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	<title>Silent Storm News</title>
	<description>A feed covering all Silent Storm News</description>
	<link>http://www.strategycore.co.uk/forums/</link>
	<pubDate>Fri, 16 May 2008 22:42:18 -0500</pubDate>
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		<title>Shattered: New mod demo released for S3.</title>
		<link>http://www.strategycore.co.uk/forums/Shattered-New-mod-demo-released-fo-t5779.html</link>
		<description><![CDATA[<a href="http://www.strategycore.co.uk/forums/Kaije-m4936.html" target="_blank">Kaije</a>, a relative new member of Strategycore, has pieced together a demo of his upcoming mod for Silent Storm: Sentinels.<br />It is called Shattered and the demo is ready for download in our file section <a href="http://www.strategycore.co.uk/files/index.php?dlid=464" target="_blank">here</a>.<br /><br />The thread for the mod is located <a href="http://www.strategycore.co.uk/forums/A-New-S3-Scenario-Mod-Shattered-t5762.html" target="_blank">here</a> for any feedback and comments.]]></description>
		<pubDate>Wed, 04 Oct 2006 14:27:30 -0500</pubDate>
		<guid>http://www.strategycore.co.uk/forums/Shattered-New-mod-demo-released-fo-t5779.html</guid>
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		<title>Silent Storm Review</title>
		<link>http://www.strategycore.co.uk/forums/Silent-Storm-Review-t5702.html</link>
		<description><![CDATA[For those of you that spent the last three years under a rock, meet Silent Storm. This tactical turn-based game is set during the World War II, and you lead a small group of brave saboteurs through a series of difficult missions. This game is a must buy for any Jagged Alliance or X-COM fan! Please allow FullAuto explain why in the <a href="http://www.strategycore.co.uk/ss/pg/s2review" target="_blank">StrategyCore review</a>.<br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->By far the best thing about the battlefield is the physics. Rather nice rag-doll physics are prominently on display, exaggerated to make common events spectacular. Bullets punch enemies off bridges and explosions hurl them through windows, often leaving them in humorous positions that anyone as immature as I will find hilarious. But this is small potatoes compared to the fact that the environments are completely destructible. Bullets punch through doors and walls, smashed glass sprays everywhere, explosions bite roaring great chunks out of structures. Bigger explosions can simply collapse entire buildings. This freedom lends an unpredictable air to every battle, and can often influence even scripted events. Can't get through that door without getting shot? Blow a hole in the wall with a machine gun and pitch a grenade through. Sniper holding the floor above you? Shoot up through the ceiling and make him dance the lead fandango. So it has a very real effect on the gameplay, always allowing you another option as the damage you do not only opens up sightlines for shooting, but also avenues for escape or advance. The drawback is that occasionally you do too much damage to a vital structure and it collapses, and it's Game Over, baby. Ixnay on the inway. But that doesn't happen very often.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><div align="center"><a href='http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=1235'>http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=1235</a> <a href='http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=1237'>http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=1237</a> <a href='http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=1238'>http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=1238</a> <a href='http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=1236'>http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=1236</a></div><br /><br />You can find the slightly more (less?) mature version of this review at our sister site <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fwww.thelastoutpost.co.uk%2Fgames%2Fsound-of-silence' rel='nofollow' target="_blank">The Last Outpost</a>. If you do the sane thing and buy the game, make sure you get "Silent Storm Gold" (includes the expansion as well). If not, crawl back under your rock!]]></description>
		<pubDate>Thu, 07 Sep 2006 04:43:55 -0500</pubDate>
		<guid>http://www.strategycore.co.uk/forums/Silent-Storm-Review-t5702.html</guid>
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		<title><![CDATA[Hammer & Sickle Unofficial English Patch]]></title>
		<link>http://www.strategycore.co.uk/forums/Hammer-and-Sickle-Unofficial-English-t5047.html</link>
