and limiting ranged weapons to the stun grapples and grenades. I just want to see what sort of strategies that can be learnt from this.

Of course, if you just want to make the game harder, well there's always Apocutil. If I'm not mistaken, you can use it to raise the difficulty level up a few notches.

- NKF
NKF, wordmakeupper extraordinaire.

#3 ooda

ooda

    ufoaftermath.co.uk guy

  • Retired Staff
  • PipPipPip
  • 67 posts
  • Location:Perth, Western Australia

Posted 10 March 2003 - 12:27 PM

Cyke, I guess it's pointless to ask, but have you tried Laser Squad Nemesis?

Also, I've recently been playing alot of old games that are just made to make you laugh. One of my favorites is Freddy Pharkas. Though I have to admit, there aren't really any games which I could see at the moment which would keep me hooked for years. Hmm, maybe LSN: Earth  :power:

#4 DragonHawk

DragonHawk

    XCAS Inquisitor

  • Site Staff
  • PipPipPipPip
  • 753 posts
  • Location:Guelph, Ontario, Canada

Posted 10 March 2003 - 04:19 PM

Go Apoc.  :power:

You could always try it with only Earth based tech, or whatever the UFO masters do...  Or have you already done that?
Lance Corporal Derrick "DragonHawk" Ko
Combat Engineer, Kappa Team
X-Com Alliance Sim

#5 Helox

Helox

    Squaddie

  • Members
  • Pip
  • 6 posts

Posted 11 March 2003 - 02:10 AM

I play counterstrike as my primary game and some Apoc action in the late hours when all dutch CS servers are empty.

#6 thecyke

thecyke

    Lieutenant

  • Members
  • PipPipPipPip
  • 115 posts

Posted 13 March 2003 - 01:24 AM

I`m not keen to play a "gimmick" game eg using only hand to hand as I`m assuming it would get quite old quite quickly..

Squad size, well I was shocked to read on this board of people taking like 30 guys to a mission, I`ve never really gone over 12 even on the final missions. Never needed more. And I`ve certainly had as few as 3 or 4 during the stages of the game where they have palsma guns and shields and my guys haven`t.

Has anyone used ApocUtil?
Editor of The Last Outpost
The Last Outpost

The definitive source of X-Com Alliance info
(until Pete sticks this data onto XCTC anyway!)
Alliance X

#7 NKF

NKF

    Thinker of Mishandled Edges

  • Site Staff
  • PipPipPipPipPip
  • 3,980 posts
  • Gender:Male
  • Location:In my mind

Posted 13 March 2003 - 03:31 AM

Heh, of course it will. After all, there are only two hand-to-hand weapons in the game (technically, they aren't really hand-to-hand weapons, just very short ranged guns), so it would get boring. But you don't need to base the entire campaign around using hand-to-hand weapons -- you could always try it during the occasional non-critical mission like when you go cleaning up the aliens that strayed away from a terror site.  

Still, you have to admit, you'd have to approach the battle in a very different manner than you normally would when equipped with toxiguns and devestator cannons.

- NKF
NKF, wordmakeupper extraordinaire.

#8 thecyke

thecyke

    Lieutenant

  • Members
  • PipPipPipPip
  • 115 posts

Posted 17 March 2003 - 01:43 AM

Heh, for sure. If i had no weapons I`d be throwing rocks or using super strong language rather than charging at them with any bladed weapon, no matter how high tech.

ApocUtil ...anyone any experiences with????
Editor of The Last Outpost
The Last Outpost

The definitive source of X-Com Alliance info
(until Pete sticks this data onto XCTC anyway!)
Alliance X

#9 NKF

NKF

    Thinker of Mishandled Edges

  • Site Staff
  • PipPipPipPipPip
  • 3,980 posts
  • Gender:Male
  • Location:In my mind

Posted 18 March 2003 - 11:45 AM

Though  I never really spent much time with Apocutil, I think the documentation might shed some light:

http://members.aol.c...il/apocutil.txt


As for using melee weapons in combat: Rather than just talk about it, I gave my own suggestion a shot.

