Good times and bad times


  • Please log in to reply
108 replies to this topic

#61 silencer_pl

silencer_pl

    Captain

  • Members
  • PipPipPipPipPip
  • 4,392 posts
  • Gender:Male
  • Location:Poland

Posted 01 December 2012 - 04:57 PM

View PostHobbes, on 01 December 2012 - 04:14 PM, said:



Police station map? Walk in the park :P

Well I wish to see you're face when 3 Chrysalids are breathing down your neck ;)
Posted ImagePosted ImagePosted Image

#62 Ki-tat Chung

Ki-tat Chung

    Lieutenant

  • Members
  • PipPipPipPip
  • 818 posts

Posted 01 December 2012 - 10:53 PM

"Hey Mack, you got that bug in your sights?"
"Yeah man, time to restock our pantry!"
Posted Image
011110010110111101110101
011000010111001001100101
01100100011101010110110101100010

#63 Hobbes

Hobbes

    Peace through superior hairdos!

  • Fan Fiction
  • PipPipPipPipPip
  • 1,197 posts
  • Gender:Male
  • Location:Area 51

Posted 01 December 2012 - 11:05 PM

View Postsilencer_pl, on 01 December 2012 - 04:57 PM, said:

Well I wish to see you're face when 3 Chrysalids are breathing down your neck Posted Image

I was chased once by 9 Chryssies and 3 Cyberdisks all over that map. I still have nightmares... I think I lost 6 Colonels on that mission.

View PostKi-tat Chung, on 01 December 2012 - 10:53 PM, said:

"Hey Mack, you got that bug in your sights?"
"Yeah man, time to restock our pantry!"
Posted Image

"Just remember not to hit the legs - they're the best part"
Terrain Pack - 44 new terrains for the original game, using OpenXcom

My X-COM Fan Fictions: The Unknown Menace, Abyssal, Eulogy

#64 silencer_pl

silencer_pl

    Captain

  • Members
  • PipPipPipPipPip
  • 4,392 posts
  • Gender:Male
  • Location:Poland

Posted 02 December 2012 - 01:06 PM

View PostHobbes, on 01 December 2012 - 11:05 PM, said:

I was chased once by 9 Chryssies and 3 Cyberdisks all over that map.

Just had a 2nd terror with 9 Chryssalids and 2 Cyberdisc on Impossible - I think you spiced up a little your nightmare :P

Lost 6 civies, gained a lot of gray hair of the frustration. But managed to get only 2 wounded (and didn't have 6 colonels :P). My squad was:

1 Colonel Assault
2 Lt Assault
3 Sq Assault
4 Cpt Sniper
5 Cpt Support
6 Cpt Heavy

All with laser weapons.

The map was big (the caffeteria with bookstore right next to it and some warehouse deeper) but 6 Chrysalids just waiting at the corner
Posted ImagePosted ImagePosted Image

#65 Space Voyager

Space Voyager

    I've got my eye on you!

  • Site Staff
  • PipPipPipPipPipPip
  • 5,440 posts
  • Gender:Male
  • Location:Slovenia

Posted 03 December 2012 - 08:01 AM

I love the smell of MACHO in the morning...

#66 Hobbes

Hobbes

    Peace through superior hairdos!

  • Fan Fiction
  • PipPipPipPipPip
  • 1,197 posts
  • Gender:Male
  • Location:Area 51

Posted 03 December 2012 - 10:09 AM

View Postsilencer_pl, on 02 December 2012 - 01:06 PM, said:

Just had a 2nd terror with 9 Chryssalids and 2 Cyberdisc on Impossible - I think you spiced up a little your nightmare Posted Image


Try releasing a Chryssalid on a room full of civvies and see what happens Posted Image

View PostSpace Voyager, on 03 December 2012 - 08:01 AM, said:

I love the smell of MACHO in the morning...

