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Openxcom WW2 mod


Munkeylord

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Ok, I thought i'd start a new post for this. As i've updated quite a bit of this mod since openxcom came out, updates are as follows:

 

(12 year old bugs, finally fixed)

Added MG 34 in place of blaster bomb, all graphics are correct

Changed sounds for the following weapons.....all of them

Literally changed sounds for the weapons, 12 unique weapon sounds are now in the battlescape.

 

Fixed Sectoid height issue

Fixed Sectoid death sound, they now sound human.

Fixed Xcom death sounds.

 

****This mod REQUIRES Openxcom, I no longer support 1.4 or anywhere around it.*****

Also please back up your whole directory. This is still very much a work in progress.

 

The next thing im going to be doing is reworking the weapon images, they are half done as of right now, just smoothing them out and making them look better.

 

Downloads - yes this is temporary.

 

Patches only work on installed versions of the mod.

XCww2_OX_v1-1:

https://www.sendspace.com/file/z8h0fz

 

Patches for v1-1:

https://www.sendspace.com/file/wyfysd <- Fixes alien deployment to openxcom vanilla, hopefully prevents crashes.

 

Vanilla sound patch:

https://www.sendspace.com/file/sy3ax7 <- Does as stated...vanilla sounds, also contains vanilla openxcom deployment. could contain bugs, I didn't scrub it

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You may experience some crashing, or whatnot. If you experience this please post what you were doing (mission type, alien type there are only 2 aliens right now).

 

Hopefully this is fixed with the patch update. But never forget that you are playing openxcom, not the original bugged xcom.

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Could you please post some screenshots?

 

As much as I wanted to delve into OXCOM, I never managed to find the will... I wanted to write that I never found the time, but when there is a will, there is a way, so I'm not trying to excuse myself. Glad to see that people are already making mods for OXCOM though.

 

Well, you may want to wait a little more. It's still unfinished, but we are getting closer ;)

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