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	<title>X-COM News</title>
	<description>A feed covering all X-COM News</description>
	<link>http://www.strategycore.co.uk/forums/</link>
	<pubDate>Fri, 16 May 2008 23:26:02 -0500</pubDate>
	<ttl>60</ttl>
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		<title>IGN with rumors, a podcast and a Warplay column on X-COM</title>
		<link>http://www.strategycore.co.uk/forums/IGN-with-rumors-a-podcast-and-a-Wa-t6971.html</link>
		<description><![CDATA[<a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fwww.ign.com' rel='nofollow' target="_blank">IGN</a> has an strategy column going called <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fpc.ign.com%2Farticles%2F866%2F866123p1.html' rel='nofollow' target="_blank">Warplay</a>. In its second installment <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fpc.ign.com%2Farticles%2F871%2F871944p1.html' rel='nofollow' target="_blank">the topic is X-COM.</a> The first part is about the rumors that have been appearing on the internet for the last two years, which claim that there is a new X-COM game in development.<br /><br /><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->It's no secret that 2K Games acquired the X-COM license from Atari in June of 2005 and there's been speculation ever since that the publisher was looking for a studio to work on a sequel. After a few more rumors surfaced this week, we decided to do a little more digging of our own to find out if the rumors were true. Our inside source told us, "There's not much to tell, actually, other than that it's real." Now we still don't have official confirmation that the game is being developed by the former Irrational team or to what extent, if any, Ken Levine is connected. There was apparently, at some time, discussion of assigning the project to 2K Marin but since it is hard at work on BioShock 2, that doesn't seem likely.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><br />The second part is about what IGN would like to see in a potential sequel.<br /><br /><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->So what would we like to see from this new sequel? Well, first and foremost, this is we're going to have to say we'd like to see another realistically modeled tactical strategy game. But even if the developers depart from that basic format, there are some key aspects of the design that we fell are necessary to maintain continuity with the franchise. First, the overall atmosphere of an alien invasion as an imminent global threat has to be maintained. While the original game definitely rode a wave of ET paranoia in the 1990s (thanks, Chris Carter), games where aliens invade the earth seem even more popular today than they were 15 years ago.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><br />IGN also has a separate <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fpc.ign.com%2Farticles%2F871%2F871937p1.html' rel='nofollow' target="_blank">news post</a> about the rumor of a new X-COM game:<br /><br /><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->An inside source tells IGN that a new X-Com game is underway. Rumors of a new game have existed for quite some time due to the fact that 2K acquired the X-COM license from Infogrames back in 2007. <i>(actually, it was acquired by Take 2 in 2005, as per <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fassignments.uspto.gov%2Fassignments%2Fq%3Fdb%3Dtm%26sno%3D74679753' rel='nofollow' target="_blank">USPTO</a>; Gimli)</i><!--QuoteEnd--></div><!--QuoteEEnd--><br /><br />Finally, IGN talks about X-COM in their <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fpc.ign.com%2Farticles%2F872%2F872274p1.html' rel='nofollow' target="_blank">Command Prompt podcast.</a> The parts relevant to X-COM are from 6:24 (-53:30) to 14:33 (-45:20).<br />They say they're more excited with a new X-COM then Doom 4. They hope for a remake of the first game with updated GUI and graphics. They mention Hasbro/Microprose ruining the franchise with Enforcer etc., and then closing shop. They mention Alliance and Genesis, and even the Pocket PC version of UFO. They also discuss "consolification", dumbing down and the PS version of UFO.]]></description>
		<pubDate>Sun, 11 May 2008 08:40:21 -0500</pubDate>
		<guid>http://www.strategycore.co.uk/forums/IGN-with-rumors-a-podcast-and-a-Wa-t6971.html</guid>
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		<title>Bioshock Team Working on New X-Com Game?</title>
		<link>http://www.strategycore.co.uk/forums/Bioshock-Team-Working-on-New-X-Com-t6956.html</link>
