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	<title>StrategyCore News</title>
	<description><![CDATA[Our full news feed containing all the site's scoops and reports!]]></description>
	<link>http://www.strategycore.co.uk/forums</link>
	<pubDate>Wed, 22 May 2013 08:21:51 +0000</pubDate>
	<ttl>60</ttl>
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		<title>Ground Shattering</title>
		<link>http://www.strategycore.co.uk/forums/topic/10476-ground-shattering/</link>
		<description><![CDATA[We all knew it was coming. It wasn't a particularly close-guarded secret, but now there's no turning back from the havoc, as Slitherine and Games Workshop have revealed <em class='bbc'><strong class='bbc'>Warhammer 40.000: Armageddon</strong></em>, their hex-based strategy game.<br />
<p class='bbc_center'><a href='http://www.strategycore.co.uk/site/assets/files/6129/warhammer_40k_armageddon.jpg' class='bbc_url' title=''><img src='http://www.strategycore.co.uk/site/assets/files/6129/news-thumbnail_warhammer_40k_armageddon.jpg' alt='Posted Image' class='bbc_img' /></a></p>
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
The game is set during the Second War of Armageddon and players will lead the Imperial forces of the Armageddon Steel Legion and Space Marines from the Ultramarines, Blood Angels and Salamanders Chapters against Ghazghkull Thraka's massive Ork Waaagh! invasion through over 30 scenarios, on the hostile terrain of the planet and its gigantic Hive Cities.<br />
<br /></div></div>
<br />
<br />
Word from Slitherine's Development Director, Mr.Iain McNeil:<br />
<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
It's been almost 15 years since a turn-based strategy game set in the Warhammer 40.000 universe has been released and we think it is now time to deliver that experience to all fans around the world.<br />
<br /></div></div>
<br />
<br />
The principal features to be delivered:<br />
<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
• The game portrays the Second War for Armageddon in great detail, from the initial Ork landings to the final liberation of the planet;<br />
• It contains a large branching campaign with 30 major scenarios, plus additional 5 tutorial scenarios that explore the story in detail;<br />
• A complex plot, which can develop during a mission, right in the middle of battle, creating an engaging story line with unexpected twists;<br />
• Players lead Imperial troops of the Armageddon Steel Legion, with supporting assets from a number of Space Marine chapters against the ferocious Orks;<br />
• Fight alongside Commissar Yarrik and Commander Dante against the cunning Ork Warboss Ghazghkull Thraka;<br />
• Carry over battle-hardened veterans from scenario to scenario, using their experience and upgrading their equipment;<br />
• Detailed combat model with terrain, weather and morale effects;<br />
• Extensive modding options delivered through a powerful and easy-to-use game editor.<br />
<br /></div></div>
<br />
<br />
We wish we could say 'the end is nigh!', but we shall have to endure the wait until the first Quarter of 2014 to seek glory for the Emperor. We will prevail!]]></description>
		<pubDate>Wed, 22 May 2013 08:21:51 +0000</pubDate>
		<guid>http://www.strategycore.co.uk/forums/topic/10476-ground-shattering/</guid>
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		<title>Tanking Up</title>
		<link>http://www.strategycore.co.uk/forums/topic/10475-tanking-up/</link>
		<description><![CDATA[<span style='font-size: 18px;'>Battle Academy</span><br />
One can never have enough armour. Especially when waves upon waves of enemy forces are dead set on invading the territory under your control, as is the case in Slitherine's upcoming expansion for Battle Academy: <em class='bbc'><strong class='bbc'><a href='http://www.slitherine.com/games/ba_ro' class='bbc_url' title='External link' rel='nofollow external'>Rommel in Normandy</a></strong></em>.<br />
<p class='bbc_center'><a href='http://www.strategycore.co.uk/site/assets/files/6126/battle_academy_rommel_in_normandy_bnr.jpg' class='bbc_url' title=''><img src='http://www.strategycore.co.uk/site/assets/files/6126/news-thumbnail_battle_academy_rommel_in_normandy_bnr.jpg' alt='Posted Image' class='bbc_img' /></a></p>
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
June 1944: the invasion has begun.&nbsp;&nbsp;<br />
<br />
<br />
This time, play the Normandy campaign from the other side and plasy as the Germans and their mighty Tigers through ten varied missions. Take command from the initial chaos of the airborne drops all the way through to the desperate escape from the Falaise pocket and learn the skills required to control an army stretched to its limit by years of war. Can you master some of the most modern and deadly units of WW2?&nbsp;&nbsp;Will you struggle to hold the line with battered equipment against the overwhelming mass of the Allied invasion?<br />
<br />
<br />
Through ten single player battles you will face Allied troops breaking through from the coast.&nbsp;&nbsp;You must hold them back with your beleaguered forces and their limited supplies. This add-on also features 5 great new multiplayer scenarios where you can try out the brand new Jagdpanther in combat.<br />
<br /></div></div>
<br />
<br />
Let's go hull-down and survey the features:<br />
<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
• Play as the Germans as you defend Fortress Europe in 1944.<br />
• Fight ten single player battles throughout the Normandy campaign.<br />
• Control both the best the Whermacht can offer - sleek Jagdpanthers and deadly pak43 anti tank guns - and the dregs from conquered enemies.<br />
• Battle through supply shortages and bomb-shocked soldiers.<br />
• Five new multiplayer maps featuring a variety of play styles<br />
<br /></div></div>
<br />
<br />
Can't hold out any longer and want to take the offensive? Daring beta testers can sign up <a href='http://www.slitherine.com/beta_test' class='bbc_url' title='External link' rel='nofollow external'>here</a>.<br />
<br />
<br />
Impervious to all probing at the moment is the release date, which remains a resolute 'coming soon'.]]></description>
		<pubDate>Tue, 21 May 2013 08:46:08 +0000</pubDate>
		<guid>http://www.strategycore.co.uk/forums/topic/10475-tanking-up/</guid>
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		<title>A Moonlit Existence</title>
		<link>http://www.strategycore.co.uk/forums/topic/10473-a-moonlit-existence/</link>
		<description><![CDATA[You see it right above the horizon. To you and me today it would be something unsettling, disturbing even, but our future selves find nothing unusual about seeing the Earth setting in <em class='bbc'><strong class='bbc'>Moon Rising</strong></em>, given our former planet's satellite is where humanity now fights for resources.<br />
<p class='bbc_center'><object width="640" height="390"><param name="movie" value="http://youtube.com/v/8G_5fRaBC2U?version=3"></param><param name="wmode" value="transparent"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://youtube.com/v/8G_5fRaBC2U?version=3" type="application/x-shockwave-flash" width="640" height="390" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
Moon Rising is a turn-based strategy game set on the Moon in 2099. Featuring Single and Multiplayer gameplay, you take part in epic battles across a variety of maps (...)<br />
<br />
<br />
