XCOM for iOS & android


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#1 stanno

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Posted 26 September 2012 - 05:12 PM

Within the files for the XCOM demo there are a few references to inteface and display settings for iOS and android devices (more so for iOS). these references seem to suggest that a mobile version of XCOM: Enemy Unknown may be in the works and, as these references are found in the game engine files, that the mobile version may feature the same battle system as the console and pc version, but with lower graphics and a reworked interface for obvious reasons. These files can be seen by navigating to C:\Program Files (x86)\Steam\steamapps\common\XCom-Enemy-Unknown-Demo\Engine\Config and reading the configuration settings files within. One in particular, 'BaseEngine.ini', mentions:

*****

; Settings for iPhone 3GS only
[SystemSettingsIPhone3GS]
BasedOn=SystemSettingsMobileTextureBias
MobileEnableMSAA=True

; Settings for iPhone 4 only
[SystemSettingsIPhone4]
BasedOn=SystemSettingsMobile
MobileContentScaleFactor=2.0

; Settings for iPod Touch 4 only
[SystemSettingsIPodTouch4]
BasedOn=SystemSettingsMobileTextureBias
MobileContentScaleFactor=2.0

; Settings for iPad only
[SystemSettingsIPad]
BasedOn=SystemSettingsMobileTextureBias
;Force iPad to turn off select features that are too expensive for ipad (fog, bump, environment mapping, rim lighting, spec, texture blending)
MobileFeatureLevel=1
MobileFog=False
MobileSpecular=False
MobileBumpOffset=False
MobileNormalMapping=False
MobileEnvMapping=False
MobileRimLighting=False

; Scale down on iPad
; Saves noticable frame time and smooths out aliasing somewhat due to filtering in the upsample
MobileContentScaleFactor=0.9375

; Settings for iPad2 only
[SystemSettingsIPad2]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=True
MobileAllowSecondaryDisplays=True
; Bloom (which needs DoF to run the UberPP) works on iOS but is slow
;Bloom=TRUE
;DepthOfField=TRUE
; Lightshafts don't work on ES2
;bAllowLightShafts=TRUE

[SystemSettingsAndroid]
BasedOn=SystemSettingsMobileTextureBias

*****

Feel free to check this out for yourself if you've downloaded the demo.

Stanno.

#2 Azrael Strife

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Posted 26 September 2012 - 05:59 PM

Very interesting, this could spell a bright future for the new XCOM franchise.
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#3 Sorbicol

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Posted 26 September 2012 - 06:07 PM

Christ if they put XCOM on my phone I'd never get any work done!!!

#4 Pete

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Posted 26 September 2012 - 06:15 PM

I suspect that this won't be the case - I decided to Google one of the config descriptions and it turns up in a lot of games using the Unreal Engine: https://www.google.c...lient=firefox-a

Confirmed it here: http://facepunch.com...113511&page=168
and here: http://uk.gamespot.c...ings-for-mobile

I've also heard that the game will require a lot of hard disk space so even with today's mobile tech and the resolutions scaled down, I've yet to hear of a game that reaches even a few gig on a portable device.

Sorry to burst that bubble :( I wish it was coming to mobile as well :)
May your terror missions always be infested with Chrysalids.

#5 stanno

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Posted 26 September 2012 - 08:37 PM

View PostPete, on 26 September 2012 - 06:15 PM, said:

I suspect that this won't be the case - I decided to Google one of the config descriptions and it turns up in a lot of games using the Unreal Engine: https://www.google.c...lient=firefox-a

Confirmed it here: http://facepunch.com...113511&page=168
and here: http://uk.gamespot.c...ings-for-mobile

I've also heard that the game will require a lot of hard disk space so even with today's mobile tech and the resolutions scaled down, I've yet to hear of a game that reaches even a few gig on a portable device.

Sorry to burst that bubble Posted Image I wish it was coming to mobile as well Posted Image

Aah, good thinking, apologies then for the misinformation via over-eagerness! Still, there's some interesting stuff in the xcom specific files, like DLC references and the number of multiplayer maps: :)

*****

; DLC Script Packages (if needed in editor)
;+Package=DLC_PreOrder
;+Package=DLC_PackIn
;+Package=SeasonPass
;+Package=DLC_Day060
;+Package=DLC_Day090
;+Package=DLC_Day120

*****
;--------------------------------------------------------------------------------------------------
; MP maps
;--------------------------------------------------------------------------------------------------
.Map=URB_Bar
.Package=UICollection_MP

.Map=URB_CemeteryGrand
.Package=UICollection_MP

.Map=URB_PoliceStation
.Package=UICollection_MP

.Map=URB_Trainyard
.Package=UICollection_MP

.Map=URB_Boulevard
.Package=UICollection_MP

.Map=CB2_MP_Blank
.Package=UICollection_MP

*****

#6 Sunflash

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Posted 26 September 2012 - 11:51 PM

Then you realize it was all a trap to distract you from the shinies.

Sid's the master of strategy, mind you...who KNOWS what you're falling for...

#7 Azrael Strife

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Posted 27 September 2012 - 03:45 PM

View PostPete, on 26 September 2012 - 06:15 PM, said:

I suspect that this won't be the case - I decided to Google one of the config descriptions and it turns up in a lot of games using the Unreal Engine: https://www.google.c...lient=firefox-a

Confirmed it here: http://facepunch.com...113511&page=168
and here: http://uk.gamespot.c...ings-for-mobile

I've also heard that the game will require a lot of hard disk space so even with today's mobile tech and the resolutions scaled down, I've yet to hear of a game that reaches even a few gig on a portable device.

Sorry to burst that bubble Posted Image I wish it was coming to mobile as well Posted Image

It's still too soon to discard anything, anyway. The port would not be as huge as the PC version, but it could still be possible; remember they released a Civilization for mobile devices not too long ago.
Posted Image

#8 aliensvshumans

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Posted 28 September 2012 - 11:17 PM

Hi guys.  Back when I got my iPhone, I couldn't find a suitable X-Com clone.  So we wrote one ourselves.  Our first version essentially was 25 terror missions in a row that followed a story line.  No geoscape, no research, no bases but still a pretty good touch-based port of X-Com.  

But, next week, with "Aliens versus Humans 2.0: The Onslaught", we added geoscape, bases, research, manufacturing.  If you buy the current version in the AppStore, you'll get the update for free.

http://itunes.apple....d471665058?mt=8

If you're still undecided, wait a week.  You can check out our trailer on YouTube here:

Thanks...

Al(ien)

#9 aliensvshumans

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Posted 04 November 2013 - 04:35 PM

If you're looking for the original X-Com with the ability to play against your friends in PvP, Aliens versus Humans: Missions will hit the Apple App Store in two days.  Check out http://aliensvshuman.../avhm/index.php

Al(ien)

#10 Space Voyager

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Posted 13 October 2014 - 01:20 PM

Have we posted the link to Android version of XCOM before?

#11 silencer_pl

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Posted 13 October 2014 - 05:20 PM

Wow that's expensive.
Posted ImagePosted ImagePosted Image

#12 Space Voyager

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Posted 14 October 2014 - 04:09 AM

Comparing to Steam sales and usual Android prices, true.




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