		<description><![CDATA[While on my miscellaneous wanderings of the net, I came across <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fkotaku.com%2F386976%2Fken-levine-and-co-at-work-on-new-x%2Bcom-game' rel='nofollow' target="_blank">this little news item</a> on <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fkotaku.com%2F' rel='nofollow' target="_blank">Kotaku</a> about a rumour running in the latest Official XBox Magazine. One can only hope it's true...<br /><br /><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The latest Official Xbox Mag is running a rumour that's been quietly - oh so quietly - doing the rounds for a few months now. That rumour concerns just what, exactly, 2K Boston (and I presume 2K Australia as well) are up to these days. With 2K Marin confirmed as the team behind BioShock 2, what could Ken Levine and the rest of the guys behind BioShock 1 be working on? Maybe a new X-Com game. Yes, X-Com. 2K quietly bought the rights to the series in 2007, so the rumour's at least got a solid footing, though we're still going to recommend you increase your daily intake of salt. If only because the thought of a new, official X-Com game is too awesome to mess around with.<!--QuoteEnd--></div><!--QuoteEEnd-->]]></description>
		<pubDate>Mon, 05 May 2008 11:00:16 -0500</pubDate>
		<guid>http://www.strategycore.co.uk/forums/Bioshock-Team-Working-on-New-X-Com-t6956.html</guid>
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		<title>X-Com Gazing at Man Bytes Blog</title>
		<link>http://www.strategycore.co.uk/forums/X-Com-Gazing-at-Man-Bytes-Blog-t6942.html</link>
		<description><![CDATA[The first installment of a series of articles on <b><a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FX-com' rel='nofollow' target="_blank">X-Com</a></b> is now up at <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fblog.pjsattic.com%2Fcorvus%2F' rel='nofollow' target="_blank">Man Bytes Blog</a>. The articles, called <i>Narrative of the Moment</i>, will focus on the story aspect of X-Com, but this <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fblog.pjsattic.com%2Fcorvus%2F2008%2F04%2Fnotm-x-com-ufo-defense-introduction%2F' rel='nofollow' target="_blank">first one</a> is more of an introduction with personal reflections. One bit that stood out to me is about the difficulty:<br /><br /><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->X-COM is a dense game. I have become used to firing up games without ever looking at the manual. In fact, I consider it a measure of a good game if I can find my way around the interface simply through playing the game. If, like Wind Waker or Portal, the game trains me how to play gradually, without resorting to lengthy and dull tutorial levels, it receives high marks in my books. But the tutorial for X-COM is the manual. Launching the game and expecting to successfully navigate every aspect of the gameplay without reading the manual simply isn’t reasonable. Today, this might spell the game’s doom. But in 1993, it was more the norm than the exception.<!--QuoteEnd--></div><!--QuoteEEnd--><br />Now maybe I'm an amazing genius (unlikely since I'm typing this at a desk crowded with slinkies, light-up Virgin Mary pictures, and Pee Wee Herman figures), but I don't remember ever needing to refer to the manual to learn how to play X-Com. The interface pretty much seemed to clue you in to what you needed to know, like maybe that button with the little guy crouching will make my guy crouch or maybe that "Research" button means I should go there to research new stuff.]]></description>
		<pubDate>Sat, 26 Apr 2008 21:23:40 -0500</pubDate>
		<guid>http://www.strategycore.co.uk/forums/X-Com-Gazing-at-Man-Bytes-Blog-t6942.html</guid>
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		<title>X-Com: The Truth Is Out There article on The Escapist</title>
		<link>http://www.strategycore.co.uk/forums/X-Com-The-Truth-Is-Out-There-artic-t6841.html</link>
		<description><![CDATA[Alan Au of <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fwww.escapistmagazine.com%2F' rel='nofollow' target="_blank">The Escapist</a> has recently written an <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fwww.escapistmagazine.com%2Farticles%2Fview%2Fissues%2Fissue_139%2F2991-X-Com-The-Truth-Is-Out-There' rel='nofollow' target="_blank">article</a> on X-COM. And while most fans won't find a lot of new information, its purpose was to make it accessible to the casual reader who may not be familiar with X-COM.<br /><br /><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->X-COM: UFO Defense (aka UFO: Enemy Unknown, or often just "X-Com") is regarded as one of the all-time classic videogames. IGN rated it as the best PC game of all time in their 2007 list of favorite games. Even so, the X-Com franchise as a whole is plagued with mediocre sales, tepid reviews and general apathy from gamers who continue to rave about the original almost 15 years after its release. This strange dynamic underscores one of the great mysteries in the modern gaming world: What is X-Com's secret to success?<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br />Also, be sure to check the comments section. You'll find Stephen Goss, lead designer of X-COM: Terror From the Deep, posting there.<br /><br /><i>Spotted thanks to Sorrow on the <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fwww.xcomufo.com%2Fforums%2Findex.php%3Fshowtopic%3D242028606%26pid%3D175152%26st%3D0%26%23entry175152' rel='nofollow' target="_blank">XComUFO forums</a></i>]]></description>
		<pubDate>Fri, 07 Mar 2008 13:41:04 -0600</pubDate>