UGH! UGH! RALRRLLRRR! UGH! UGH! ME TARZAN YOU SECTOID
Terrain Pack - 44 new terrains for the original game, using OpenXcom

My X-COM Fan Fictions: The Unknown Menace, Abyssal, Eulogy

#67 silencer_pl

silencer_pl

    Captain

  • Members
  • PipPipPipPipPip
  • 4,392 posts
  • Gender:Male
  • Location:Poland

Posted 03 December 2012 - 10:22 AM

Hmm... 1 dead civie and  1 dead chryssalid ? :P Those 6 cassaulties were 5 from chryssalids :P

I see that plenty of you just underestimate the power of assault and focus more on heavy.
Posted ImagePosted ImagePosted Image

#68 NKF

NKF

    Mr. Badger in disguise

  • Site Staff
  • PipPipPipPipPip
  • 4,426 posts
  • Gender:Male
  • Location:In my mind

Posted 03 December 2012 - 10:35 AM

You kidding? With close combat specialist and a shotgun of some description, Chryssalids don't stand a chance vs. an assault. Of course, I actually find the zombies tougher... at least my supports do.

- NKF
NKF, narrow minded fuddy duddy who refuses to let go of the past and will not accept anything newer than 1979.

#69 Sorbicol

Sorbicol

    Reticulan Scurge!

  • Members
  • PipPipPipPip
  • 331 posts
  • Gender:Male
  • Location:Newcastle, UK

Posted 03 December 2012 - 10:36 AM

If the "close combat" skill (fire without OW if an enemy gets within 4 squares) was reliable (cos in my game it doesn't always work) and if assaults weren't generally useless until they reach major, then yes I might use them more often. I just find heavies more versatile, and 1 rocket will kill any "lesser" alien outright that get caught in the blast zone.

#70 silencer_pl

silencer_pl

    Captain

  • Members
  • PipPipPipPipPip
  • 4,392 posts
  • Gender:Male
  • Location:Poland

Posted 03 December 2012 - 10:55 AM

Lighting reflexes + rapid fire is all the assault need to shine. Close combat works only if the enemy closes in not when he start inside the area so you must use it right. And with 70% critical on most alien flanked rapid fire is not that important except when fighting very tough aliens. Which means that assault can wreck havoc just being a squaddie.
Posted ImagePosted ImagePosted Image

#71 Sorbicol

Sorbicol

    Reticulan Scurge!

  • Members
  • PipPipPipPip
  • 331 posts
  • Gender:Male
  • Location:Newcastle, UK

Posted 03 December 2012 - 12:56 PM

No I definitely have enemies run at me from outside the 4 square radius and not have the close combat skill fire. I can also guarantee that if the first rapid fire shot misses, the second one will too.

#72 Kret

Kret

    Lieutenant

  • Site Staff
  • PipPipPipPip
  • 759 posts
  • Gender:Male

Posted 03 December 2012 - 07:52 PM

View PostSorbicol, on 03 December 2012 - 12:56 PM, said:

No I definitely have enemies run at me from outside the 4 square radius and not have the close combat skill fire. I can also guarantee that if the first rapid fire shot misses, the second one will too.
I've had many cases where the 2nd shot connected while the 1st one missed with rapid fire. I like to use it a lot with the plasma pistol when the target is too far away for the main weapon or the target's weak enough that the pistol is enough to kill it with either shot, saving ammo for the next round.

I've also once used an alloy cannon vs a beserker, hitting it with both shots of the rapid fire made it move close enough to trigger CC to finish it off.
There's always some dirt to dig out

#73 Space Voyager

Space Voyager

    I've got my eye on you!

  • Site Staff
  • PipPipPipPipPipPip
  • 5,440 posts
  • Gender:Male
  • Location:Slovenia

Posted 03 December 2012 - 08:01 PM

I wasn't sure before, but it only the second shot just connected, so I rushed to post. Damn, I'm such a spammer.

#74 silencer_pl

silencer_pl

    Captain

  • Members
  • PipPipPipPipPip
  • 4,392 posts
  • Gender:Male
  • Location:Poland

Posted 03 December 2012 - 09:22 PM

View PostSorbicol, on 03 December 2012 - 12:56 PM, said:

No I definitely have enemies run at me from outside the 4 square radius and not have the close combat skill fire.

Works for me.

Posted Image
Posted ImagePosted ImagePosted Image

#75 Hobbes

Hobbes

    Peace through superior hairdos!

  • Fan Fiction
  • PipPipPipPipPip
  • 1,197 posts
  • Gender:Male
  • Location:Area 51

Posted 03 December 2012 - 10:16 PM

View Postsilencer_pl, on 03 December 2012 - 10:22 AM, said:

I see that plenty of you just underestimate the power of assault and focus more on heavy.