Resources on planet Earth have been depleted through centuries of misuse. The discovery of an abundance of Helium-3 on the moon now sees major powers turning their attention to Earth’s one natural satellite with troops arriving to battle for lunar supremacy.<br />
<br />
<br />
With 6 unique units, 3 buildings types and 3 seperate game modes (with more to come), there’s plenty to keep you entertained and to test your strategic capabilities to the max.<br />
<br /></div></div>
<br />
<br />
The main features on orbit:<br />
<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
• Campaign - Full story-driven single player campaign mode. Journey across four different zones encountering different types of challenges as you try to outwit your opponents for precious Helium 3.<br />
<br />
<br />
• Take control of 6 multi-functional ground units to achieve your goal. Use astronauts and modified space vehicles for combat and reconnaissance, each with multiple weapons to suit your strategy. Machine guns, lasers, EMPs and Rockets are all part of the artillery that will aid your path to victory.<br />
<br />
<br />
• Multiplayer - Pit your wits against online opponents in fully asynchronous multiplayer. Actions are stored on a Moon-based server; take your turns at your leisure, plus get email notifications for your turns.<br />
<br />
<br />
• Skirmish - Play up to four players, human or AI, all locally on one machine.<br />
<br /></div></div>
<br />
<br />
The game is currently in beta stage, having just reached v 0.7, but a multiplayer demo is already available for free at the <a href='http://www.moonrisingthegame.com/' class='bbc_url' title='External link' rel='nofollow external'>official site</a>. If it happens to put you over the moon kindly Greenlight it <a href='http://steamcommunity.com/sharedfiles/filedetails/?id=92955049' class='bbc_url' title='External link' rel='nofollow external'>here</a>, as it will surely help the two-man dev. team based in the south of England as they journey towards release.<br />
<br />
<br />
This title is scheduled for launch in the fourth Quarter of the year.]]></description>
		<pubDate>Mon, 20 May 2013 15:38:39 +0000</pubDate>
		<guid>http://www.strategycore.co.uk/forums/topic/10473-a-moonlit-existence/</guid>
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		<title>Delightfully Malicious</title>
		<link>http://www.strategycore.co.uk/forums/topic/10470-delightfully-malicious/</link>
		<description><![CDATA[Underlords, rejoice! Your full powers are about to return and your cunning, amoral and opportunistic resurgence will be felt far and wide in the upcoming <a href='https://wftogame.com/game' class='bbc_url' title='External link' rel='nofollow external'><em class='bbc'><strong class='bbc'>War for the Overworld</strong></em></a>, Subterranean Games' potent mix of real-time strategy, role-play and godly dungeoneering.<br />
<p class='bbc_center'><object width="640" height="390"><param name="movie" value="http://youtube.com/v/kfHaOLWnLNE?version=3"></param><param name="wmode" value="transparent"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://youtube.com/v/kfHaOLWnLNE?version=3" type="application/x-shockwave-flash" width="640" height="390" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
In War for the Overworld, you will play as a malevolent Underlord with unrivaled dark power and an insatiable desire for bloody conquest.<br />
<br />
<br />
Excavate your dungeon and populate it with dozens of unique rooms that will attract myriad creatures to your halls to work and fight for you. In addition to creatures you have destructive spells and powerful rituals to cast upon any unsuspecting goodly hero (or rival Underlord) who dares trespass your unholy halls.<br />
<br /></div></div>
<br />
<br />
The titillatingly ghastly features:<br />
<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
• Evil Is Back: Play as an Underlord who has awakened from a deep slumber after countless years. This realm hosts a variety of enemies - both heroes and Underlords will stand before you as you fight for dominance of the Overworld.<br />
<br />
<br />
• Build Your Dungeon: Tunnel, excavate, and build your dungeon beneath the earth of the Overworld as you see fit & create a dungeon filled with a wide variety of rooms, each with a unique use and purpose.<br />
<br />
<br />
• Veins of Evil: Choose from over 60 rooms, spells, potions, rituals, defenses and upgrades in the Veins of Evil as you progress through the game and create your own unique flavour of evil.<br />
<br />
<br />
• Fortify Your Domain: Build a wide variety of defenses within your walls to defend against - and destroy - those who seek to invade your domain.<br />
<br />
<br />
• Cast Wicked Spells: Call down destructive magic to strengthen your dungeon, route enemy forces, or simply turn a wandering hero into a geyser of giblets.<br />
<br />
<br />
• Unleash Devastating Rituals: Punish your foes or empower your own forces with game-changing Rituals that can do anything from raising an undead army to sending the entire map into a deep, frozen state.<br />
<br />
<br />
• Command Powerful Minions: Over 20 minions await your call and will gladly work and fight under your banner... if you provide them with all the creature comforts they demand.<br />
<br />
<br />
• Conquer the Overworld: Play through a feature-length campaign facing off against the Emperor of the Overworld as you fight for complete supremacy of the Realm.<br />
<br /></div></div>
<br />
<br />
Knowing full well that Underlords are not particularly characterized by patient anticipation, early access to a 'bedrock beta' has been cruelly made <a href='http://store.steampowered.com/app/230190/' class='bbc_url' title='External link' rel='nofollow external'>available</a> on the Steam platform strictly for those who pre-order this offering.<br />
<br />
<br />
So great to be evil, isn't it?]]></description>
		<pubDate>Fri, 17 May 2013 11:45:34 +0000</pubDate>
		<guid>http://www.strategycore.co.uk/forums/topic/10470-delightfully-malicious/</guid>
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		<title>Combat Found</title>
		<link>http://www.strategycore.co.uk/forums/topic/10469-combat-found/</link>
		<description><![CDATA[It's something major. Upon extensive scouting, combat reports indicate beyond any doubt that this day is the day for <em class='bbc'><strong class='bbc'>Lost Battles</strong></em>, the newest expansion for Gary Grigsby's War in the East, the prestigious World War II wargame.<br />
<p class='bbc_center'><a href='http://www.strategycore.co.uk/site/assets/files/6115/gary_grigsbys_war_it_east_lost_battles_expnsn_rls_bnr.jpg' class='bbc_url' title=''><img src='http://www.strategycore.co.uk/site/assets/files/6115/news-thumbnail_gary_grigsbys_war_it_east_lost_battles_expnsn_rls_bnr.jpg' alt='Posted Image' class='bbc_img' /></a></p>
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
Choose from short scenarios like Operation Konrad (Germany’s desperate defense of Budapest) and Operation Mars (Soviet offensives Operation Mars and Jupiter) or the longer ones like the Battle for Moscow (Operation Typhoon and the subsequent Soviet winter counter-offensive) and Vistula to Berlin (the final offensives through Poland and the fall of Berlin).<br />
<br />
<br />
