<<I almost forgot about doing this. Luckily somebody left me a good reminder.

>>
Mission File:
2067-06-28-C-B00
Operation Date:
28 June 2067
Background:
The capture of key personality Ula'da'nor and other ranking officials has been a boon to our efforts against the entrenched API on Ascidia. The many military and civilian officials whom were marked as API collaborators have decided that it is not in their best interests to stay in the Ascidian capital. A number of them, including the opposition's deputy and the commander of the 8th Royal Ascidian Combat Regiment, have fled to the Norhern Continent under the cover of the alien raid to await pickup by API forces.
The base itself is a recently decommissioned fortress. Designed to keep conventional intruders out, the base was home to all manners of experiments, both military and conventionally illegal. The base consisted of a building proper, housing the administration, and a network of caves below the mountain. The base fell into disuse after a newer, state of the art facility was build closer to the Northern Capital. API members reactivated this base as a last holding point for their important members. The base itself is known to contain a small shuttle landing pad and considerable hydroponics facilities. The government does not want its assets damaged, so has ordered infantry operations to commence.
Alpha Squad has a preliminary reconnaissance mission on the target. The base covers a rectangular area, roughly two hundred metres across the front and three under along the sides, with a wall height of one hundred metres at the highest. The mountain slopes up, so the wall at the rear is actually only forty metres high, despite being at the same level as the front. Four machine gun turrets were present on each of the rear, right, and left side walls, and three mounted turrets were present on the front of the base, with another two guarding the entrance proper. Each gun is powered and semi-smart - each gun has electronics capable of detecting movement. The capability of this equipment is not known, but the possibility for IFF identification is also a possibility.
Three major weaknesses in the base'defence were highlighted. First, the ground-based nests are vulnerable due to their fire control system. Severing the power link would disable the guns momentarily as the operators attempted to troubleshoot the problem. Second, the orifice on the side of the east wall, five metres from the ground, is weak enough that entry here should be gained quite easily, but the ultimate destination of this path is unknown. Third, some sort of previously stopped sewage containment or expulsion system was unleached, revealing a bath that moved far and deep into the base. Again, as before, the ultimate destination from this path is unknown.
Strike Teams 1 and 2 from Strike Base 1 will also be participating in this action. The resources of the 15th Royal Ascidian Combat Regiment (infantry, armour, artillery) and the 10th Bomber Wing will be available to the mission commander.
Mission Objectives:
Alpha Squad is to neutralize the API presence in the base. Capture of key personalities is considered a secondary goal, subject to the consideration of the team commanders.
Expected Resistance:
Resistance is expected to be heavy. The entire 8th Royal Combat is expected to be housed in the facility somewhere. It is likely that the tunnel system is heavily guarded. The base' many hydroponics systems are below the mountain, making their ability to hold there indefinite.
De-Brief:
The squad was separated into two teams from the start. Team One, head by Lieutenant Kacur, and Team Two, lead by Sergeant Howardson.
Team Two entered the base through the East. Approaching through the rocky landscape, they reached the wall of the base with little trouble as it appeared that the majority of the sentries were on the other side of the base. Up the jagged wall they located a sealed grating that lead inside, however it was rusted and weak. Sergeant Howardson ordered Private McBannok to kick it in, the Private followed his order but not without causing a very loud racket busting it in. With the grating opened, the team moved in, making it by the 10 meter thick walls through the narrow tunnel. Upon reaching the other end, two API patrols were spotted in the North West and South East patrolling in a counter clockwise rotation. Seeing a chance to make their move, Sergeant Howardson commanded his team to make a break for the northern entrance into the compound building, where they all took covering positions while Private McBannok began placing C6 charges along the entrance doors. However, someone must have spotted them as klaxon wails sounded throughout the base.
