DLC


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Poll: DLC Content (12 member(s) have cast votes)

What type of DLC would you care to get?

  1. Single Player Maps/Missions (10 votes [33.33%] - View)

    Percentage of vote: 33.33%

  2. Multiplayer Maps (2 votes [6.67%] - View)

    Percentage of vote: 6.67%

  3. More Character Customization (4 votes [13.33%] - View)

    Percentage of vote: 13.33%

  4. New Unit Classes (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. More Skills/Perks (3 votes [10.00%] - View)

    Percentage of vote: 10.00%

  6. New Weapons & Armament (5 votes [16.67%] - View)

    Percentage of vote: 16.67%

  7. New Aliens (2 votes [6.67%] - View)

    Percentage of vote: 6.67%

  8. Other (2 votes [6.67%] - View)

    Percentage of vote: 6.67%

  9. FLAME-THROWERS! (2 votes [6.67%] - View)

    Percentage of vote: 6.67%

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#1 NoXTheRoXStaR

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Posted 15 October 2012 - 06:10 PM

For those of you who have completed the game or haven't I figured now is a good time to consider future DLC for XCOM Enemy Unknown.
I figure if Firaxis were to say include a new alien in XCOM, would it not be fitting that they also include a new armor or weapon type to combat this new extraterrestrial threat? Probably have to alter the tech tree in order to accomplish this feat, but I suspect most of the DLC will be maps.
And for all those of you who might think this topic might may be too early, think again. The newly released Borderlands 2 already has new DLC and more coming this month.
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#2 Pete

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Posted 15 October 2012 - 06:19 PM

I think I would just vote for more maps and soldier customisation (ie. voices of different nationalities etc).

The voices though - I wonder if it would be possible to have user-contributed voice packs? I know not everyone is an amazing voice actor, but this is a pretty popular game so I'm wondering how feasible it is to actually drop your own packs in.

Sorry, getting off topic already ;)

I think new weapons would be nice and not totally break things, but I suspect that new aliens would be a bit convoluted to implement as everything has a real relationship in this tech tree.

More variety of basic starting weapons seems to be a popular mod in other games - take the UFO series mods for example.
I want to see the inside of the UFO in my avatar.

#3 NoXTheRoXStaR

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Posted 15 October 2012 - 06:20 PM

Now that's a good idea Pete. I see that more of a Modders feat than the developers (they have BUGS to fix). But I find it kinda a silly when I have a black male from Nigera, that sounds like a white surfer dude from California.
"If you win it's just a game, but if you lose it's a complete waste of time"

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#4 Pete

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Posted 15 October 2012 - 06:29 PM

I just want an English bloke to stereotypically shout "tally-ho!" whilst jumping off the back of the Skyranger Posted Image

With a cup of tea in one hand of course, but that might be a bigger mod Posted Image

In fact, in all seriousness if this is possible you could have some real fun with the voices!
I want to see the inside of the UFO in my avatar.

#5 The Veteran

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Posted 15 October 2012 - 07:23 PM

I agree voices are a must but for the vote I put other. Reasons follow, as do end-of-game spoilers...

Spoiler

So now you know what to ask for this Christmas Posted Image

Welcome back to the wonderful world of Fan-fiction! (it's short for fantastic!)
Go check em out, UFO TFTD and Apocalypse all under one roof!!!

Also why not check out XCom : Colonisation over in the special projects forum. Won't kill you if you do, might kill you if you don't!

#6 Pete

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Posted 15 October 2012 - 07:27 PM

I updated your post to mention the spoilers are about the end of the game. As soon as I got to those words I closed the spoiler box instantly so didn't spoil it for myself Posted Image

I'll be able to read it later in the week when I have time to play again though :)
I want to see the inside of the UFO in my avatar.

#7 The Veteran

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Posted 15 October 2012 - 07:49 PM

Thanks Pete, glad I didn't mess it up for you!!!
Welcome back to the wonderful world of Fan-fiction! (it's short for fantastic!)
Go check em out, UFO TFTD and Apocalypse all under one roof!!!

Also why not check out XCom : Colonisation over in the special projects forum. Won't kill you if you do, might kill you if you don't!

#8 Pete

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Posted 15 October 2012 - 08:09 PM

I tip-toe around XCOM threads lately just in case :ninja:
I want to see the inside of the UFO in my avatar.

#9 FullAuto

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Posted 15 October 2012 - 08:51 PM

Challenge maps would be good, and/or a horde mode.  Defend objective z for x turns against an increasing number of aliens.

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#10 silencer_pl

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Posted 15 October 2012 - 09:38 PM

Co-op mode - for example survival - how many rounds can you survive. 2vs2 on multi-player, more maps on multi - more colours - you can forget about voices.
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#11 Pete

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Posted 15 October 2012 - 10:11 PM

Co-op version of the main game, or better yet human players for both sides on the main game - one player takes the aliens and the other is in charge of XCOM. I could only see it working in the missions though.
I want to see the inside of the UFO in my avatar.