Adding to these are three full Campaigns: Winter 42-43 (the Soviet 42-43 winter counter-offensives including the recapture of Stalingrad),&nbsp;&nbsp;Stalingrad to Berlin Campaign ( the Soviet 42-43 winter counter-offensives which continues until the end of the war) and the 1941-45 Campaign (the standard full campaign with added sudden death victory conditions for both sides).<br />
<br /></div></div>
<br />
<br />
Alongside the release of the expansion there was another very relevant sighting:<br />
<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
(...) the v1.07.08 official update is also now available (...) This major update brings significant AI and balance improvements, changes the save game structure to eliminate certain exploits in multiplayer, restores some upgrade paths to address late war issues and includes additional bug fixes and data changes.&nbsp;&nbsp;This update is designed to work together with Lost Battles for the best possible experience, but also brings gameplay improvements to all existing scenarios and campaigns.<br />
<br /></div></div>
<br />
<br />
A complete rundown of the changes introduced can be <a href='http://www.matrixgames.com/forums/tm.asp?m=3326563&mpage=1&key=&#3326563' class='bbc_url' title='External link' rel='nofollow external'>consulted</a> at the Matrix Games Forums, and those looking to make the update manually can do so by downloading the respective compressed file <a href='ftp://ftp.matrixgames.com/pub/WarInTheEast/GG-WarInTheEast-Update-v10708.zip' class='bbc_url' title='External link' rel='nofollow external'>here</a> (direct link).<br />
<br />
<br />
Let it not be forgotten then, that Lost Battles can now be found at either at the <a href='http://www.slitherine.com/games/war_in_the_east_LB_pc' class='bbc_url' title='External link' rel='nofollow external'>Slitherine</a> or <a href='http://matrixgames.com/products/489/details/Gary.Grigsby%27s.War.in.the.East:.Lost.Battles' class='bbc_url' title='External link' rel='nofollow external'>Matrix Games</a> HQs for purchase.]]></description>
		<pubDate>Thu, 16 May 2013 17:57:35 +0000</pubDate>
		<guid>http://www.strategycore.co.uk/forums/topic/10469-combat-found/</guid>
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		<title>Approaching Commemoration</title>
		<link>http://www.strategycore.co.uk/forums/topic/10467-approaching-commemoration/</link>
		<description><![CDATA[Certain ceremonies are worth perpetuating. Like customs, some names have grown to become synonym of the venerable and enduring; traditions proudly upheld and celebrated. Such is the case of game company Tecmo Koei and its brainchild, <em class='bbc'><strong class='bbc'>Nobunaga's Ambition</strong></em>.<br />
<p class='bbc_center'><a href='http://www.strategycore.co.uk/site/assets/files/6111/nobunagas_ambition_bnr.jpg' class='bbc_url' title=''><img src='http://www.strategycore.co.uk/site/assets/files/6111/news-thumbnail_nobunagas_ambition_bnr.jpg' alt='Posted Image' class='bbc_img' /></a></p>
<br />
On its 30th anniversary the franchise is to be refreshed once again with a new title, christened <em class='bbc'>Nobunaga's Ambition: Creation</em>, or <em class='bbc'>Nobunaga No Yabou: Souzou</em> in Japanese.<br />
<br />
<br />
With a longevity of this ilk, which few indeed can claim, it is noteworthy that this challenging strategy simulation series rooted in Japanese history is still around to defy the flashier contenders that have, off and on, been known to populate the segment alongside its several iterations.<br />
<br />
<br />
How has dreariness been averted and interest maintained? The creator, Kou Shibusawa, enlightens:<br />
<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
The producer and designers came up with the basic ideas for each title, but we naturally take in ideas from players as well (...) Also, as general producer, I propose ideas that I think could help bring the game into new directions. We start by holding discussions to work out the general concept of the title, the way the new Nobunaga should go. For example, the original Nobunaga covered only 17 nation-states in central Japan, but that later got expanded to all of Japan after many player requests.<br />
<br />
<br />
Unifying Japan was Nobunaga's greatest dream, one that was sadly crushed in the end, but we can create this virtual Warring States period in the game and let people realize the dream that he couldn't. That concept's stayed true across the entire series, from the first game forward.<br />
<br /></div></div>
<br />
<br />
A utopia that shall be pursued anew when this latest instalment (the 14th!) finally graces gamers sometime farther down the line this very year (in Japan at least).<br />
<br />
<br />
Details are not in abundance at present, but novel game modes and features are very much to be expected, so we'll await their celebratory heralding to transmit them to you.]]></description>
		<pubDate>Wed, 15 May 2013 19:39:48 +0000</pubDate>
		<guid>http://www.strategycore.co.uk/forums/topic/10467-approaching-commemoration/</guid>
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		<title>It Is Out There</title>
		<link>http://www.strategycore.co.uk/forums/topic/10465-it-is-out-there/</link>
		<description><![CDATA[You must get it and keep it. That very precious, coveted possession is the cause of wars without quarter, merciless pursuit, and unquenchable desire, for its power is at the center of all in Dan Simon's <em class='bbc'><strong class='bbc'>Extraterrestrial Grail</strong></em>.<br />
<p class='bbc_center'><a href='http://www.strategycore.co.uk/site/assets/files/6107/extraterrestrial_grail_bnr.jpg' class='bbc_url' title=''><img src='http://www.strategycore.co.uk/site/assets/files/6107/news-thumbnail_extraterrestrial_grail_bnr.jpg' alt='Posted Image' class='bbc_img' /></a></p>
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
Extraterrestrial Grail is a free, off-line, single-player, turn-based strategy/board game in which you play against 1-3 computer players. Extraterrestrial Grail takes place in outer space in which you are an alien searching for the Grail. Only one player gets the Grail at the beginning of the game, so the other aliens must find out where it is by fighting each other and searching planets for it. The object of the game is to have the Grail card in your hand when time runs out.<br />
<br /></div></div>
<br />
<br />
Highlights:<br />
<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
• choose between 8 unique aliens with different special abilities!<br />
• choose from 25+ attribute cards which include ray guns, viruses, teleportation devices, and much more!<br />
• create your own custom deck of attribute cards to play with in game!<br />
• learn how to play Extraterrestrial Grail using the in-game beginner's tutorial<br />
<br /></div></div>
<br />
<br />
Do you remember the double-highlight-worthy free part of it all? Yes? It is calling for you. It can be freely secured - yours - at the <a href='https://sites.google.com/site/extraterrestrialgrail/' class='bbc_url' title='External link' rel='nofollow external'>official site</a>. If you wants it. If you needs it.]]></description>
		<pubDate>Tue, 14 May 2013 20:22:35 +0000</pubDate>
		<guid>http://www.strategycore.co.uk/forums/topic/10465-it-is-out-there/</guid>
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		<title>On The Clock</title>
		<link>http://www.strategycore.co.uk/forums/topic/10464-on-the-clock/</link>