		<description><![CDATA[The first patch for the English version of Hammer & Sickle was just released. It was put together by the lead developer of the game, but it's still not an official patch. Therefore you can't expect support from the publisher if something goes wrong. That being said, here's a list of fixes:<ol type='1'><li>Gaffburg location, the battle with the second wave of attackers with the preliminary draft of allies. If the enemy attacked in a fistfight, sometimes the allies became hostile to the main hero. Fixed.</li><li>The plot branch with ambushes, ambush in Gaffburg, the player looses the radio. If after the combat but prior to exit to the global map Siegfried died there were no further plot progress. Fixed. Now with the next exit to the global map there is a video with the group execution and a 'Game Over'.</li><li>Final combat on the Highway location. One of the groups of enemies could be placed the way when one of the units was inside the wall. As a result he lost an ability to move and was hard to find and therefore to finish the combat. Fixed.</li><li>In the Smith's house it was possible to open both a safe with documents and a mine-studded bureau. This got the player confused because the documents from the safe and from the bureau had different date of the terror acts stated in them. Fixed. Now opening one container leads to automatic deletion the documents from the second container.</li><li>If the player had visited the Prison location prior to his meeting with Gunter, Gunter didn't react to the request to forge the ID. Fixed.</li><li>When fulfilling the quest with Fidel after the ambush activation on the Forest location, the game could get 'hung' while trying to hire Fidel, as he tries to talk to dead Forester. Fixed.</li><li>Some incorrect parameters of the weaponry fixing tools are fixed.</li><li>Some texts spelling is fixed (thanks to David Marchand).</li><li>Some other cosmetic changes have been implemented.</li></ol>If this sounds good to you, download the patch from our <a href="http://www.strategycore.co.uk/files/index.php?dlid=350" target="_blank">files section</a>.]]></description>
		<pubDate>Tue, 07 Mar 2006 17:29:55 -0600</pubDate>
		<guid>http://www.strategycore.co.uk/forums/Hammer-and-Sickle-Unofficial-English-t5047.html</guid>
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		<title><![CDATA[Hammer & Sickle review: HAMMERTIME!]]></title>
		<link>http://www.strategycore.co.uk/forums/Hammer-and-Sickle-review-HAMMERTIME-t5008.html</link>
		<description><![CDATA[Hammer & Sickle was released in Europe this week, and a game built on the Silent Storm engine with stronger RPG elements should intrigue most fans of the genre. <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fwww.tacticularcancer.com%2Fcontent.php%3Fid%3D5' rel='nofollow' target="_blank">Tacticular Cancer</a> had a chance to play through the game, and seems very pleased with the result. Join the HAMMERTIME over at <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fwww.tacticularcancer.com%2Fcontent.php%3Fid%3D5' rel='nofollow' target="_blank">Tacticular Cancer</a>!<br /><br /><div align="center"><a href='http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=762'>http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=762</a> <a href='http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=763'>http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=763</a> <a href='http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=764'>http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=764</a> <a href='http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=765'>http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=765</a></div><br /><br /><i>Did you enjoy Hammer & Sickle? Thanks for the heads up Jason!</i>]]></description>
		<pubDate>Sat, 25 Feb 2006 08:08:30 -0600</pubDate>
		<guid>http://www.strategycore.co.uk/forums/Hammer-and-Sickle-review-HAMMERTIME-t5008.html</guid>
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		<title>!!SCHWARZT!! Part1 for Silent Storm: Sentinels</title>
		<link>http://www.strategycore.co.uk/forums/SCHWARZT-Part1-for-Silent-Storm-t4884.html</link>
		<description><![CDATA[For those of you that still play and enjoy Silent Storm: Sentinels, the author of Random Storm has a new treat for you. The first beta-version of his new modification is out for you all to enjoy, as long as you keep in mind that such an early version will contain quite a few bugs. You can read more about the modification in <a href="http://www.strategycore.co.uk/forums/SCHWARZT-Part1-version-beta-f-t4883.html" target="_blank">this thread</a>, and download it from our <a href="http://www.strategycore.co.uk/files/index.php?dlid=313" target="_blank">files section</a>.<br /><br /><div align="center"><a href='http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=641'>http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=641</a> <a href='http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=642'>http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=642</a></div>]]></description>
		<pubDate>Sun, 22 Jan 2006 13:27:30 -0600</pubDate>
		<guid>http://www.strategycore.co.uk/forums/SCHWARZT-Part1-for-Silent-Storm-t4884.html</guid>
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		<title>Nival goes mobile</title>
		<link>http://www.strategycore.co.uk/forums/Nival-goes-mobile-t4831.html</link>
		<description><![CDATA[Nival has a mobile division working to convert quite a few of their games to mobile platform. Hammer & Sickle, Blitzkrieg II and several others are already available, with more to come. Silent Storm is thankfully one of them, so soon waiting for the buss should be a blast! Read more about the games and se what cellphones are supported at Nival's <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fwww.nival.com%2Fmobile%2F' rel='nofollow' target="_blank">mobile page</a>.]]></description>
