I've moved most of the PC's in my house to 10, peaceful so far. In fact the only one I haven't done is my recording PC because I hear it doesn't play nice with The Sims 2. I know how much of a Sims fan NoX is
I was a little lost on what was happening with the alien dimension there for a bit, but I think I understand what's going on now. I forgot to check but I'm guessing I have more research to do to be able to do more in there.
I think you're right about the flying suits, now that poppers are starting to become less of a problem (assuming we can shoot straight) the strength of the other armor might be what I need. These one shot kills are tearing me apart.
Back on track, well, sorta...
Luckily cash isn't a problem at the moment, but this certainly continues to make things interesting.
Things are rather grim but at least I have cash, I think as long as I can get some recruits in before I have a base defense I might be alright.
I've been rewatching some of my more successful (and not so much) missions and I think I might finally be learning a thing or two about how to deal with RT. Things typically seem to go well when I can get into a proper position and can defend a spot (from a proper distance), it's when I have to go in searching is when I get annihilated.
Problem is I'm still clueless as to how not to get annihilated when moving in and searching for the remaining ones...
You need to research the ships in order in addition to the UFOs. So it's better to focus your research on the Biotrans first, then work on the UFOs until you unlock the Explorer, Retaliator and then Annihilator. That will also give you something to make while you wait for the next ship. For the UFOs, work your way up from the lowest UFO number.
Is the Biotrans worth making, or should I just wait for the Explorer, Retaliator, and annihilator before I start constructing the new ones?