		<description><![CDATA[Time to go weapons hot. Tensions have reached unprecedented heights and all you've really got is an hour to tip the scales of power in your favour in Alina Digital's just released real-time strategy wargame <em class='bbc'><strong class='bbc'>The Cold War Era</strong></em>.<br />
<p class='bbc_center'><object width="640" height="390"><param name="movie" value="http://youtube.com/v/m4WXMr-4KAQ?version=3"></param><param name="wmode" value="transparent"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://youtube.com/v/m4WXMr-4KAQ?version=3" type="application/x-shockwave-flash" width="640" height="390" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
Military might, stealthy spies, blatant propaganda, and high-tech Space Race marvels are all at war game lovers' fingertips when they choose to play as the U.S.A. or the U.S.S.R. and rewrite history in The Cold War Era.<br />
<br />
<br />
TCWE is a P2P RTS strategy game based on the epic conflict between the Americans and the Soviets spanning the 1950s through the 1990s. Within one hour of gameplay players will course through four decades of contention, paranoia, secrecy, and the overarching "us vs. them" mentality.<br />
<br />
<br />
Despite the complex themes encapsulated in TCWE's hour-long gameplay, Alina Digital's mission is to "minimize clicks per minute to maximize fun."<br />
<br /></div></div>
<br />
<br />
The melting point features:<br />
<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
• Immerse yourself in a realistic atmosphere that recreates the true Cold War.<br />
• Choose your side and play as either the Americans or the Soviets to rewrite Cold War history.<br />
• Install military units to prop up the local Allied government or transform rebels into revolutionaries in Opposing countries.<br />
• Establish spy networks to support government propaganda campaigns or shake loose the Opposition's stronghold.<br />
• Launch rockets, satellites and astronauts into space to shock and amaze the world and win their alliance.<br />
• Devise your own strategies and tactics, forcing your opponent to play by your rules.<br />
• Initiate pro-government parades or incite riots to plunge countries into chaos.<br />
• Keep on top of the game's goings-on by watching TCWE's unique in-game TV stream. This TV stream consists of real-life news footage shot during the Cold War era, edited to represent the players' in-game activities.<br />
• Use time to your advantage -- each Cold War Era matchup only takes 1 hour to play, start to finish.<br />
• Play P2P and match wits against a human opponent, or battle in single-player mode against a crafty AI.<br />
• Play any time against a live opponent via TCWE's game server.<br />
<br /></div></div>
<br />
<br />
Before you reach for your launch codes, it might be a good idea to read the <a href='http://www.thecoldwarera.com/download/Quick%20guide.pdf' class='bbc_url' title='External link' rel='nofollow external'>game manual</a> (direct link).<br />
<br />
<br />
Then, if you feel the time is right, move to condition red and purchase this title at the <a href='http://www.thecoldwarera.com/aboutgame.html' class='bbc_url' title='External link' rel='nofollow external'>official site</a>.]]></description>
		<pubDate>Mon, 13 May 2013 16:38:13 +0000</pubDate>
		<guid>http://www.strategycore.co.uk/forums/topic/10464-on-the-clock/</guid>
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		<title>Of Places Prohibited</title>
		<link>http://www.strategycore.co.uk/forums/topic/10460-of-places-prohibited/</link>
		<description><![CDATA[Myth no more. Fears will have to be conquered, frontiers expanded and so shall conflicts erupt anew in the farthest recesses of unexplored space because, as it turns out, the rumours were true and the first downloadable content for <em class='bbc'><strong class='bbc'>Sins of a Solar Empire: Rebellion</strong></em> is really on its way.<br />
<p class='bbc_center'><a href='http://www.strategycore.co.uk/site/assets/files/6096/sins_oa_solar_empire_forbidden_worlds_dlc_scr01.jpg' class='bbc_url' title=''><img src='http://www.strategycore.co.uk/site/assets/files/6096/news-thumbnail_sins_oa_solar_empire_forbidden_worlds_dlc_scr01.jpg' alt='Posted Image' class='bbc_img' /></a> <a href='http://www.strategycore.co.uk/site/assets/files/6096/sins_oa_solar_empire_forbidden_worlds_dlc_scr02.jpg' class='bbc_url' title=''><img src='http://www.strategycore.co.uk/site/assets/files/6096/news-thumbnail_sins_oa_solar_empire_forbidden_worlds_dlc_scr02.jpg' alt='Posted Image' class='bbc_img' /></a> <a href='http://www.strategycore.co.uk/site/assets/files/6096/sins_oa_solar_empire_forbidden_worlds_dlc_scr03.jpg' class='bbc_url' title=''><img src='http://www.strategycore.co.uk/site/assets/files/6096/news-thumbnail_sins_oa_solar_empire_forbidden_worlds_dlc_scr03.jpg' alt='Posted Image' class='bbc_img' /></a></p>
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
"Forbidden Worlds" adds new planet types, planet specialization, technologies, planetary bonuses and additional Steam achievements (...)<br />
<br />
<br />
The war between the loyalists and the rebels within the TEC, Advent and Vasari continues within the depths of Trader Space. Yet, this sector of the galaxy has far more worlds and history than any of the factions are aware. The need to survive forces each to expand into the unknown, discovering worlds of hazard, wealth, risk, and mystery. Most ominously, the Trader factions have been loathe to expand to these worlds due to the dark myths that surround them.<br />
<br /></div></div>
<br />
<br />
The taboo feature list:<br />
<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
• Four new planet types to colonize and exploit (Barren, Ferrus, Greenhouse, Oceanic), each created with beautiful high-res textures.<br />
• New Planet Specialization System: Dedicate your worlds to either social or industrial output. Devoting your planet to social improvements will increase its population and culture, at the cost of trade income and ship production. Choosing an industrial path will limit your growth and culture, but make your planet a trading and ship building powerhouse.<br />
• 15 new research subjects allow the races to conquer and expand onto the forbidden worlds.<br />
• Discover 40 new planet bonuses during your exploration of the galaxy, unlocking the dark past of the Sins’ universe.<br />
• Unlock five new Steam Achievements and display your mastery of forbidden space!<br />
<br /></div></div>
<br />
<br />
This DLC pack is thusly to be proscribed no more and much indeed shall it be spoken of until it becomes available through leading digital retail outlets come June 5th.]]></description>
		<pubDate>Fri, 10 May 2013 10:27:02 +0000</pubDate>
		<guid>http://www.strategycore.co.uk/forums/topic/10460-of-places-prohibited/</guid>
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	<item>
		<title>Welcome to the Jungle</title>
		<link>http://www.strategycore.co.uk/forums/topic/10459-welcome-to-the-jungle/</link>
		<description><![CDATA[Don't let it bring you down. Sure, you're out here alone, having to fend for yourself against massive amounts of things that want to kill you dead, but at least there's Johnny to you keep alive and sane through <a href='http://ljis17.com/info/' class='bbc_url' title='External link' rel='nofollow external'><em class='bbc'><strong class='bbc'>Last Jungle In Sector 17</strong></em></a>.<br />