		<pubDate>Tue, 10 Jan 2006 19:29:10 -0600</pubDate>
		<guid>http://www.strategycore.co.uk/forums/Nival-goes-mobile-t4831.html</guid>
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		<title><![CDATA[Hammer & Sickle reviewed by WorthPlaying]]></title>
		<link>http://www.strategycore.co.uk/forums/Hammer-and-Sickle-reviewed-by-WorthPl-t4776.html</link>
		<description><![CDATA[<a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fwww.worthplaying.com%2Farticle.php%3Fsid%3D30784' rel='nofollow' target="_blank">WorthPlaying</a> recently had the pleasure of reviewing Hammer & Sickle, and they seem quite pleased. The game was released in the US in December, while the Europeans has to stay patient until quarter one 2006. You can find more information at the <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fwww.hammer-sickle.com' rel='nofollow' target="_blank">official site</a>, and the WorthPlaying review <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fwww.worthplaying.com%2Farticle.php%3Fsid%3D30784' rel='nofollow' target="_blank">here</a>.<br /><br /><div align="center"><a href='http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=605'>http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=605</a> <a href='http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=606'>http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=606</a> <a href='http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=607'>http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=607</a> <a href='http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=608'>http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=608</a></div>]]></description>
		<pubDate>Fri, 30 Dec 2005 08:44:55 -0600</pubDate>
		<guid>http://www.strategycore.co.uk/forums/Hammer-and-Sickle-reviewed-by-WorthPl-t4776.html</guid>
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		<title><![CDATA[Hammer & Sickle English Demo!]]></title>
		<link>http://www.strategycore.co.uk/forums/Hammer-and-Sickle-English-Demo-t4646.html</link>
		<description><![CDATA[We're happy to inform you that the English version of the Hammer & Sickle demo was released today! The demo weights 264 MB, and can be downloaded from our <a href="http://www.strategycore.co.uk/files/index.php?dlid=262" target="_blank">files section</a>.<br /><br /><div align="center"><a href='http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=496'>http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=496</a> <a href='http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=497'>http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=497</a> <a href='http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=498'>http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=498</a> <a href='http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=499'>http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=499</a></div><br /><br />Thanks for the heads up Blazewamp and <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fwww.bluesnews.com%2Fcgi-bin%2Fboard.pl%3Faction%3Dviewthread%26threadid%3D62506' rel='nofollow' target="_blank">Blue's News</a>]]></description>
		<pubDate>Thu, 01 Dec 2005 10:21:11 -0600</pubDate>
		<guid>http://www.strategycore.co.uk/forums/Hammer-and-Sickle-English-Demo-t4646.html</guid>
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		<title><![CDATA[GameSpy reviews Hammer & Sickle]]></title>
		<link>http://www.strategycore.co.uk/forums/GameSpy-reviews-Hammer-and-Sickle-t4639.html</link>
		<description><![CDATA[GameSpy just published their review of Hammer & Sickle. They think the idea has bundles of potential, but aren't too happy with the execution. You can find the full review <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fpc.gamespy.com%2Fpc%2Fhammer-sickle%2F672687p1.html' rel='nofollow' target="_blank">here</a>.<br /><br />Thanks for the heads up Decado]]></description>
		<pubDate>Wed, 30 Nov 2005 16:17:52 -0600</pubDate>
		<guid>http://www.strategycore.co.uk/forums/GameSpy-reviews-Hammer-and-Sickle-t4639.html</guid>
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		<title><![CDATA[Hammer & Sickle Questions & Answers]]></title>
		<link>http://www.strategycore.co.uk/forums/Hammer-and-Sickle-Questions-and-Answers-t4565.html</link>
		<description><![CDATA[There's a new Q&A at <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fwww.worthplaying.com%2Farticle.php%3Fsid%3D29993' rel='nofollow' target="_blank">WorthPlaying</a> with CDV's Associate Producer Mario Kroll:<br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Player actions and events have a persistent, global impact. A thoughtless act of violence in an isolated area, for example, may unexpectedly bring law enforcement or enemy reinforcements throughout that region. Regions can be explored and most can be visited (and revisited) as the player prefers, with new events triggered as the story unfolds.<!--QuoteEnd--></div><!--QuoteEEnd-->]]></description>
		<pubDate>Sat, 19 Nov 2005 10:05:59 -0600</pubDate>
		<guid>http://www.strategycore.co.uk/forums/Hammer-and-Sickle-Questions-and-Answers-t4565.html</guid>
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