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  • Latest Posts

    • Where I can download PSX MP3 music for use with TFTD Extender ? There is no any download links in this topic or ufopaedia or strategycore TFTD Files
    • Swarm Leader Part 1 Just to note, I pared this down quite a bit from what it was and it should still be readable. This mission had a lot of aliens present and with the spawns from the hibernation vats there was quite a bit of action. For this reason I'll include a good chunk of the screenshots as it may be interesting. Anyhow, we zone in and Crazy Gringo steps off the transport and immediately spots two aliens. The first is a Bonesetter on a walkway at the building next to us. Crazy Gringo will shoot at it: That 62% auto-shot accuracy of his really hurt when it came time to put lead on the target as he missed quite a bit, but at the end of it he hit twice for 29 & 85 which killed it: The second alien is another bonesetter who is on the roof of the building next to us. Nobody has a shot on it due to the ledge surrounding the perimeter, but The Veteran isn't fazed by that with his mortar: The blast killed the bonesetter but also hit something else for 2 points of damage. So he sent another mortar and killed that hidden unit and damaged something else for 3: I later learned this other hidden unit was an alien cannon on the roof of the UFO. Makes sense in retrospect. There was a lot of alien activity during their turn and we currently see two more. First is a bonesetter on the ground nearby. AT is going to shoot at it: Almost all the bullets hit but they either were absorbed or did single digit damage. That ain't gonna cut it mister! Now I'm gonna have Silencer shoot at it: The first bullet hit for 33 damage and killed the thing: Mr Reliable! The second alien is an airborne bonesetter and FA is going to take a snap shot at it with heavy photon beamer ammo loaded: The first two snap shots missed, but the last hit and did 61 damage which killed it: There's actually another Bonesetter we spotted in a tower. It's got a ledge around it so nobody has a clear shot at the thing. Gimli is going to take an auto shot at it with heavy photon beamer ammo hoping that will open things up: The shots missed the ledge and hit the alien a couple times for 52 & 7 damage which killed it: During the aliens turn a Rider popped out on the roof of the tower. When it's our turn, FA is going to shoot at the ledge hoping to again, open things up: That worked which created a big enough area for MTR to take a snap shot at it: It hit for 38 damage which killed it: Great teamwork guys! During the alien's turn an airborne Bonesetter appears just north of the transport which MTR shoots at (you can probably make out the bullet just to the left of the tree in the darkness): It does a decent 48 damage but doesn't kill it. When it's our turn again, MTR will auto shoot it: He hits all three times for 3, 6 & 11 which kills it: Nice shooting! Three turns later we spot an alien cannon which TV will mortar: The blast does 131 damage which destroys it: A couple alien turns later CG reaction fires at a Rider on the ground just west of the transport, and it's gonna be a hit: It does 63 damage which kills it. A couple turns later there's another Rider just north of the previous one which MTR will take a snap shot at: The first bullet only hit for 22 damage which didn't kill it so MTR shot again which hit for 32 and that did it: Eight turns later a Rider popped out of the side of the tower and shot at AT with normal photon beamer ammo: It hits him but the damage was absorbed. He then shot back hitting it once for 6 damage. When it's our turn again, CG will snap shoot at it: It hits for 31 damage which kills the thing: There's another alien visible to us which is a Rider on the ground by the side of the UFO which AT will shoot at: He hits for 23 & 29 which kills it: Join me for part two where we start to encounter the first wave of alien hibernation spawns consisting of Treps and Iron Rattlers, with one lone Bonesetter thrown in just to make things interesting. - Zombie
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