<p class='bbc_center'><object width="640" height="390"><param name="movie" value="http://youtube.com/v/wifMeR-nwlQ?version=3"></param><param name="wmode" value="transparent"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://youtube.com/v/wifMeR-nwlQ?version=3" type="application/x-shockwave-flash" width="640" height="390" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<br />
Puzzled about what this game is all about?<br />
<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
It tells a story of a lone spacecraft pilot Ryder and his only company, an advanced artificial intelligence - Johnny. Together they must struggle for survival on a forgotten space station. Latter being their only home and shelter in the vast expanse of space, unfortunately also the main target of the enemy.<br />
 <br />
They start out with nothing but a single fighter craft, though as the events progress they gain access to defense turrets, tactical structures, allied crafts (piloted by Johnny) and different upgrades. All of that gives them some edge against an enemy who's strength is mainly in numbers, but also in crafts specifically designed for destruction and obliteration.<br />
 <br />
(...) the player can choose between many play styles and stick with whichever suits him best, but in the end, the only path to success is a well thought out strategy.<br />
<br /></div></div>
<br />
<br />
The wild features:<br />
<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
• Arcade style space shooter combined with RTS style base building.<br />
• Zero gravity open space 2D environment.<br />
• Huge space battles (500 crafts) through the use of boids.<br />
• Unique enemy AI able to use formations in attack, ability to foresee target's future position, decision making - either to keep attacking or retreat and regroup (fight-or-flight response).<br />
• Different defense turrets and tactical structures.<br />
• Various allied and enemy units with special abilities like teleportation, EMP wave, kamikazee...<br />
• Upgrades for hero unit (the player's craft), allied units, turrets and the main base.<br />
• In addition to in-game dialogue there are manga/comics style story sections.<br />
<br /></div></div>
<br />
<br />
Development is still underway, but our comms array has detected a subspace message indicating a demo is to reach normal space soon.<br />
<br />
<br />
A help request has also been relayed by the developers, asking for assistance to get this offering <a href='http://steamcommunity.com/sharedfiles/filedetails/?id=141868839' class='bbc_url' title='External link' rel='nofollow external'>Greenlighted</a> and safely to the Steam platform.]]></description>
		<pubDate>Thu, 09 May 2013 16:19:00 +0000</pubDate>
		<guid>http://www.strategycore.co.uk/forums/topic/10459-welcome-to-the-jungle/</guid>
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	<item>
		<title>Mighty Oh Nine</title>
		<link>http://www.strategycore.co.uk/forums/topic/10455-mighty-oh-nine/</link>
		<description><![CDATA[<span style='font-size: 18px;'>OpenXcom</span><br />
It's right on the dot. Now that we have the latest version of OpenXcom out there we'll show them aliens just whose turf this is, who is in command and who gets to bloody mutilate cows around here.<br />
<p class='bbc_center'><a href='http://www.strategycore.co.uk/site/assets/files/6088/openxcom_updt_v09_bnr.jpg' class='bbc_url' title=''><img src='http://www.strategycore.co.uk/site/assets/files/6088/news-thumbnail_openxcom_updt_v09_bnr.jpg' alt='Posted Image' class='bbc_img' /></a></p>
<br />
From the OpenXCom developer labs the following communiqué arrived:<br />
<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
Oh yes, fully playable 0.9 is officially here! Spread the word! Tell your friends! Get rid of all your old versions and saves, this one is gonna top them all! If you’ve been using the Git builds, then changing the save version to "0.9" should still work.<br />
 <br />
Currently only Windows downloads are available, other platforms/versions will follow, in the meantime you can build from the source.<br />
<br /></div></div>
<br />
<br />
They're getting chirpy too at OpenXcom's HQ with a revamped website, a new twitter account and a vivacious <a href='http://openxcom.org/index.php/2013/05/its-finally-here-version-0-9/' class='bbc_url' title='External link' rel='nofollow external'>account</a> of the veritable deluge of fixes and improvements this new build brings.<br />
<br />
<br />
We do think you can't yet capture a live Muton Commander, but the way things are going we daresay you shouldn't be too surprised to find one in containment one of these days...]]></description>
		<pubDate>Wed, 08 May 2013 11:21:35 +0000</pubDate>
		<guid>http://www.strategycore.co.uk/forums/topic/10455-mighty-oh-nine/</guid>
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	<item>
		<title>A Burning Draw</title>
		<link>http://www.strategycore.co.uk/forums/topic/10453-a-burning-draw/</link>
		<description><![CDATA[Holding back some tricks is not underhanded. But we find things are heating up because at Wizards of the Coast they are not playing it so close to the chest right now and have come forth to announce what more will be game in <em class='bbc'><strong class='bbc'>Magic: The Gathering Duels of the Planeswalkers 2014</strong></em>.<br />
<p class='bbc_center'><a href='http://www.strategycore.co.uk/site/assets/files/6085/magic_the_gathering_duels_plnswlkrs_2014_updt_bnr.jpg' class='bbc_url' title=''><img src='http://www.strategycore.co.uk/site/assets/files/6085/news-thumbnail_magic_the_gathering_duels_plnswlkrs_2014_updt_bnr.jpg' alt='Posted Image' class='bbc_img' /></a></p>
<br />
Without further ado, their incantations:<br />
<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
Sealed Play and a new take on the popular Slivers creature type will both make their debut in the Duels of the Planeswalkers franchise with Magic 2014.<br />
<br />
<br />
open booster packs and build decks to play against the AI and other players. Each sealed pool is comprised of 84 cards, mimicking paper TCG booster packs. The PvE experience includes a six-deck ladder where players take on mono-colored Sealed decks each corresponding with a particular Planeswalker, and finally facing a ‘boss’ Sealed deck.<br />
 <br />
Another feature debuting in Magic 2014 is a new take on the popular Slivers creature type. A fan-favorite, new playable Slivers in Magic 2014 decks will include the following:<br />
<br />
<br />
• Sliver Construct<br />
• Predatory Sliver<br />
• Groundshaker Sliver<br />
• Megantic Sliver<br />
• Blur Sliver<br />
• Striking Sliver<br />
• Thorncaster Sliver<br />
• Battle Sliver<br />
• Sentinel Sliver<br />
• Bonescythe Sliver<br />
<br /></div></div>
<br />
<br />
And so that you do not depart without something extra well in hand to later conjure - know that a sorcery that creates Sliver tokens, named Hive Stirrings, will be in the cards too in Magic 2014.]]></description>
		<pubDate>Tue, 07 May 2013 18:02:18 +0000</pubDate>
		<guid>http://www.strategycore.co.uk/forums/topic/10453-a-burning-draw/</guid>
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	<item>
		<title>Of Underworld Trespassers</title>
		<link>http://www.strategycore.co.uk/forums/topic/10451-of-underworld-trespassers/</link>
