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#150130 X-Com Apocalypse LP

Posted by Nookrium on 18 February 2016 - 01:27 AM in Apocalypse

View PostNKF, on 17 February 2016 - 09:25 AM, said:

For your live Skeletoid that you've been longing for...
I technically don't need the live skeletoid though, right?  I know it's not needed for the Toxin C, but there's nothing else that needs it?


Into the Mothership...



#149535 X-Com Apocalypse LP

Posted by Nookrium on 26 January 2016 - 10:46 PM in Apocalypse

I'm starting to think these shields will be the saviors of the X-com



#151193 X-Com Apocalypse LP

Posted by Nookrium on 29 March 2016 - 07:30 PM in Apocalypse

Thanks again for all the help throughout this run, you are my heroes NKF & Silencer Posted Image




I'm still not sure what I want to move onto next, any ideas?



#149585 X-Com Apocalypse LP

Posted by Nookrium on 28 January 2016 - 03:39 AM in Apocalypse

View PostNKF, on 27 January 2016 - 05:58 AM, said:


Poor Danielle was a casualty of the entropy missile.
I recorded 48-51 before seeing this or knowing what really happened to her, I'll slowly come to the realization of how ugly the entropy missile is  ;)



Is this a normal thing, aliens sighted at a building with nothing showing on the graphs?




#150329 X-Com Apocalypse LP

Posted by Nookrium on 25 February 2016 - 11:40 PM in Apocalypse

The Next Battleship, luckily the Megaspawns were "friendlier" this time...




#149633 X-Com Apocalypse LP

Posted by Nookrium on 29 January 2016 - 04:26 AM in Apocalypse

This is around the time I realize what that launcher can do ;)



#150047 X-Com Apocalypse LP

Posted by Nookrium on 13 February 2016 - 05:52 AM in Apocalypse

View PostNKF, on 13 February 2016 - 05:39 AM, said:

You need to research the ships in order in addition to the UFOs. So it's better to focus your research on the Biotrans first, then work on the UFOs until you unlock the Explorer, Retaliator and then Annihilator. That will also give you something to make while you wait for the next ship. For the UFOs, work your way up from the lowest UFO number.

Is the Biotrans worth making, or should I just wait for the Explorer, Retaliator, and annihilator before I start constructing the new ones?



#149728 X-Com Apocalypse LP

Posted by Nookrium on 02 February 2016 - 06:26 AM in Apocalypse




A little lost about what to do with Sirius, they spiked pretty quickly.  Should I just bounce one by one through each temple doing the "investigate"?



#150230 X-Com Apocalypse LP

Posted by Nookrium on 23 February 2016 - 02:44 AM in Apocalypse

One of these days...



#149765 X-Com Apocalypse LP

Posted by Nookrium on 03 February 2016 - 02:01 PM in Apocalypse

View PostNKF, on 02 February 2016 - 08:38 AM, said:

Since your relations with the Cult has always been at rock bottom. It's not going to do any damage at all to go door knocking at each of their temples. Posted Image Don't raid though as you will not clear the infiltration. I'm thinking it's the temple right next the mall you just cleared.

You were right again.   In the next couple episodes I tried changing my stance outside the UFO like you recommended... you were right there too ;)




#151115 X-Com Apocalypse LP

Posted by Nookrium on 25 March 2016 - 06:01 PM in Apocalypse

I finally have enough soldiers around to qualify for a captain, woo!



#149788 X-Com Apocalypse LP

Posted by Nookrium on 03 February 2016 - 09:20 PM in Apocalypse

View Postsilencer_pl, on 03 February 2016 - 03:56 PM, said:

Nook listened to advice? What this world is coming to Posted Image
Sometimes I even amaze myself, lol



#149447 X-Com Apocalypse LP

Posted by Nookrium on 22 January 2016 - 07:20 PM in Apocalypse

View PostNKF, on 22 January 2016 - 07:30 AM, said:

The shields are going to help you heaps. However, considering your troop loss rate so far, I think you'll need to reorganise your kit so that you can carry two shields in your backpack. Just for the extra security. Posted Image
Woo!  I did something smart without having to hear from you first!  Posted Image


Backpacks loaded with shields, let's put them to the test...



