Zombie Posted October 23, 2015 Report Share Posted October 23, 2015 Playlist is fixed, thanks for pointing it out Zombie. No problem. On those stun grenades, though they are no better than the stun bombs, I'm thinking they would have the benefit of the usual grenade mechanics. Like being able to arm them ahead of time and being able to throw them over walls or to attack around corners. Throwing them would be cheaper than firing the small launcher too. And no launcher required. The effects won't be immediate and range would be limited, but they sound like they would be good for indoor UFO fighting. Yeah, though at this point in time Neptune probably doesn't need them anymore. - Zombie Link to comment Share on other sites More sharing options...
NKF Posted October 23, 2015 Report Share Posted October 23, 2015 There's that elusive Ethereal Commander to go, and the Overseer UFO hasn't been forthcoming. So there may be a few chances yet to showcase the stun grenades. Another thing thing I'm reminded of is that stun grenades won't be dealing damage. That means you can get away with a bit of TFTD grenade stacking with them. One probably won't do, but two or three should make an Ethereal Commander quite groggy the next turn. - NKF Nookrium 1 Link to comment Share on other sites More sharing options...
Nookrium Posted October 23, 2015 Author Report Share Posted October 23, 2015 There's that elusive Ethereal Commander to go https://www.youtube.com/watch?v=lkQzI-QHWM4 Another thing thing I'm reminded of is that stun grenades won't be dealing damage. That means you can get away with a bit of TFTD grenade stacking with them. One probably won't do, but two or three should make an Ethereal Commander quite groggy the next turn. Hmmm, that's true. That might actually be the safest way to do it too. Link to comment Share on other sites More sharing options...
Nookrium Posted October 24, 2015 Author Report Share Posted October 24, 2015 Continuing that Very Large...https://www.youtube.com/watch?v=rGMb0zxcGt0 I'm a bit lost now, am I reading something wrong again, Hobbes? Link to comment Share on other sites More sharing options...
Hobbes Posted October 25, 2015 Report Share Posted October 25, 2015 I'm a bit lost now, am I reading something wrong again, Hobbes? Have you found the Overseer UFO yet? That looks to me like a Battleship Link to comment Share on other sites More sharing options...
Nookrium Posted October 25, 2015 Author Report Share Posted October 25, 2015 Have you found the Overseer UFO yet? That looks to me like a BattleshipIt's on an Overseer flyby mission, is that not what I'm looking for? I've never seen one with the type of "Overseer UFO" Link to comment Share on other sites More sharing options...
NKF Posted October 25, 2015 Report Share Posted October 25, 2015 It's definitely the UFO type, not the mission or race on board. You'll note the stats of the Overseer UFO are better than the Battleship. It might help if there was a slight graphical alteration to help distinguish it from the Battleship. Extra panel lines or markings for example. - NKF Link to comment Share on other sites More sharing options...
jgatkinsn Posted October 25, 2015 Report Share Posted October 25, 2015 It's on an Overseer flyby mission, is that not what I'm looking for? I've never seen one with the type of "Overseer UFO" My son played the Overseer UFO in the battle generator a couple of days ago. Let's just say, it's a really big battleship. Imagine the battleship with an extra level on top. I don't know what it looks like in flight though. Nookrium 1 Link to comment Share on other sites More sharing options...
silencer_pl Posted October 25, 2015 Report Share Posted October 25, 2015 Nobody misplaces UFO type with mission type as Gaston Nook. Nookrium 1 Link to comment Share on other sites More sharing options...
Nookrium Posted October 26, 2015 Author Report Share Posted October 26, 2015 It's definitely the UFO type, not the mission or race on board. You'll note the stats of the Overseer UFO are better than the Battleship. It might help if there was a slight graphical alteration to help distinguish it from the Battleship. Extra panel lines or markings for example. - NKFI think a different name might be more helpful. Something like "Command UFO" or "Flagship", help to distinguish it a bit more from the battleship with the (nearly) same name. Link to comment Share on other sites More sharing options...
silencer_pl Posted October 26, 2015 Report Share Posted October 26, 2015 How about: "Here is the Etheral Commander UFO" Nookrium 1 Link to comment Share on other sites More sharing options...
Nookrium Posted October 26, 2015 Author Report Share Posted October 26, 2015 How about: "Here is the Etheral Commander UFO" THAT's more like it! Since we've basically come to the end of the campaign with the only thing we're waiting on being this illusive Overseer(I like Flagship better ) UFO. I went ahead and jumped ahead about 3 weeks, basically just skipping all the UFO's that came by. Fiji base was taken (go figure) but other than that all was quiet.I assumed from JG's post this UFO was going to be a little stronger... I did not expect what I got.https://www.youtube.com/watch?v=DcXzU1w9t9s Zombie 1 Link to comment Share on other sites More sharing options...
silencer_pl Posted October 27, 2015 Report Share Posted October 27, 2015 The interception aspect of this UFO is way unbalanced (and bugged as it looks). I'm guessing that Nook is playing with 50% increased PSI alien strength and skill. Having 90 PSI strength skill soldier being manipulated so easily is no fun. Link to comment Share on other sites More sharing options...
