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#9628 Prone Position

Posted by Lonestar on 26 October 2004 - 09:29 PM in Enemy Unknown

If I remember correctly, you can use the prone position in Apocalypse.  In fact you can crawl in Apocalypse!  I just thought that was the coolest thing ever!

#9584 Tank ammo?

Posted by Lonestar on 19 October 2004 - 03:59 PM in Enemy Unknown

Somewhere aroumd 30 rounds.
I asked this same question when I first came aboard.


Posted by Lonestar on 05 June 2004 - 12:05 AM in Enemy Unknown

I fought the sectoids at my base, East Point, and it worked!  With some brillant tactics and only four casualties I beat them!  There have been no more attacks against East Point!

#8217 Why I hate Ethereals

Posted by Lonestar on 26 May 2004 - 05:39 PM in Enemy Unknown

Yeah, that's one of the reasons why I don't use plasma weapons.  Anyone can win with good enough weapons.  But to win with inferior weapons, funds and men really takes strategy.

Speaking of hating ethreals,  I remember a time when they attacked a base of mine.  I had 10 soldiers.  They mind controlled all but one.  Killed them.  Then stormed up the to the upper level and killed the last guy.  All in three turns.   :power:
[starts having flashbacks to the horrors.]

#2049 X-Com Collecters Edition Crashes on 98

Posted by Lonestar on 20 May 2004 - 07:08 PM in Support

Yeah I have.  Doesn't work.

#14511 Troubles

Posted by Lonestar on 13 May 2004 - 02:40 AM in Apocalypse

Help, my Apocalypse men won't heal. My medbay is only at sixty percent but they won't heal. Also I need some quick cash to build aircraft.


Posted by Lonestar on 11 May 2004 - 11:18 PM in Enemy Unknown

Danke.  Very informative!  Thank you.   I think I'll just try and fend off an actual assault.  See what happens.

#2047 X-Com Collecters Edition Crashes on 98

Posted by Lonestar on 11 May 2004 - 11:09 PM in Support

I suppose you are right.  The reason I brought it to your attention is that it has been happening with such frequency lately.  I suppose I will just deal with it though.  Maybe my luck will change back to "seldom" crashes as opposed to the now "frequent" crashes.

#2043 X-Com Collecters Edition Crashes on 98

Posted by Lonestar on 08 May 2004 - 09:57 PM in Support

The title says it all.  Often, when I end a turn in battle, it just crashes.  I have the X-Com Collecters Edition.  I use Windows 98.


Posted by Lonestar on 08 May 2004 - 09:18 PM in Enemy Unknown

I have a base that is attacked nearly constantly almost every week.  I'll shoot down the U.F.Os before they land but they just keep coming!   How can I stop this?

#7980 Alien Base?

Posted by Lonestar on 05 May 2004 - 02:13 AM in Enemy Unknown

I actually got a Commander from one of those little dinky U.F.Os.  It was pure luck.  Shot one of the Ethereals, knocked him out.  Turned out he was a Commander!  Has this happened to anyone else?
    By the way, this was on P.C. and I still got Cydonia or Bust.

#7777 UFO seen on Mars

Posted by Lonestar on 29 March 2004 - 09:58 PM in Enemy Unknown

I recently saw in Weekly World News that the sectoids came to earth just eat Krispy Kreme doughnuts!  I guess Krispy Kreme's greatness is known throughtout the universe! And to think that we started a war against them.  Tsk tsk tsk.

#7744 UFO seen on Mars

Posted by Lonestar on 20 March 2004 - 11:58 PM in Enemy Unknown

Das ist richt.   I have been on this board for awhile.  I'm just a seldom poster.  

