This game rocks :D


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#41 Space Voyager

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Posted 26 October 2012 - 06:47 AM

I'm sure it is possible. :D

#42 ricardo440

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Posted 26 October 2012 - 07:19 AM

ending turn works. Button that looks like a cross on the bottom(ish) left

#43 silencer_pl

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Posted 26 October 2012 - 07:23 AM

Shhh or someone will feel stupid ;)
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#44 Space Voyager

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Posted 26 October 2012 - 07:44 AM

Eh, no one will feel stupid. We're all still learning the workings of the game, nobody is an expert. I have troubles finding the obvious solutions usually, too.

And just when we'll get to know it all, there will be a patch to change it all. :D

#45 Ki-tat Chung

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Posted 26 October 2012 - 10:24 AM

End turn keyboard shortcut is Backspace if you like using the keyboard like me.

But yeah, I feel for you man. I had a similar problem of capturing live aliens after upgrading my Assaults to Close Combat Specialist. They would always take down the poor sod after I so carefully took it down to 2-3HP on its turn when it moved. This was especially annoying since I assigned the Arc Thrower to my Assaults.
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#46 NKF

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Posted 26 October 2012 - 02:14 PM

The PC version has an obvious end turn button? Guess I now have an even stronger case to go buy the PC copy as well! (and a better PC, cart before horse and all that) Posted Image

Despite the many grumblings about this game being made for consoles, this game isn't console friendly ....

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#47 Knan

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Posted 26 October 2012 - 06:09 PM

Try pressing F1 while targeting an alien, BTW. Nice tip from another place.

Not exactly obvious...

#48 Pete

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Posted 27 October 2012 - 08:05 AM

I thought all the shortcuts were in the manual? I seem to remember Steam offered me the option of RTFM, but I didn't.

Thor also posted the manual somewhere too. I think they're all on one page so that would be a good one to print out (remember old flight sims where we used to do that? I do :)).
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#49 NKF

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Posted 27 October 2012 - 10:36 AM

Some even came with cut-out overlays you stuck over the keyboard to explain what every key did... those were the days. EU2012 came with a slip of paper that says to go download the manual off the internet. Turns out the end-turn command is one of the tiny buttons I've almost never ever used on a modern day dual analogue stick controller. Select. Fancy that. :D

Oh, hey, the 2012 Ethereals get 16 digits. That deserves four thumbs.

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#50 silencer_pl

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Posted 27 October 2012 - 11:51 AM

Reading a manual - that is dead tradition today :P
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#51 Knan

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Posted 27 October 2012 - 08:10 PM

Real Men does not read manuals. They'd rather get eaten by chryssalids.

#52 NKF

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Posted 27 October 2012 - 08:32 PM

Not hard to do considering physical game manuals these days generally consist of a slip of paper containing health warnings and a concise guide on how to put the disc into the drive and run the install program (where applicable). ;)

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#53 Hobbes

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Posted 28 October 2012 - 04:57 AM

View PostKi-tat Chung, on 26 October 2012 - 10:24 AM, said:

End turn keyboard shortcut is Backspace if you like using the keyboard like me.

But yeah, I feel for you man. I had a similar problem of capturing live aliens after upgrading my Assaults to Close Combat Specialist. They would always take down the poor sod after I so carefully took it down to 2-3HP on its turn when it moved. This was especially annoying since I assigned the Arc Thrower to my Assaults.

Had a similar problem with Close Combat Specialist. Decided to upgrade my Assaults to Ghost Armor and park them next to the 2 Elite Mutons and Ethereal. Next turn one Muton moves, triggers CCS, Assault shoots and reveals itself.
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#54 Ki-tat Chung

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Posted 29 October 2012 - 12:58 AM

Interesting thing with Assaults and CCS (Card Captor Sakura? =): if you station two of them on either side of a small door, and an alien triggers CCS, the two Assaults step into the gap and "merge" into one, and their animations are perfectly in sync. Quite amusing to watching "one person" reload the shotgun and "unfuse" into two people at the end.
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#55 silencer_pl

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Posted 29 October 2012 - 05:51 AM

That is my wish with overwatch too, to make such actions queued and not simultaneous. I just facepalm when 5 soldiers fire on same alien because of overwatch.
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#56 NKF

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Posted 29 October 2012 - 08:16 AM

Compound it with two or more snipers with squad sight on overwatch. Not only do all the forward soldiers open fire on an oncoming enemy, but all the snipers will as well. Six enemies would've shown up but all your firepower is wasted on just one. Frequently it'll be something like a drone.

I'm starting to see the appeal of taking snapshot to make a mid-range secondary sniper.

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#57 Space Voyager

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Posted 29 October 2012 - 09:03 AM

Snapshot is pretty cool paired with damn good ground, but I still prefer squadsight.

Simultaneous firing is a waste of firepower, but having the damage spread "just right" would give overwatch a big advantage over normal attack and turtling would be a major tactical choice, which is bad.

#58 silencer_pl

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Posted 29 October 2012 - 10:18 AM

That is why I use 1 sniper :P and considering eliminating sniper at all (except some cases).
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#59 Space Voyager

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Posted 29 October 2012 - 11:09 AM

I too use one sniper. Upgraded heavies can deliver a much bigger tactical footprint (read: devastation with AOE). I was experimenting with two supports and they do well enough with plasmas in their hands and a long move. I have a hard time switching the Arc Thrower to them but assaults seem better suited with additional armour to dash in and do havoc. I can definitely see why Run'n'Gun ability is not able to be paired with using equipment, it would be hugely overpowered.

#60 Hobbes

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Posted 29 October 2012 - 01:57 PM

View PostSpace Voyager, on 29 October 2012 - 09:03 AM, said:

Snapshot is pretty cool paired with damn good ground, but I still prefer squadsight.

Simultaneous firing is a waste of firepower, but having the damage spread "just right" would give overwatch a big advantage over normal attack and turtling would be a major tactical choice, which is bad.

You can have damage spread if you can position your soldiers correctly so that they fire each after the other instead of all at the same time. However, it depends on available cover, type/number of aliens, etc. Don't use this against Mutons - you'll risk them using Scout and Sniping at your lead soldier though after he spent his Overwatch shooting at the Bezerker.
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