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Heavy Duty E3 2007 Interview


Slaughter

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It's taken a little longer than planned, but our Heavy Duty E3 2007 interview is finally here. Game producer Peter Winichenko showed Mike the game, and then answered quite a few questions. They touch on the strong engine, the change from an action game to a strategy game and the fact that the developers are X-COM fans.

 

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SC: What changes were made to convert it from an action to a strategy game? I know that's a very broad question...

It’s a really big question. We used the same engine that was created for the action game, but changed many things to develop a strategy game. Actually we are now developing a completely different game though based on the original action. Just like in every strategy we have included many new features: construction of bases, recruiting and hiring of staff, purchasing of various ammunition, research, manufacturing, etc.

 

You can find more information on Heavy Duty at the Akella site, and read the full E3 interview in our E3 section.

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