  Anyway, back in the day someone posted a topic entitled 'Do Sectoids Exist?  And Other Queries.'  I posted the real probabilities of space life.  Then I gave my theory on what I believe to be the actual cause of RUFOs.  I also posted saying that anyone interested in what the over 500 requirements for life are can private message me.  
   People then replied that I was close-minded and did not research the topic (I believe I also said to them about how I researched the topic for years.  I may not have told them though.  I'm not sure).  Out of the 10-20 people who posted in the topic not one asked to see the requirements for life.  
   I had other online debates (in every single one I was accused of being close-minded)  where people commited libel and slander.  
   In the Cryptozoology.com forum is a Creation versus Evolution topic. In it is over 1000 topics.  Someone there does not want to give up.
  My point is that on-line you cannot win debates.  Especially if you are the only one defending your position going up against 30 some people.   I have won nearly every debate I have been in "off-line".  I could go on but I won't.

So you are right, Shades of Green, there is no no need to start a flame war.

#7524 Rifle butt to the face!

Posted by Lonestar on 23 February 2004 - 06:28 PM in Enemy Unknown

What about us guys with the Collecters Edition?  Is possible for us to rifle butt sectoids?

#7450 Floaters. Why?

Posted by Lonestar on 13 February 2004 - 07:23 PM in Enemy Unknown

If I had to pick between a ship full of sectoids and  ship full of floaters.  I would rather face the floaters.  Even sectoids by themselves are more dangerous than floaters. I don't care what the stats say.  I have more trouble with sectoids than floaters.  
   There was one time when my soldiers (veterans and rookies) were going after a ship full of sectoids.  After killing all but one sectoid they started getting shot off.  I found out that the last one was in the vicinity of a two-level farm house.  I sent some soldiers over there and they got shot.  So I decided to have a soldier sneak over to the building to view the sectoid and kill it.  Well the sectoid killed him.  Fortunatly one of my men shot the sectoid with a laser rifle, but it didn't kill him. Instead the sectoid shot him.  Now I have my remaning soldiers obliterate the farm house and the fields around it with high-explosives.  This didn't kill the sectoid.  He just decides to shoot another one of my soldiers.  So I now have no choice but to fire blindly into the smoke and have the other soldier perforate what's  left of the farm house.  This doesn't work.  The sectoid kills another soldier of mine.  Now I decide to have my last soldier R.L.H it of there and go to the skyranger.  Mission over.
    I have more tales of horror like that concerning sectoids.  Only one with floaters.  That one had rookies with rifles that had little ammunition going up against a medium craft full of floaters at night.

#7261 Kill the Aliens

Posted by Lonestar on 24 January 2004 - 11:56 PM in Enemy Unknown

I tend to spread my forces in groups of two.  If an alien is spotted my troops will concentrate fire on that one alien.  Even if they are on the other side of the map.

#7101 Ouch, my butt hurts.

Posted by Lonestar on 09 January 2004 - 11:00 PM in Enemy Unknown

If you have read my "Causlties" topic you'll see that I lost one base.  Here's how it happened:  

    I was doing an awsome job of shooting down U.F.O.s when they discovered my base.  This was the first time in the game that a base of mine was attacked, and it was attacked by Ethereals.  The first turn all but one my soldiers get either shot, blown up or mind controlled.  The last soldier was on the upper level.  He goes down the stairs and is immedietly shot by a waiting Ethereal.  

    Shortest mission I have ever had.

#7100 Casualties

Posted by Lonestar on 09 January 2004 - 10:46 PM in Enemy Unknown

Okay!  I'm back!  My computer died and I lost everything!  Except X-Com!  I backed up my X-Com files!  They were the only things that could fit on a floppy. ;)

  So here's an updated casulties list:

Sectoids: 111 captured 3

Cyberdiscs: 12  captured 1

Floaters: 213 captured 5

Reapers: 4 captured 2

Snakemen: 54

Chrysalids: 8

Sectopods: 18 captured 1

Ethereals: 51 captured 5  Two being leaders

Mutons: 130 captured 9

Celatids: 10

Silacoids: 7

U.F.O.s shotdown 82

Bases destroyed: 7

Total Aliens Killed: 618
Total Captured: 26

X-Com Ops: 339 M.I.A. 7

Rocket Tanks: 7

Cannon Tanks: 3

Interceptors: 2

Skyrangers: 9

Bases: 1

Civs: 150

Pacts: China, Japan, South Africa, Brazil, Canada, U.S.A., U.K.