The southern patrol located the team at the doors and began charging for them. Corporal Goorit and Private Bradly had taken them out with sniper fire, giving their location away completely. At this, they retreated behind a small building on the east side of the base and set off the charges. The building entrance collapsed in on itself, sealing it off completely. 15 Ascadians were then found dotting the ground, moaning and screaming in pain from the explosion, likely some of which were from the second patrol. Sergeant Howardson and Private McBannok had aimed their weapons and slaughtered the defenseless, yet potentially dangerous, wounded Ascadians. At which point the 15th Ascadian unit had begun bombarding the front walls of the base with artillery and demolished it completely.
Once that was finished, Team Two regrouped with Team One in the main lobby of the central building. They spotted Sergeant Yorke and Corporal Fléche patrolling the second floor...
***
Team One moved into the base along the dry riverbed trench to the west of the API base, aiming to get inside via the main sewage system. However, halfway down the riverbed the team encountered a small degree of trouble as the base searchlights nearly caught sight of them, but luckily nobody managed to get caught and the searchlights had gone by causing little harm. As the team progressed further they finally made it inside the sewer system. The entire team trudged through it, knee deep in Ascadian crap, swearing and bumbling about how bad the smell was. I mean, have you ever thrown up in a toilet that didn't flush right and then suddenly had a turtle head poking out and had to go right then and there, and when you finished you hit the knob on the toilet, by reflex after forgetting it didn't work, and it shot out it's contents all over the place? Yeah, it was kinda like that.
After several minutes of cursing the grotesquery of the sewage and the Ascadian's probable eating habits, the team finally made it to their target: A line of orifices in the ceiling that was distributing this sewage into the corridor at random... Fortunately there was a maintenance door conveniently located just to the left end of the team, and they most certainly did not hesitate to use it. They left the sewage, still covered in crap, and entered into what seemed to be a janitorial room. The team quickly brushed all the crap off of their suits and progressed onward, leaving the room with expedience.
The reemerged outside within the Ascadian compound. After a few moments of chatter, Corporal Scott eventually scanned the area with his motion detector, sighting heavy contacts throughout the compound, including one that was servicing nearby vehicles. Private Chavez moved in and mind controlled the Ascadian, after some degree of resistance. With the Ascadian then under his control, Lieutenant Kacur ordered that the newly controlled creature take point ahead of the squad, replacing the current Scouts.
Private Chavez showed a remarkable degree of Psionic skill, as he managed to command the Ascadian to move into the main structure lobby and recklessly smash a camera to pieces. This gave the squad the opportunity to move in undetected, they quietly swarmed into the lobby as the controlled Ascadian remained completely docile. But as the team had gotten inside the lobby, an Ascadian security guard came down some stairs down a corridor, clearly curious as to what had happened to the camera. It was about to disperse the disobedient API soldier standing still, but suddenly the guard noticed numerous brownish, greenish, reddish, bluish, and orangish footprints tracked throughout the entrance of the lobby. The guard called in a security team via it's own communicator, which prompted Lieutenant Kacur and Corporal Scott into action. Lieutenant Kacur let off a salvo of bullets into the mind controlled Ascadian while Corporal Scott lunged at the guard with his knife, slitting it's throat nice and clean. At this point, klaxon alarms had sounded throughout the base, the team's cover was now blown.
The team had started a hasty search of the complex, but were instantly disrupted as a pair of Ascadian guards came running in through another door, accidentally running into and knocking down Lieutenant Kacur and themselves in the process. Lieutenant Kacur tried taking them on in melee with a knife, but they were too strong. However, support fire from both Corporal Scott and Corporal Jackson took the guards down quite easily. At that, the Lieutenant called the 15th Royal Combat Regiment to fire artillery shots at the front gates and commanded his squad to search the entire buildings for Ascadian VIPs. The team separated once again, sending Sergeant Yorke, Corporal Fléche, and Private Stax onto the second floor while everyone else took the ground floor.