#12 silencer_pl

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Posted 15 October 2012 - 10:15 PM

I didn't mean co-op campaign - only multi stuff.
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#13 NoXTheRoXStaR

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Posted 15 October 2012 - 10:23 PM

I added FLAME-THROWERS to the poll. Why?   (A.) I'm a pyromanic and enjoy setting things on fire. (B.) I would like to see more close combat weaponry.
(C.) I'm a pyromanic and enjoy setting things on fire. Seriously though, I think it would be a cool short/medium weapon to have. A critical hit could cause instant death or something. Maybe make it, the Anti-Zombie weapon of choice.

Posted Image
"If you win it's just a game, but if you lose it's a complete waste of time"

-Al Bundy (Married With Children)

#14 FireWarrior

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Posted 16 October 2012 - 08:03 AM

You're missing an option - All of them :P

A co-op game mode, even if it's just single skirmish battles would be epic - two squads (or dividing one squad) against a varying number of aliens. I'll be taking a look at the game files this weekend myself, to see how feasible sound packs might be, I know there is a mod out that lets you shoot down UFOs in order to prevent Terror attacks (reduce the number of cities you have to choose from)

#15 pizzapielover

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Posted 17 October 2012 - 02:10 PM

how about a variety of tournament game modes 1v1 or 2v2 etc i mean who wouldent like the feeling of being number one outa a bunch of others

#16 Mickey B

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Posted 18 October 2012 - 05:43 PM

Lots of great ideas, but how about an increase in squad size.

#17 The Veteran

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Posted 18 October 2012 - 06:19 PM

I think an increase in squad size would make the player too overpowerd to be honest. They've done a good job at balancing the tactical part of the game so that a team of six with good skills and equipment always stand a good chance in any given mission.

What WOULD be nice is to allow more than one team but it would require such a huge amount of reprogramming and rebalancing I very much doubt it will ever happen!
Welcome back to the wonderful world of Fan-fiction! (it's short for fantastic!)
Go check em out, UFO TFTD and Apocalypse all under one roof!!!

Also why not check out XCom : Colonisation over in the special projects forum. Won't kill you if you do, might kill you if you don't!

#18 Mickey B

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Posted 18 October 2012 - 07:58 PM

I don’t know about OP. I had 9 mutons of all three kinds and 3 heavy floaters on a mission. That’s a lot of power coming at you. It would have been nice to have a couple of expendable rookies to throw at that horde. Instead I had all my best wiped out and It's hard to rebuild later in the game. A couple more guys would be useful.

I agree more than one team would be great, as well as more equipment slots on the troops. I favor the support class because they can take on a couple of roles from grenade guy to medic with a slot left for more armor.

#19 silencer_pl

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Posted 18 October 2012 - 09:15 PM

Although in original X-Com you could bring 12 then 24 soldiers I hardly had patience to operate more than 6 - many other gamers also didn't use that much of soldiers and battles in original were more easier.

(Take also for exmaple Jman's latest X-COM AAR) - how many soldiers per battle he is using ?
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#20 The Veteran

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Posted 18 October 2012 - 09:40 PM

Agreed, but I think the huge number of troops you were allowed in the original was meant to reflect just how easily they died. Have you noticed that fire in the new game is simply a hit/miss calculation? I've seen enemy shots miss their target and do no damage to anyone despite hitting my other squad members square in the face. Similarly the shot sometimes hits the target but is still a 'miss'. Oddly enough though, shots DO damage the environment that they hit (destroying walls and setting cars on fire) they just do no damage to any units other than the intended target.

The reason I mention this is to backup the above point that you died a lot more in the original! Shots could miss the intended Commie but still wipe out some poor sap stood behind him as could friendly fire. And lets be honest, even with power/flying armour in the original you were never going to survive more than 1 or 2 hits from an enemy weapon. In this remake you can suffer hits of only 2 or damage despite having over 20 health available to you so again harder to die.

That's why the original had so many soldiers and was unquestionably more of a cannon foddery undertaking. It's also the reason why (in my opinion) adding more soldiers to the squad size in this game would unbalance it somewhat. Sure sometimes you make an unlucky move and find yourself outnumbered but unless you're either really unlucky or really careless you should be able to fight your way out of it with the right tactics!

I know it's not always the case as I got a bitch of a mission one time where all of the enemies spawned right by each other so every move I made after discovering the first 3 mutons uncovered 3 more... I'm guessing that's kind of what happened to you Mickey is it? And I'm also assuming you mean 9 mutons altogether right??? Otherwise it's an insane battle if it's nine of each :P Again though, I'd say 12 aliens is a pretty standard battle on any difficulty, the trick is how many you have to fight at once though, so if you're saying they all popped up together (like they did for me one time) then I agree entirely with what you're saying. But at the end of the day that's not normal gameplay, just REALLY bad luck!
Welcome back to the wonderful world of Fan-fiction! (it's short for fantastic!)
Go check em out, UFO TFTD and Apocalypse all under one roof!!!

Also why not check out XCom : Colonisation over in the special projects forum. Won't kill you if you do, might kill you if you don't!




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