In that topic they kind of say the oposit of what you are saying now, that multiple sonars not only stack detection ratio but also that it increases its range. Someone also seems ot claim that the Trans. resolver dont have a range of its own but need a sonar to work?
Thanks for all the help with the patch info last time I posted.
Now I thought I'd ask your advice on a matter that I've been pondering for a while. Namely, does anyone know how large an area a long range sonar or transmission resolver really covers on the map?
How close together should you build bases to have a good covarage?
Does multiple sonars or transmission resolvers give you a better result or is more than one just superfluous?
Thank's alot everyone, I managed to apply the patch.
I figured out a quicker way to see if its in effect too.
In the unpatched version, your subs wouldn't reload automaticly when you buy new ammo, if you didn't have enough ammo at home when they returned. In the patched version they do. So that's one pretty easy way to see the patch is in effect.
I've browsed the forum for a while and did find a few threads sortof asking what I want to know.
But none really got a sufficient answer.
So I'll ask again and hope that someone might come to my resque.
I got the floppy version of X-com 2 and I'm looking to try the 2.1 patch on it.
Now as others have stated there's not much explanation on how to apply the patch so, if anyone would care to explain it to me meticulously I'd be so very thrilled.
So first of all, how do you actually install the patch and secondly is there any good way of determining that the patch is in fact in effect?
Also, hello everyone. Nice to see there's still a thriving Xcom community out here.