		<description><![CDATA[Fancy a hellish proposition? Well, <em class='bbc'><strong class='bbc'>Hell Invaders</strong></em> is the very fitting working name of the recently disclosed card game with twisted real-time strategy battling in the making at Shanghai-based Spicy Horse Games.<br />
<p class='bbc_center'><a href='http://www.strategycore.co.uk/site/assets/files/6081/hell_invaders_01.jpg' class='bbc_url' title=''><img src='http://www.strategycore.co.uk/site/assets/files/6081/news-thumbnail_hell_invaders_01.jpg' alt='Posted Image' class='bbc_img' /></a> <a href='http://www.strategycore.co.uk/site/assets/files/6081/hell_invaders_02.jpg' class='bbc_url' title=''><img src='http://www.strategycore.co.uk/site/assets/files/6081/news-thumbnail_hell_invaders_02.jpg' alt='Posted Image' class='bbc_img' /></a> <a href='http://www.strategycore.co.uk/site/assets/files/6081/hell_invaders_03.jpg' class='bbc_url' title=''><img src='http://www.strategycore.co.uk/site/assets/files/6081/news-thumbnail_hell_invaders_03.jpg' alt='Posted Image' class='bbc_img' /></a></p>
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
Hell Invaders features actual card battles -- rather than two cards "fighting" on a table, the creatures within the cards actually have 3D representations that fight it out -- as well as cards that sport upgrades and swappable skills, so even cards for the same creature can be completely different.<br />
 <br />
Players can battle it out in a single player campaign or take up cards and fight in PVP arenas. For more peacefully inclined souls, trading, card management and other social features provide ways to enjoy eternal damnation.<br />
<br /></div></div>
<br />
<br />
Not much else is escaping from the tortuous development pits right now, but we happen to know a Fall release is being taunted.]]></description>
		<pubDate>Mon, 06 May 2013 16:41:06 +0000</pubDate>
		<guid>http://www.strategycore.co.uk/forums/topic/10451-of-underworld-trespassers/</guid>
	</item>
	<item>
		<title>Many To Fold</title>
		<link>http://www.strategycore.co.uk/forums/topic/10450-many-to-fold/</link>
		<description><![CDATA[All you have are a few aces. But that, coupled with good strategic planning and skillful tactical execution, is all you need to foil the enemy in BlackMoon Design and 2002 Studios' <em class='bbc'><strong class='bbc'>The Few</strong></em>.<br />
<p class='bbc_center'><object width="640" height="390"><param name="movie" value="http://youtube.com/v/0OrBFQhEAiM?version=3"></param><param name="wmode" value="transparent"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://youtube.com/v/0OrBFQhEAiM?version=3" type="application/x-shockwave-flash" width="640" height="390" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
"Never was so much owed by so many to so few" - Winston Churchill<br />
<br />
<br />
The Few is a real-time strategy game about Battle of Britain. The goal of the game is to defend Great Britain against German bombing raids.<br />
<br />
<br />
The game has two distinct gameplay experiences where:<br />
- The player manages war production and squadron placement<br />
- The player organizes patrol routes and tactics<br />
<br />
<br />
Once combat is initiated the player can lead their squadrons to attack waves of German bombers (...)<br />
<br />
<br />
No two games will ever be the same as "German Command AI" results in each campaign playing out differently.<br />
<br /></div></div>
<br />
<br />
Key features in formation:<br />
<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
• Manage the British war machine - decide what should be built and where<br />
• Lead English, Polish, Czechs, Canadian and New Zealands squadrons to fight for freedom!<br />
• There are 8 aircraft types in the game - including of course the famous Supermarine Spitfire!<br />
• Every pilot is earning his own experience - witness your rookies become aces!<br />
<br /></div></div>
<br />
<br />
There's an ongoing Kickstarter campaign to help get it <a href='http://www.kickstarter.com/projects/2002studios/battle-of-britain-videogame-the-few' class='bbc_url' title='External link' rel='nofollow external'>off the ground</a> and the game is also trying to get <a href='http://steamcommunity.com/sharedfiles/filedetails/?id=130180383' class='bbc_url' title='External link' rel='nofollow external'>some lift</a> on Steam. It is currently scheduled to take flight during this second Quarter.]]></description>
		<pubDate>Fri, 03 May 2013 11:20:45 +0000</pubDate>
		<guid>http://www.strategycore.co.uk/forums/topic/10450-many-to-fold/</guid>
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	<item>
		<title>With New Sheen</title>
		<link>http://www.strategycore.co.uk/forums/topic/10448-with-new-sheen/</link>
		<description><![CDATA[It's just the right degree of polish. AGEOD brings word of the precious <em class='bbc'><strong class='bbc'>Rise of Prussia Gold</strong></em>, their turn-based historical grand strategy game, proudly heralding it shall soon be on reserve at the <a href='http://matrixgames.com/products/476/details/Rise.Of.Prussia.Gold' class='bbc_url' title='External link' rel='nofollow external'>Matrix Games</a> and <a href='http://www.slitherine.com/games/RoP_Pc' class='bbc_url' title='External link' rel='nofollow external'>Slitherine</a> online stores.<br />
<p class='bbc_center'><a href='http://www.strategycore.co.uk/site/assets/files/6073/rise_of_prussia_gold_bnr.jpg' class='bbc_url' title=''><img src='http://www.strategycore.co.uk/site/assets/files/6073/news-thumbnail_rise_of_prussia_gold_bnr.jpg' alt='Posted Image' class='bbc_img' /></a></p>
<br />
Philippe Thibaut, Director of Ageod, proclaims:<br />
<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
It's great to be back in control of Rise of Prussia after more than 2 years (...) and over recent months we've created new scenarios and features to build a Gold version. And for those who already own the original Rise of Prussia, we will also release a special Upgrade Kit to update it to the Gold version.<br />
<br /></div></div>
<br />
<br />
About the shine:<br />
<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
Rise of Prussia Gold includes 2 years worth of updates and fixes, improvements and even some great new features and adds 3 new scenarios to this strategy classic.<br />
<br />
<br />
• Over two hundred new leaders (with individual portraits) for the War of Austrian Succession<br />
• New unit graphics<br />
• New Scenarios<br />
 - 1741 Maria-Theresa At Bay (Second Silesian War)<br />
 - 1744 The Empire Strikes Back (Second Silesian War)<br />
 - four-players Grand Campaign Scenario 1757-1763<br />
• New Feature - Regional Decision Cards: these allow you to interact with the game by playing decision cards on the map. The system has been developed and improved from other AGEOD titles, and all existing scenarios have been updated with them,<br />
• New Map Filters, to allow you to check weather and terrain,<br />
• More unit features to better represent 18th century siege warfare<br />
<br /></div></div>
<br />
<br />
It should be noted that the Upgrade Kit is compatible with all non Steam versions. A Steam version is soon following but, the impatient should know it is reportedly possible to install it on a Steam version by manually navigating to the install folder.<br />
<br />
<br />
Whichever version you choose, be prepared for this wealth of strategy gaming to enrich you come the 7th of May.]]></description>
		<pubDate>Thu, 02 May 2013 21:26:04 +0000</pubDate>
