The Demo


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#21 Koloth

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Posted 25 September 2012 - 11:28 AM

It's good to have the demo.  I've been on the 2k forums and there has been a lot of criticism of the English language reviewers not providing much detail compared to what's coming out of Germany, Russia and Poland.  Too much editing, I expect.

First run through I lost one guy... better next time I hope. Posted Image

#22 silencer_pl

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Posted 25 September 2012 - 11:33 AM

They said that whole game would be like 20GB or something close to it.
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#23 Pete

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Posted 25 September 2012 - 11:42 AM

Yes, but those stats were just as wild in the original and in any other game with chance-to-hit ratios.

Any percentage - even a chance of 1% - can connect with a target otherwise it would say 0% and not let you take the shot.

You looks at the figures and you takes your chances :)
I want to see the inside of the UFO in my avatar.

#24 Sorbicol

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Posted 25 September 2012 - 11:47 AM

Yeah According to steam the game needs 20GB of free Hard Drive space - gonna have to uninstall a few games this end then....

Having replayed the demo again, once you get into that second mission where it isn't scripted the game really does come alive. I had both floaters completely flank me from the rear (no sniggering at the back there please) - so it was good to see some aliens using their "special" abilities. That caused me no end of problems, and although I didn't lose a soldier, but 3 of them got badly injured. I assume that's because I was playing on easy though, on "classic" difficultly I would expect to have seen them all torn to shreds.

The camera control isn't the best but as I have said before, I reckon the controls being displayed on some of the press preview build vids looks a lot smoother and more intuitive. Hear's hoping anyway..

The main problem with the demo is that it is very restrictive in what it will and won't let you do. I can see the possibilities though, and I am really looking forward to the release date now. Clearly I'm going to spending what little gaming time I have on this game for the rest of this year, and probably well into the start of next.

The only other thing to say is that if you are looking for a more "classic" XCOM experience, then go and pre-order Xenonauts at http://www.xenonauts.com/ because that's the closest I've seen to someone replicating the original so far. OK I'm not sold on the over complicated air combat they've added, but the cold war feel from the 1970s really gives it a totally different atmosphere. The one issue I always had with XCOM, and the new one, is that although you are outgunned and outnumbered at the start, it's always clear you are still sending in the "best of the best" with what earth has to offer to combat the situation . In Xenonauts, playing with 1970's military technology it really really adds to the ideal that you are woefully under-prepared and under-equipped for what is coming. Makes the game a lot more intense experience for me.

#25 Koloth

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Posted 25 September 2012 - 11:53 AM

Played the demo.  Wonder if you can skip the tuitorial mission...

#26 silencer_pl

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Posted 25 September 2012 - 02:49 PM

I believe there will be such option.
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#27 silencer_pl

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Posted 25 September 2012 - 04:07 PM

I fired the demo once more and went into soldier customization. Little disappointed of how low options there is.

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Let's start with women :P

Of course everyone has 4 kind of race:

Caucasian, African, Asian and Hispanic (If I would follow Fallout naming).

Women have 2 voice sets pretty similar. I would say - same voice actress but different words. Men have 4 sets.

Head: 9 types

Skin colour: Each race have different number of skin colours - Caucasians 6, Africans 7, Asians and the last 5.

Hair: 12 types where number 1 is bald.

Hair colour: 24 colours including few fancy like blue, pink, white.

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Asians look better in RL though.

Now this elite soldiers pack maybe will bring something more nice.
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#28 silencer_pl

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Posted 25 September 2012 - 04:22 PM

Now men of XCOM.

Same number of races.
4 types of voice sets and I think number 4 is the same voice as this guy who is your second in command.
Head types: 7 for Caucasians, 6 Africans and rest 5.
Skin colour - same as for women: 6,7,5,5
Hair types and colours same as for women.
And additional bonus :P facial hair: 24 types.

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Looks like Hans to me :P

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I thought Pierce would be more British name.

And the fancy colours.

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Now Ryan is more Irish to me.

I don't understand why men are always bulky. Should be additional option - body type - not every men is like a mountain of muscles.


I've captured also the 2 ladies that I have modified in glam cam.

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#29 NoXTheRoXStaR

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Posted 25 September 2012 - 05:08 PM

VIA Special Edition Version
  • Soldier Deco packs: Players can customize their soldier with several aesthetic upgrades to armor suits including the new Hyperion and Reaper soldier armor kits
  • Complete color customization: A variety of colors and tints for all armor sets in the game allow players complete control to customize their squad's look.
I wonder why they don't have helmets...or hats! I'd like to make a big burly guy with a Mississippi accent with a strawhat and a shot gun....name him Bubba.
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#30 CapnKill

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Posted 26 September 2012 - 12:10 AM

I think the main issue I have is like others have mentioned, people sometimes appear to be behind walls but you can shoot them anyway... so to that I have to basically just figure that if they are in half cover, I can shoot them, regardless of what the graphics are telling me.

But I can get past that, I enjoyed the 2nd mission and now I'm anxiously awaiting Oct 9th so we can get the real show on the road.

#31 Pete

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Posted 26 September 2012 - 06:12 AM

As already mentioned, shooting through walls has been fixed in the final version.

There will still be the possibility to get them of they stick their head around te corner, but this is realistic - on a real battlefield you would get a chance of hitting someone if they poked their head around the corner.
I want to see the inside of the UFO in my avatar.

#32 Space Voyager

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Posted 26 September 2012 - 07:17 AM

Good,though I'd like it better if there were more per-hit chance variations than three.

#33 Koloth

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Posted 26 September 2012 - 09:46 AM

I like how on the 2K forum they've made it so you can read the thread and not get spoilers unless you want to by highlighting the text.  Neat use of the available tools.  I assume they're just changing the font color to black (background color).

#34 Pete

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Posted 26 September 2012 - 12:00 PM

There's a spoiler tag for that that works here too :)
I want to see the inside of the UFO in my avatar.

#35 Space Voyager

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Posted 26 September 2012 - 03:56 PM

What RPS thinks about the demo:

http://www.rockpaper...-the-xcom-demo/

#36 Thorondor

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Posted 26 September 2012 - 04:25 PM

@SV: *cough*

#37 Pete

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Posted 26 September 2012 - 06:18 PM

View PostThorondor, on 26 September 2012 - 04:25 PM, said:

@SV: *cough*

It's like everyone's too giddy to notice you hard at work Thor :(
I want to see the inside of the UFO in my avatar.

#38 Thorondor

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Posted 26 September 2012 - 06:25 PM

Well, I take solace in the fact that there is reason for giddiness, and that reason being XCOM! :P

::

Basically what saved SV's bacon from an outright Mjolnir throw. ;)

#39 Space Voyager

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Posted 26 September 2012 - 08:31 PM

I apologize! I'm doing all my reading through phone, so I'm still amazed I managed to post in the first place...

#40 Thorondor

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Posted 27 September 2012 - 08:28 AM

Trust not your phone!

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::

;)




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