My regular team always has 2 Assaults, both with Lightining Reflexes, Rapid Fire and Resilience. The pair used to be my main Sectopod hunters until I realized that a single Heavy could do that job better than 2 Assaults.

I've only started focusing on Heavies recently and for the medium-late game stage and I replace the usual 2nd Support with a 2nd Heavy, both with HEAT Ammo, Suppression and Mayhem. Although I'm starting to consider a 3rd Heavy with Holo-Targeting, Shredder, Grenadier and Rocketeer - these 3 should give quite a punch when played together.
Terrain Pack - 44 new terrains for the original game, using OpenXcom

My X-COM Fan Fictions: The Unknown Menace, Abyssal, Eulogy

#76 ñΩxicity

ñΩxicity

    Resident Åsshole

  • Members
  • PipPipPipPip
  • 582 posts
  • Gender:Male
  • Location:St. Louis, Missouri (US of A)

Posted 04 December 2012 - 03:38 AM

Good Times, Bad Times, you know I had my share, When my woman left home for a brown eyed man, Well, I still don't seem to care.
"If you win it's just a game, but if you lose it's a complete waste of time"

-Al Bundy (Married With Children)

#77 Space Voyager

Space Voyager

    I've got my eye on you!

  • Site Staff
  • PipPipPipPipPipPip
  • 5,440 posts
  • Gender:Male
  • Location:Slovenia

Posted 04 December 2012 - 05:26 AM

Well, DAMN. Really sorry, NoX.

#78 silencer_pl

silencer_pl

    Captain

  • Members
  • PipPipPipPipPip
  • 4,392 posts
  • Gender:Male
  • Location:Poland

Posted 04 December 2012 - 07:39 AM

I found Resilience less useful than 50% more dmg from criticals. I tend not to get my assaults flanked - it is I who do the flanking so them being critical hit is not that common. While being up close and personal and having 70% critical chance. With scatter laser I plenty see 12 critical damage against mutons for example. With alloy cannon this number goes up to 16 I believe. Now that is even more brutal. Yes I know that sectopods/cyberdiscs have resistance to criticals but when you see that big numbers on muton elites you get all tingly.
Posted ImagePosted ImagePosted Image

#79 Hobbes

Hobbes

    Peace through superior hairdos!

  • Fan Fiction
  • PipPipPipPipPip
  • 1,197 posts
  • Gender:Male
  • Location:Area 51

Posted 04 December 2012 - 03:35 PM

View Postsilencer_pl, on 04 December 2012 - 07:39 AM, said:

I found Resilience less useful than 50% more dmg from criticals. I tend not to get my assaults flanked - it is I who do the flanking so them being critical hit is not that common. While being up close and personal and having 70% critical chance. With scatter laser I plenty see 12 critical damage against mutons for example. With alloy cannon this number goes up to 16 I believe. Now that is even more brutal. Yes I know that sectopods/cyberdiscs have resistance to criticals but when you see that big numbers on muton elites you get all tingly.

You need to Run & Gun to have the +50% critical damage from Killer Instinct - and one thing I learned with my Assaults is to never charge blindly or rely too much on Run Gun unless you are feeling lucky, stupid or you're 100% sure there are no hidden/unactivated aliens - to me it's a bad trade to kill your target if your Assault Colonel dies afterwards or gets a critical wound that lowers his/her Will. That's also why I prefer Resilience - in case something goes wrong and you just activated a 2nd pack of 3 Elite Mutons your Assault usually still has a fair chance of surviving. Lots of aliens also have the +10 crit damage and you'll get crit hits while trading potshots in cover with the aliens.
Terrain Pack - 44 new terrains for the original game, using OpenXcom

My X-COM Fan Fictions: The Unknown Menace, Abyssal, Eulogy

#80 silencer_pl

silencer_pl

    Captain

  • Members
  • PipPipPipPipPip
  • 4,392 posts
  • Gender:Male
  • Location:Poland

Posted 04 December 2012 - 04:11 PM

Scout/ fallback/let them come/ CHARGE!

Sniper fires last.
Posted ImagePosted ImagePosted Image




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users