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#136317 ACM (UFO Aftershock)

Posted by GantradiesDracos on 06 September 2014 - 01:12 AM in UFO: Aftershock

View PostOkim, on 01 April 2014 - 09:39 PM, said:

Wow. Didn`t expect this mod to actually being  alive nowadays...

I don`t mind if someone releases fixed stuff for this mod. Especially text fixes.

Energy barracks produce powerful troopers that use laser and later - plasma weapons IIRC. These were designed as a proper support for your squad against Cultist Cyborgs and Wargots.

hey, its one of teh few comprehensive mods out there, and the new weapons are totally sweet :P
jsut wish there were a few more for afterlight



#136316 ACM (UFO Aftershock)

Posted by GantradiesDracos on 06 September 2014 - 01:06 AM in UFO: Aftershock

hey, i know im reeeeeally late to the party here, but is there any way to tweak the XP gain up a bit? ive been playing AS for the first time in a few years, and decided ot have a go with ACM, but the inexplicably low xp for fighting the cult and the wargots is kinda a turnoff. im averaging 100 total xp per mission, 200 if im extremely lucky, and im unsure if its by design or a bug/ misplaced decimal point or something, and have no idea how to go about tweaking it myself, if its even possible...