		<guid>http://www.strategycore.co.uk/forums/topic/10448-with-new-sheen/</guid>
	</item>
	<item>
		<title>Invaders, mark the spot!</title>
		<link>http://www.strategycore.co.uk/forums/topic/10447-invaders-mark-the-spot/</link>
		<description><![CDATA[Infiltration has begun. We have evidence of it on our very backyard, so circle 'round men and take explicit note of the entry of <a href='http://www.tier2games.com/index.php/item/121-tier-2-games-focuses-on-making-really-good-strategy-games-artifact-red-x-a-hybrid-strategy-game' class='bbc_url' title='External link' rel='nofollow external'><em class='bbc'><strong class='bbc'>Artifact: Red-X</strong></em></a>, Tier2games' debut hybrid which seeks to breach our perimeter to lay claim to our precious resources.<br />
<p class='bbc_center'><a href='http://www.strategycore.co.uk/site/assets/files/6070/artifact_red-x_bnr.jpg' class='bbc_url' title=''><img src='http://www.strategycore.co.uk/site/assets/files/6070/news-thumbnail_artifact_red-x_bnr.jpg' alt='Posted Image' class='bbc_img' /></a></p>
<br />
We listen in on the latest comms intercepted - excerpt from known cell member Ashley Hodgett, concepts division:<br />
<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
"The vision of ARTIFACT: RED-X is to create a hybrid real time empire-style builder with turn based squad tactical combat where items, armor and pick-up bonuses influence individual squad members' performance . The role of the player is that of the invading enemy, where they must conquer an alien planet that they have selected themselves."<br />
<br />
<br />
"We [tier2games] started to develop the idea after we asked ourselves 'what's a good strategy game?' and all we could come up with were games that were twenty-plus years old... so we set out to come up with a truly hard-core strategy game that uses traditional gaming techniques to capture the essence of a real strategy game."<br />
<br /></div></div>
<br />
<br />
Potentially contaminating features:<br />
<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
• Individually recruit and customize each soldier, weapon, item and armor pieces to create a truly personalized gaming experience. Hand pick each solider for your squads based on their individual skills and abilities in an RPG-style attribute system. Customize each soldiers' load out, training and select who gets promoted. Upgrade weapons, items and armor based on each soldier's performance traits to enhance their effectiveness.<br />
<br />
<br />
• Research and manufacture new technologies. Power them with the rare element "Red-X" and become an unstoppable force. Watch out as element "Red-X" releases exotic radiation which causes Freeform evolution to occur. Squad units evolve & physically mutate, unlocking new abilities, technologies and more!<br />
<br />
<br />
• Turn based Ground squad combat with up to 36 ground units on battlefield. Using an isometric graphics style that makes it easy to identify and play.<br />
<br />
<br />
• Hand-pick the alien planet to invade, establish a base of operations, operate reconnaissance mission over alien territories, abduct aliens for research, launch terror campaigns on alien cities to destabilize local governments then infiltrate them to turn on their own people.<br />
<br />
<br />
• Locate and secure rare and valuable resources, build mining outposts to extract, process and transport the precious cargo back to base. Watch out for local anti-human agencies who will attempt to take down your supply ships and raid your resource hubs.<br />
<br />
<br />
• Play at your own pace. Jump straight into playing and receive guidance and advice on how to best play the game. They also provide insight for decisions first-time players make. Play in real time or change the speed of the game to suit your gaming style.<br />
<br />
<br />
• Challenge your friends to single turn-based tactical games or stay in it for the long haul and compete for dominance of the planet as either human or alien species.<br />
<br /></div></div>
<br />
<br />
This Los Angeles-based group of insurgent developers are therefore mercilessly plotting away to take a hold of our hopes and dreams, but exact intel is not yet available regarding when they intend to deploy this Artifact, so we assure you we'll be out there, on the field, to determine precisely when do they plan to go Independence Day on us.]]></description>
		<pubDate>Wed, 01 May 2013 14:59:39 +0000</pubDate>
		<guid>http://www.strategycore.co.uk/forums/topic/10447-invaders-mark-the-spot/</guid>
	</item>
	<item>
		<title>None Shall Pass!</title>
		<link>http://www.strategycore.co.uk/forums/topic/10446-none-shall-pass/</link>
		<description><![CDATA[Remember Nival? Sure you do, it's that same powerhouse that used to bring us titles like Etherlords and Silent Storm, and while those golden years are past it is still active in the strategy gaming segment, this time stepping up to deliever the upcoming <a href='http://playdefenders.com/#description' class='bbc_url' title='External link' rel='nofollow external'><em class='bbc'><strong class='bbc'>Prime World: Defenders</strong></em></a>, developed by Nival Red.<br />
<p class='bbc_center'><object width="640" height="390"><param name="movie" value="http://youtube.com/v/ZxShiFDNYGE?version=3"></param><param name="wmode" value="transparent"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://youtube.com/v/ZxShiFDNYGE?version=3" type="application/x-shockwave-flash" width="640" height="390" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
<br />
Prime World: Defenders merges classic tower defense gameplay with collectible card mechanics. Your towers, your spells, your traps – all are magic cards that you can collect and upgrade. You’ll have to develop your own strategy because you’ll get your random set of cards after each battle.<br />
<br />
<br />
Join a group of exile treasure hunters who have ventured into the capital of an ancient empire, vast with mystery and danger.<br />
<br />
<br />
In addition to a story-driven single-player campaign Prime World: Defenders has randomly generated missions!<br />
<br /></div></div>
<br />
<br />
The game will be released on the 21st of May but pre-purchase is <a href='http://store.steampowered.com/app/235360/' class='bbc_url' title='External link' rel='nofollow external'>now possible</a> on Steam where doing so shall reward you with immediate access to the beta, the ownership of three special cards and the benefit of a 20% discount off the launch price.]]></description>
		<pubDate>Tue, 30 Apr 2013 17:11:14 +0000</pubDate>
		<guid>http://www.strategycore.co.uk/forums/topic/10446-none-shall-pass/</guid>
	</item>
	<item>
		<title>No Longer Amiss</title>
		<link>http://www.strategycore.co.uk/forums/topic/10442-no-longer-amiss/</link>
		<description><![CDATA[Stand at attention, completionists. The massive turn-based World War II strategy wargame Gary Grigsby's War in the East is about to get even more epic in scale with a second upcoming expansion named <em class='bbc'><strong class='bbc'>Lost Battles</strong></em>.<br />
<p class='bbc_center'><a href='http://www.strategycore.co.uk/site/assets/files/6062/gary_grigsbys_war_it_east_lost_battles_expnsn_bnr.jpg' class='bbc_url' title=''><img src='http://www.strategycore.co.uk/site/assets/files/6062/news-thumbnail_gary_grigsbys_war_it_east_lost_battles_expnsn_bnr.jpg' alt='Posted Image' class='bbc_img' /></a></p>