Corporal Scott opened the first door and, aided by Private Chavez, managed to take a pair of Ascadians hostage. The rest of the ground floor team entered the room to find the API soldiers on their knees to them, however Corporal Scott had suddenly broke one of the Ascadian's ribs with a swift kick without a single warning, alerting Lieutenant Kacur to him. The Lieutenant then lost his temper with the Corporal and struck out against him with a hard strike to the face, sending the Corporal on his back. Corporal Scott didn't take kindly to this and attempting to take Lieutenant Kacur with his bare hands, but due to the Light Ferronium armor, Corporal Scott managed only to thrust him back with sheer momentum. Private Chavez intervened in the madness, grabbing Corporal Scott by his arms, but not before he could aim his pistol at the Lieutenant and fire off several shots deep into the Ferronium suit. Luckily the armor was thick enough to keep the bullets from puncturing it the whole way, and Lieutenant Kacur was able to disarm the frustrated Corporal before any more harm could be done. Lieutenant Kacur then ordered for the Artillery to hold fire and commence storming operations. A squad of Ascadians soon arrived inside the building to escort Corporal Scott off the premises for misconduct.
As that happened, Sergeant Yorke, Corporal Fléche, and Private Stax made it up to the second floor and spotted a pair of guards. Corporal Fléche took position behind Sergeant Yorke along with Private Stax as he readied his blaster launcher and knocked them both out with a well place blast right between them. Corporal Fléche quickly moved into the room where they emerged and made a quick sweep, finding nothing she then went back to the unconscious Ascadians laying on the ground only to fall to the ground by a sudden tremor caused by the artillery explosions outside. The windows in the room and across the corridor smashed open from the vibrations alone, disorienting the top floor team a bit. After some mild chatter between Sergeant Yorke and Corporal Fléche, they turned to the next door, not yet realizing that Private Stax was knocked unconscious from the artillery shockwave. As Corporal Fléche opened the door, she immediately came under fire from an Ascadian hiding behind a desk in fear. At which point, Team two had conveniently arrived, and Corporal Goorit "Randomly" made Corporal Fléche's location and stood by as her escort. The two opened fire at the cornered Ascadian, ripping it to shreds. After securing this room, they made their way over to the final room, where Corporal Fléche managed to convince Corporal Goorit to take point and move in first, which was a bit of a mistake. Corporal Goorit drew his pistol and kicked the door in, opening fire on an unarmed and cornered Ascadian sitting behind a desk. The poor innocent thing was slaughtered...
Lieutenant Kacur heard Corporal Fléche and Sergeant Yorke ridiculing Corporal Goorit for his mistake and immediately ran right up there to disarm the guy of his pistol, likely becoming tired of the senseless violence... Everyone, including Team two, had then regrouped once again on the ground floor, to investigate the final room in the complex. Private Chavez took point to open the door while Sergeant Yorke prepared his stun launcher to clear the room. As Private Chavez opened the door, Sergeant Yorke fired off a single bomb into the room, the momentum of the blow sent the door flying open and a stray bullet zipped out and gave Corporal Jackson his mandatory shot right in his mechanical leg. The unconscious Ascadians in the building were then shipped out and the mission was a success.
**MISSION COMPLETED SUCCESSFULLY**Participating X-COM Officers:
Lieutenant Kacur
Sergeant Howardson, (AKA DragonHawk)
Sergeant Yorke
Corporal Jackson
Corporal Scott, (Currently in detention.)
Corporal Goorit
Corporal Fléche
Private Chavez
Private Bradly
Private Stax
Private McBannok, (AKA Saber Warrior)
Enemy Casualties:
23 API Ascadians, confirmed KIA.
5 API Ascadians, taken prisoner.
Friendly Medical Analysis:
Lieutenant Kacur, light skin abrasions from friendly fire.
Minor.
Private Stax, mild concussion from artillery shockwave.
Minor.
Corporal Scott, bloody nose from friendly fire "sucker punch." <<:P>>
Minor.
The entirety of Team One has been given ample amount of Dremamine to counter the stomach effects caused by the Ascadian sewage.
Recovered Technology:
None.
Lost Equipment:
Corporal Scott, 1 standard X-COM Pistol disarmed by Lieutenant Kacur due to friendly fire, likely confiscated by allied Ascadian forces.
Corporal Goorit, 1 standard X-COM Pistol disarmed by Lieutenant Kacur due to improper use, likely confiscated by allied Ascadian forces.
Promotions:
None.