		<guid>http://www.strategycore.co.uk/forums/X-Com-The-Truth-Is-Out-There-artic-t6841.html</guid>
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		<title>Clancy: The X-Com Story</title>
		<link>http://www.strategycore.co.uk/forums/Clancy-The-X-Com-Story-t6815.html</link>
		<description><![CDATA[<a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fwww.ocelotdesign.com%2Fclancy%2F' rel='nofollow' target="_blank">Clancy: The X-Com Story</a> is a new mod  for Half-Life 2 taking place in the X-COM universe. It is currently under development and the team is looking for help.<br /><br /><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Clancy: The X-Com Story is a singleplayer mod for Half-Life 2 that is currently under development. It is an original story set in the X-Com universe that will be available for free download once it is completed. The game will follow the story of Clancy, a police officer who later becomes an X-Com soldier.<br /><br />Clancy is not a remake of X-Com, nor an attempt to emulate the gameplay, but rather, a new story set in the X-Com universe. It is a first-person shooter that will focus on story and setting.<br /><br />Level design has begun, as well as weapon design and programming. While most of the design is based on the X-Com setting, we are developing some unique ideas to add additional depth to the game.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br />There are screenshots in the media section as well as a <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fwww.ocelotdesign.com%2Fclancy%2Fteaserframe.html' rel='nofollow' target="_blank">teaser trailer</a>.<br /><br /><div align='center'><a href='http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=1721'>http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=1721</a> <a href='http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=1724'>http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=1724</a> <a href='http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=1723'>http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=1723</a></div>]]></description>
		<pubDate>Wed, 20 Feb 2008 10:37:30 -0600</pubDate>
		<guid>http://www.strategycore.co.uk/forums/Clancy-The-X-Com-Story-t6815.html</guid>
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		<title><![CDATA[X-COM on IGN's "Top 100 Games of all Time"]]></title>
		<link>http://www.strategycore.co.uk/forums/X-COM-on-IGN-s-Top-100-Games-of-al-t6719.html</link>
		<description><![CDATA[<a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fwww.ign.com' rel='nofollow' target="_blank">IGN</a> has compiled their annual "Top 100 Games of all Time" list, and <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Ftop100.ign.com%2F2007%2Fign_top_game_21.html' rel='nofollow' target="_blank">X-COM is the 21st game</a> there.<br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->In March 2007, the IGN PC team called this "The best PC game of all time" and for good reason: this simple story of Earth responding to an alien invasion houses one of the most memorable and perfectly executed strategy games ever seen. That acclaim is due, in part, to the depth of gameplay, which allows you to manage each part of the battle against the invaders, giving you the flexibility to push for victory or pull back as you see fit.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><i>Link:</i> IGN's <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Ftop100.ign.com%2F2007%2Findex.html' rel='nofollow' target="_blank">Top 100 Games of all Time</a>]]></description>
		<pubDate>Wed, 28 Nov 2007 17:35:31 -0600</pubDate>
		<guid>http://www.strategycore.co.uk/forums/X-COM-on-IGN-s-Top-100-Games-of-al-t6719.html</guid>
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		<title><![CDATA[UFO: Cydonia's Fall]]></title>
		<link>http://www.strategycore.co.uk/forums/UFO-Cydonia-s-Fall-t6610.html</link>
		<description><![CDATA[A talented development company called Nightbird Games are in the process of remaking the classic game UFO: Enemy Unknown (that's X-COM: UFO Defense to those in the US) under the title <b><a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fufo.yaa.dk' rel='nofollow' target="_blank">UFO: Cydonia's Fall</a><br /></b><br /><div align="center"><a href='http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=1642'>http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=1642</a> <a href='http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=1640'>http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=1640</a> <a href='http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=1641'>http://www.strategycore.co.uk/forums/index.php?act=attach&type=post&id=1641</a></div><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->The game will be in full 3d and high resolution textures for the  best gaming experience. It will also pack really high quality sound and  music.