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This new&nbsp;&nbsp;addition to the award-winning War in the East fills out your collection of Eastern Front scenarios with a range of new and challenging battles.<br />
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Shorter scenarios like Operation Mars, Courland Pocket, Smolensk 1941, Operation Bagration, the Liberation of Leningrad and Operation Konrad&nbsp;&nbsp;bring you to some of the most interesting operations in World War II while keeping the time investment to 15 turns or less. Added to these are medium size scenarios like the Battle for Moscow, Vistula to Berlin and Winter 1942-43, as well as the immense new Stalingrad to Berlin campaign and a new sudden death victory variant of the main 1941-1945 campaign.<br />
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For more specifics about what's to be on offer and to see some screenshots visit either the <a href='http://matrixgames.com/products/489/details/Gary.Grigsby%27s.War.in.the.East:.Lost.Battles' class='bbc_url' title='External link' rel='nofollow external'>Matrix Games</a> or <a href='http://www.slitherine.com/games/war_in_the_east_LB_pc' class='bbc_url' title='External link' rel='nofollow external'>Slitherine</a> divisional headquarters. For now the release date provided is but a secretive 'coming soon'.]]></description>
		<pubDate>Mon, 29 Apr 2013 08:34:27 +0000</pubDate>
		<guid>http://www.strategycore.co.uk/forums/topic/10442-no-longer-amiss/</guid>
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		<title>Make It Snappy</title>
		<link>http://www.strategycore.co.uk/forums/topic/10439-make-it-snappy/</link>
		<description><![CDATA[To stay alive you can't snap. Just be swift but keep it together and be mindful of your team's integrity, as that's what will have you going the distance in Endless Loop Studios' rather infectious <a href='http://www.survivor-squad.com/about.html' class='bbc_url' title='External link' rel='nofollow external'><em class='bbc'><strong class='bbc'>Survivor Squad</strong></em></a>.<br />
<p class='bbc_center'><object width="640" height="390"><param name="movie" value="http://youtube.com/v/bNoP4IvHxvk?version=3"></param><param name="wmode" value="transparent"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://youtube.com/v/bNoP4IvHxvk?version=3" type="application/x-shockwave-flash" width="640" height="390" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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Survivor Squad is a Strategy Action game where you control a Squad of up to four survivors and guide them through a highly randomized world looking for supplies to aid you on your journey.<br />
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Scavenge for supplies in every corner of every building, craft your gear, pick your skills and loadout while keeping your Squad alive by covering every corner and moving as a group.<br />
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It is a game that encourages quick thinking and fast paced play since you need to pay attention to all of your squad mates. If you leave someone behind, chances are they will be pounced on and die. Move as a Squad and cover every corner.<br />
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The highlights:<br />
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• Top down 2D Strategy Action<br />
• Use Melee weapons to take down enemies silently or go guns blazing<br />
• Scavenge buildings for materials to craft your gear<br />
• Equip Gadgets to assist you in combat<br />
• Highly randomized world providing infinite possibilities<br />
• Capture Infected buildings and defend them from the horde<br />
• Several types of Special Infected that must be dealt with quickly<br />
• Rename your Survivors to have a more intense personal experience<br />
• Three game modes: Campaign, Survival and Death Lab.<br />
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So watch your six and stay on your guard because this title releases in May. Also, if you fancy it, set your sights on the game's Steam Greenlight <a href='http://steamcommunity.com/sharedfiles/filedetails/?id=136428993' class='bbc_url' title='External link' rel='nofollow external'>page</a> to give it the thumbs-up.]]></description>
		<pubDate>Fri, 26 Apr 2013 15:32:03 +0000</pubDate>
		<guid>http://www.strategycore.co.uk/forums/topic/10439-make-it-snappy/</guid>
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		<title>A Flicker</title>
		<link>http://www.strategycore.co.uk/forums/topic/10438-a-flicker/</link>
		<description><![CDATA[A glimpse of a Third World War. It's what we are offered a glean of in the <a href='https://www.facebook.com/notes/matrix-games-ltd/through-the-keyhole-april-24th-2013/560748573946031' class='bbc_url' title='External link' rel='nofollow external'>latest</a> Through The Keyhole feature pertaining On Target Simulations' <em class='bbc'><strong class='bbc'>Flashpoint Campaigns: Red Storm</strong></em>, an upcoming grand tactical wargame, where a new worldwide conflict is underway.<br />
<p class='bbc_center'><a href='http://www.strategycore.co.uk/site/assets/files/6055/flashpoint_campaigns_red_storm_bnr.jpg' class='bbc_url' title=''><img src='http://www.strategycore.co.uk/site/assets/files/6055/news-thumbnail_flashpoint_campaigns_red_storm_bnr.jpg' alt='Posted Image' class='bbc_img' /></a></p>
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Brief:<br />
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In FPC:RS you will be the commander of either NATO (United States, United Kingdom or West Germany) or Soviet forces locked in battle on the ground in Central Europe. As commander, it is your task to provide the battle plan orders to your units. You will need to think on the fly and adjust to the ever changing flow of battle.<br />
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Each hex covers 500 meters of central European countryside, and the game turns are split into an orders phase and then execution phase. (...) The time period covered is 1979 to 1989.<br />
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We have hundreds of different units, variations and configurations of hardware. A vast listing of formations. As the name says, we are also expanding into campaigns. You will work with a core of forces through a number of battles.<br />
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Maps and Scenarios. Got a bunch of them. At last count we were hitting about 30 maps and about the same for scenarios. Each map covers 15km x 20 km of terrain modeled straight from Google Earth maps. The game features scenarios playable solo from either side versus our gritty AI or go head to head using PBEM++.<br />
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A handful of extra <a href='https://www.facebook.com/media/set/?set=a.555655867788635.1073741833.143046602382899&type=3' class='bbc_url' title='External link' rel='nofollow external'>screenshots</a> has now been made available. Word from high command is that this title is currently in Beta, with a late summer release being the plan, but subject to change should unexpected contingencies arise.]]></description>
		<pubDate>Thu, 25 Apr 2013 18:44:19 +0000</pubDate>
		<guid>http://www.strategycore.co.uk/forums/topic/10438-a-flicker/</guid>
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