Wow. Three weeks into the game with stun grapples, and one stolen (ahem) power sword. Learnt some rather interesting tricks too. Also realised that if the alien hasn't seen you, it won't know you're there, so you can sneak up on them. Had a bit of fun tailing an anthropod about the bleachers in the grav-ball stadium before it turned around and spotted me. :power:

Things are going surprisingly well now, but I forsee that I'm going to be in a bit of hot water if Marsec doesn't increase its output of swords, since the grapples are going to be useless against personal disrupter shields, and there's never enough stun grenades to go around...

- NKF

update: Despite the increased difficulty of having to get in close to your enemies and being humbled into reloading after losing the entire squad one too many times, I have already reached a point where I dominate the skies in the alien dimension. The alien's cannot get into Mega Primus anymore, so I had to scrounge my first sample of the personal cloaking device off of the cultists. :laugh:
NKF, wordmakeupper extraordinaire.

#10 Ki-tat Chung

Ki-tat Chung

    Lieutenant

  • Members
  • PipPipPipPip
  • 818 posts

Posted 26 March 2003 - 09:44 AM

grapples can't go through sheilds!? well, you learn something new everyday...
011110010110111101110101
011000010111001001100101
01100100011101010110110101100010

#11 The Demi-Godly One

The Demi-Godly One

    Gutseneintsenboughging all the time!

  • Members
  • PipPipPipPip
  • 550 posts

Posted 18 April 2003 - 10:08 PM

Grappels don't go through shields, but they do about 1 damage to them.
3.14. Mmm, pi.

#12 Bomb Bloke

Bomb Bloke

    The Smily Admin

  • Admin
  • PipPipPipPipPip
  • 4,559 posts
  • Gender:Male
  • Location:Tasmania (AU)

Posted 21 April 2003 - 09:47 AM

In order to get more playbility out of Apoc, you must first find the Carlos one. He used to have a habit of posting massive huge lists of weapons specs on the forum, which if you implemented them in the game, would make it a whole lot harder...
BB's X-Com Projects Page - X-Com Games At GamersGate
You're just jealous 'cause the voices only talk to me :P
We love Tammy! :)

#13 The Demi-Godly One

The Demi-Godly One

    Gutseneintsenboughging all the time!

  • Members
  • PipPipPipPip
  • 550 posts

Posted 21 April 2003 - 10:40 AM

What, just by making human weapons worse?
3.14. Mmm, pi.

#14 John_Clark

John_Clark

    Full time Psiclone dealer, part time X-COM Commander

  • Members
  • Pip
  • 16 posts

Posted 26 April 2003 - 04:49 PM

Make the human weapons worse?  Could you imagine the M4K worse than it already is?

Agent: A Brainsucker! *empties M4K magazine at alien*
Brainsucker is hit by one round, does 1 damage[I]
Brainsucker: *jumps on agent's head, sucks brains*
Agent: *turns around, reloads M4K, empties magazine at nearest agent*
Agent is hit by two rounds, no damage occurs[I]

I think I will stick with those plasma pistols I found from the cult.

#15 sephiroth

sephiroth

    ninja

  • Members
  • Pip
  • 8 posts

Posted 27 April 2003 - 02:36 PM

Try usin an hexeditor and start with less money

#16 Hellraiser

Hellraiser

    Squaddie

  • Members
  • Pip
  • 3 posts

Posted 26 September 2003 - 08:31 PM

Have you tried the game Soldiers of Anarchy? once you get the patch in It is a pretty good game.

#17 Ki-tat Chung

Ki-tat Chung

    Lieutenant

  • Members
  • PipPipPipPip
  • 818 posts

Posted 27 September 2003 - 03:59 AM

hrm...in the future, please try not to reserect post too old...well, i guess this isn't too old, but anyways...

WELCOME HELLRAISER! well, in many ways, apoc is harder and easier than UFO/TFTD. thats because it is almost an enturely different game. the engine is different, and just about the only thing similar is the battlescape and (maybe) base management. somethings just can't be implemented (as in what cyke called "gigs") from UFO...well, i guess battlescape can be to a certain extent...go to scott jones site. he has heaps of scenarios for UFO. you can try them out in apoc if you like...
011110010110111101110101
011000010111001001100101
01100100011101010110110101100010




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users