Base Defense Crash


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#21 Bomb Bloke

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Posted 28 October 2012 - 09:38 PM

Going by the discussion starting here, it seems most likely that something in the Extender is somehow conflicting with something in XcomUtil. Beats me as to what, but try removing the Extender INI file and see if it still does it - if not, re-adding it and disable groups of options until you've narrowed down which one is causing the problem.
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#22 Xen0nex

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Posted 29 October 2012 - 02:13 AM

View PostBomb Bloke, on 28 October 2012 - 09:38 PM, said:

Going by the discussion starting here, it seems most likely that something in the Extender is somehow conflicting with something in XcomUtil. Beats me as to what, but try removing the Extender INI file and see if it still does it - if not, re-adding it and disable groups of options until you've narrowed down which one is causing the problem.

Ah, thanks, I'll try that out.  I had seen on some other threads people mention various conflicts (both mods attempting to "fix the graphics", fix disjointed bases etc.) causing problems, so I tried to make sure there were no overlaps there, but haven't tried removing all of UFOExtender's video options yet.  

The more hours I'm pouring into this though, the more I think I may just give up and use UFOExtender by itself.  I think the only mods in XcomUtil that looked significant were the bugfixes on various map placements?  It had a lot of options for modding weapons / vehicles but I don't want to make myself overpowered, just fix glitches / bugs.

#23 Tycho

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Posted 29 October 2012 - 09:33 AM

Try this.  Under the [Video section] set Skip Intro=0.

#24 Xen0nex

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Posted 29 October 2012 - 12:00 PM

View PostTycho, on 29 October 2012 - 09:33 AM, said:

Try this.  Under the [Video section] set Skip Intro=0.

Aaaaaand that did it!  Awesome, thank you so much!  :D

I literally came home planning to just give up with XcomUtil, checked this, and it worked like a charm.  Running RunXcom.bat now launches the game properly, and I fiddled with some options just to confirm that both XcomUtil and UFOExtender are both active.

...Now I just need to figure out why the Game Speed fix I applied only seems to work if I launch the game from UFOLoader.exe instead of RunXcom.bat (i.e. without XcomUtil)

Incidentally, I just noticed that you actually are where I used live a few years ago, and happen to visit frequently on business trips now.  Weird :P

#25 Tycho

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Posted 29 October 2012 - 12:54 PM

Can you zip up and post the current copy of your geoscape.exe that u are using.  I am curious as to what happened.

#26 Xen0nex

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Posted 29 October 2012 - 01:06 PM

Sure!  I think I attached it, let me know if it worked... From some searching I've been doing it seems many people have this issue; They can run some kind of patch / fix to get the geoscape running at normal speed, OR use XcomUtil, but not both.  From the different ways of launching the game I've tried out, that seems to fit my situation so far.

This thread suggests a possible solution, but I'm wary to be introducing another mod that seems to alter a whole bunch of  other stuff into the mix... I finally got XcomUtil and UFOExtender working together; I want to fix this timing thing with the minimum of fiddling around if possible :P

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#27 Tycho

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Posted 29 October 2012 - 01:17 PM

View PostXen0nex, on 29 October 2012 - 01:06 PM, said:

Sure!  I think I attached it, let me know if it worked... From some searching I've been doing it seems many people have this issue; They can run some kind of patch / fix to get the geoscape running at normal speed, OR use XcomUtil, but not both.  From the different ways of launching the game I've tried out, that seems to fit my situation so far.

This is the EU geoscape after xcomutil splits it?

#28 Xen0nex

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Posted 29 October 2012 - 01:38 PM

View PostTycho, on 29 October 2012 - 01:17 PM, said:

This is the EU geoscape after xcomutil splits it?

Yeah, I think so.  I've already run the XcomUtil setup for this install to split the .exe, and since I could run Xcom with both XcomUtil and UFOLoader I assume I must have been using the windows version with the plit .exe.

EDIT:
In case it's relevant, here are some of my system specs:

MS Windows 7 Home Premium 64-bit
Intel Core i5  @ 2.27GHz
32nm Technology
4.0GB RAM
Motherboard: PEGATRON CORPORATION G60JX (Socket 989)
Graphics: Generic PnP Monitor on NVIDIA GeForce GTS 360M
NVIDIA GeForce GTS 360M
Hard Drives: 500GB Seagate ST9500420AS (SATA) 41 °C
2000GB Western Digital WDC WD20EARS-00MVWB0 (IDE) 47 °C
32GB SD Memory Card (NULL)
Optical Drives: TSSTcorp CDDVDW TS-L633C
Audio: NVIDIA High Definition Audio


FINAL? EDIT:

Aaannndd now I feel a bit silly.  Though I had tried reinstalling XcomUtil after applying the timing patch, apparently the order is very important.  Here's what worked for me:  

Unistalled the game and all components completely, then Installed Xcom  -> UFOExtender  -> [Timing patch of your choice]  -> THEN install XcomUtil last.

I guess the original .exe needs to be patched already so that on initial install, XcomUtil splits the pacthed .exe.  Oddly, I vaguely remember an unistall command somehwere for XcomUtil, but spent 10 minutes looking for it and gave up and unistalled everything.

SO.  Looks like I got everything I wanted.  Geoscape does run in that annoying "step by step" mode instead of the smooth fluid way in vanilla, but after 3 days of meddling, I'm ready to quit while I'm ahead :P

Thanks!




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