<br />When entering tactical combat you will have the  ability to choose either isometric-overview mode, camera mode or  first-person mode, the isometric-overview is like you know it from the  original UFO: Enemy Unknown, it's just in 3d the same goes for camera  mode it's just freely rotateable, the first-person mode is a bit more  intense mode where you will encounter the alien forces as if you were  one of the soldiers!<!--QuoteEnd--></div><!--QuoteEEnd--><br />The team are doing a fantastic job with modelling our beloved alien foe and faithfully recreating the look of the original game right down to the Geoscape and other interfaces, but are looking for more people with the following skills - 3d Artists, Animators, GUI Artists, Concept Artists and Movie Artists. If you can help with any of these roles, head on over to the <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fufo.yaa.dk%2Findex.php%3Fcategoryid%3D11' rel='nofollow' target="_blank">UFO CF jobs page</a>.<br /><br />Never ones to miss an opportunity, StrategyCore will be conducting an exclusive interview with  the UFO CF team soon, so keep checking back regularly for updates!]]></description>
		<pubDate>Fri, 07 Sep 2007 03:22:51 -0500</pubDate>
		<guid>http://www.strategycore.co.uk/forums/UFO-Cydonia-s-Fall-t6610.html</guid>
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		<title>New UFO2000 Website</title>
		<link>http://www.strategycore.co.uk/forums/New-UFO2000-Website-t6554.html</link>
		<description><![CDATA[Natchwolf outdid himself and presented just few moments ago the brand new UFO2000 website, <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fufo2000.sourceforge.net%2F' rel='nofollow' target="_blank">check it out!</a><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Fri, 17 Aug 2007<br /><br />This is not a new beta release, but it involved as much work. The whole website has been redesigned, contents have been updated and a game play video was introduced as screenshots really didn't do the game justice.<br /><br />We took great care to give our users a solid experience when browsing the website, as well as fueling interest in new players.<br /><br />    * Original design, introductory video and old content integration by Nachtwolf.<br />    * New content under Resources by Kratos.<br />    * Introductory video music by Sporb.<!--QuoteEnd--></div><!--QuoteEEnd-->]]></description>
		<pubDate>Sat, 18 Aug 2007 17:06:47 -0500</pubDate>
		<guid>http://www.strategycore.co.uk/forums/New-UFO2000-Website-t6554.html</guid>
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		<title>X-COM: TFTD Reaches a New Low</title>
		<link>http://www.strategycore.co.uk/forums/X-COM-TFTD-Reaches-a-New-Low-t6335.html</link>
		<description><![CDATA[If you've not yet had a chance to try <a href="http://www.strategycore.co.uk/xcom/pg/tftd" target="_blank">X-Com: Terror from the Deep</a>, then <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fwww.steampowered.com%2Fv%2Findex.php%3Fcc%3DCA' rel='nofollow' target="_blank">Steam</a> has a treat for you. The first X-Com sequel can now be <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fwww.steampowered.com%2Fv%2Findex.php%3Farea%3Dgame%26AppId%3D7650%26cc%3DCA' rel='nofollow' target="_blank">downloaded from Steam</a> for the absurdly low price of <b>$2.45</b>, less than the price of a beer in most places.<br /><br />In related news, Steam also has <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fwww.steampowered.com%2Fv%2Findex.php%3Farea%3Dnews%26id%3D1029%26cc%3DCA' rel='nofollow' target="_blank">UFO: Afterlight</a> for $39.95, with 10% off if you grab it before May 11th.<br /><br /><i>Thanks to Llyranor for the tip.</i>]]></description>
		<pubDate>Sat, 05 May 2007 13:18:53 -0500</pubDate>
		<guid>http://www.strategycore.co.uk/forums/X-COM-TFTD-Reaches-a-New-Low-t6335.html</guid>
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		<title>X-COM: UFO is #1 says IGN</title>
		<link>http://www.strategycore.co.uk/forums/X-COM-UFO-is-1-says-IGN-t6209.html</link>
		<description><![CDATA[<a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fwww.ign.com' rel='nofollow' target="_blank">IGN</a> has made a list of <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fpc.ign.com%2Farticles%2F772%2F772285p1.html' rel='nofollow' target="_blank">the best PC Games of all time</a>, and despite some heavy competition X-COM was awarded <a href='http://www.strategycore.co.uk/forums/redirect.php?url=http%3A%2F%2Fpc.ign.com%2Farticles%2F772%2F772285p3.html' rel='nofollow' target="_blank">the top spot</a> on the list.<br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Conceptually it's one of the finest strategy games to ever appear on any system. Putting the player in charge of a worldwide defense against an alien invasion, the original X-COM combined elements of sophisticated base management, high-tech research, engaging roleplaying, thrilling tactical combat and a tense, terrifying story to create an experience that has yet to be duplicated by any other game.<!--QuoteEnd--></div><!--QuoteEEnd-->]]></description>
		<pubDate>Sat, 17 Mar 2007 13:56:59 -0500</pubDate>
		<guid>http://www.strategycore.co.uk/forums/X-COM-UFO-is-1-says-IGN-t6209.html</guid>
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