Hobbes Posted October 27, 2015 Report Share Posted October 27, 2015 The interception aspect of this UFO is way unbalanced (and bugged as it looks). I'm guessing that Nook is playing with 50% increased PSI alien strength and skill. Having 90 PSI strength skill soldier being manipulated so easily is no fun. I need to look at the UFO stats to figure out what happened there, I think the issue was the multiple interception messing things. I've only increased the Psi Strength of the aliens, not their Psi Skill. Link to comment Share on other sites More sharing options...
Nookrium Posted October 27, 2015 Author Report Share Posted October 27, 2015 Here's the second half... https://www.youtube.com/watch?v=b5glolHK8SU Something is up with the stun grenades, I reloaded a couple times and with each throw/drop of one I got a crash. Zombie 1 Link to comment Share on other sites More sharing options...
Zombie Posted October 28, 2015 Report Share Posted October 28, 2015 I'm only about half-way through watching episode 104 so I'm a little behind. You said that those on the craft would be going to Cydonia, but Zombie was absent, so will he be taking a breather on Earth? Anyhow, you really need to give the Mind Probes to someone else to use instead of your psi troops (I assume the mod doesn't make it necessary to have psi skill to use the Mind Probe, otherwise, disregard). Give each soldier a role and have them stick to it. Snipers snipe, stunners stun, blaster folks, um, "blaster", probe folks bend the aliens over and shove... well, you get the idea. If your troops are moonlighting as something else, you will run short of options fast. Oh, and before I forget, bring along a really psi-weak soldier and station him in the craft carrying nothing. This is a sacrificial lamb (or as we call it a "Psi Sponge") to take all those psi attacks so your good guys are less of a target. Also, if a soldier continually gets mind raped, drop his weapon(s) and let him be the sacrifice. Once you get rid of the psi aliens, then he can pick up his gun and use it again. Is it just me, or do the psi aliens do more psi attacks per round than in the vanilla game? This aspect seems really broken. - Zombie Link to comment Share on other sites More sharing options...
NKF Posted October 28, 2015 Report Share Posted October 28, 2015 I've only increased the Psi Strength of the aliens, not their Psi Skill. Changes to Psi Strength does alter the overall attack power quite significantly as Psi Strength and Psi Skill work together to determine the overall attack power. See: https://ufopaedia.org...sionic_Formulas I'm thinking the uncharacteristically high aggressive psi attacks may be influenced by the increased psi strengths. - NKF Link to comment Share on other sites More sharing options...
Zombie Posted October 28, 2015 Report Share Posted October 28, 2015 I'm only about half-way through watching episode 104 so I'm a little behind. You said that those on the craft would be going to Cydonia, but Zombie was absent, so will he be taking a breather on Earth? Nevermind, watched episode 105 and Zombie will be going, hurray! But as a medic. Not sure why you didn't blaster those aliens to the North of your craft. You left them sit for turn upon turn and they came back to haunt you at the end. - Zombie Nookrium 1 Link to comment Share on other sites More sharing options...
Hobbes Posted October 28, 2015 Report Share Posted October 28, 2015 Something is up with the stun grenades, I reloaded a couple times and with each throw/drop of one I got a crash. The FloorOb image must be incorrect. I've already checked with 0.7 but it is working without issues. Changes to Psi Strength does alter the overall attack power quite significantly as Psi Strength and Psi Skill work together to determine the overall attack power. See: https://ufopaedia.org...sionic_Formulas I'm thinking the uncharacteristically high aggressive psi attacks may be influenced by the increased psi strengths. - NKF Yay, this has been already noticed when Neptune took on the Hybrids and I've fixed it for 0.7 Link to comment Share on other sites More sharing options...
Nookrium Posted October 28, 2015 Author Report Share Posted October 28, 2015 Nevermind, watched episode 105 and Zombie will be going, hurray! But as a medic. I thought Medic sounded nicer than "lightning rod", with a 40 psi strength that's exactly what he'll be doing Link to comment Share on other sites More sharing options...
Nookrium Posted October 29, 2015 Author Report Share Posted October 29, 2015 Fasten your seat belts, we're going to Mars! https://www.youtube.com/watch?v=aUqvsFLY6Pc Zombie 1 Link to comment Share on other sites More sharing options...
silencer_pl Posted October 29, 2015 Report Share Posted October 29, 2015 Just a tip, you can win the second part in one turn. Link to comment Share on other sites More sharing options...
Nookrium Posted October 29, 2015 Author Report Share Posted October 29, 2015 Just a tip, you can win the second part in one turn.But that would be super lame, we're doin' this the way we're supposed to... Link to comment Share on other sites More sharing options...
NKF Posted October 30, 2015 Report Share Posted October 30, 2015 Indeed, you still want to at least get someone into the brain room as a symbolic gesture. - NKF Link to comment Share on other sites More sharing options...
Nookrium Posted October 30, 2015 Author Report Share Posted October 30, 2015 A fittingly painful end...https://www.youtube.com/watch?v=hrgi-Y2_DEQ Thanks again for sticking with me through this. Please continue, I will need serious help for Apoc Zombie 1 Link to comment Share on other sites More sharing options...
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