#149829 X-Com Apocalypse LP

Posted by Nookrium on 05 February 2016 - 12:20 AM in Apocalypse

I should have named this episode "Listening to NKF"



#150098 X-Com Apocalypse LP

Posted by Nookrium on 16 February 2016 - 05:39 PM in Apocalypse

The first Mothership ventures into Mega Primus...




time to go make some more thumbnails...



#149907 X-Com Apocalypse LP

Posted by Nookrium on 09 February 2016 - 02:07 AM in Apocalypse

Making some research progress, and a new base!




#150187 X-Com Apocalypse LP

Posted by Nookrium on 19 February 2016 - 07:09 PM in Apocalypse




I was a little lost on what was happening with the alien dimension there for a bit, but I think I understand what's going on now.  I forgot to check but I'm guessing I have more research to do to be able to do more in there.



#149928 X-Com Apocalypse LP

Posted by Nookrium on 09 February 2016 - 02:49 PM in Apocalypse

View Postsilencer_pl, on 09 February 2016 - 06:28 AM, said:

At this stage I'm not sure you need second base. You have everything you need and the next thing you will only produce in quantity is Disruptor Armour. Then it's only Annihilators.
I figured it could come in pretty handy to have it around though, if I end up getting into a rough patch again I should be able to crank out shields/armor/craft quickly enough to save me... plus, I have lots of cash at the moment.


Here's the next one:


Do you think equipping missiles (prophets/janitors) onto all my bikes would be wise and worth the money, or do I have a new craft coming soon enough?



#150262 X-Com Apocalypse LP

Posted by Nookrium on 23 February 2016 - 07:31 PM in Apocalypse

To the Warehouse!



#150010 X-Com Apocalypse LP

Posted by Nookrium on 11 February 2016 - 07:55 PM in Apocalypse

The Hoverbike swarm seemed to do a pretty good job of dealing with the Battleship, I'm not sure the city likes my weapon changes though :)



#150388 X-Com Apocalypse LP

Posted by Nookrium on 29 February 2016 - 02:17 AM in Apocalypse

Forgot to post this one in here... putting the new craft to the test




#150016 X-Com Apocalypse LP

Posted by Nookrium on 11 February 2016 - 09:09 PM in Apocalypse

View Postsilencer_pl, on 11 February 2016 - 08:02 PM, said:

The city can take it. Problem is, can you take that huge death streak Posted Image
The "Help Wanted" posters are going back up



#151171 X-Com Apocalypse LP

Posted by Nookrium on 29 March 2016 - 04:53 AM in Apocalypse

So close!  one more to go...



#150045 X-Com Apocalypse LP

Posted by Nookrium on 13 February 2016 - 03:02 AM in Apocalypse

View PostNKF, on 12 February 2016 - 05:53 AM, said:

Looks like the most damage, apart from Transtellar, was taken by you. That slum with the ring that fell off was your new base! Posted Image

Lol, I didn't realize it was my base


Apparently the Megaspawn like to cheat too....




#151216 X-Com Apocalypse LP

Posted by Nookrium on 30 March 2016 - 08:45 PM in Apocalypse

View PostNKF, on 30 March 2016 - 06:06 AM, said:

Or you could take a short break from strategy and try your hand at something else. Perhaps some quick games you can play in short bursts.
I'm planning on taking a little break, I have a few quicker games I've been wanting to LP but didn't have the time.  I've heard several negative things from Xenonauts (Silencer included) but I was looking through the mods and it might be interesting to try something unique.  Or of course, the new Xcoms (which is what I'm leaning towards)...  I shamefully have never completed the first one Posted Image