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#150760 X-Com Apocalypse LP

Posted by Nookrium on 10 March 2016 - 08:41 PM in Apocalypse

I'll throw these past ones under a spoiler tag since I'm so far behind...

Spoiler

These Alien dimension sites are rough, so much unseen fire and the dimension missiles are tearing me apart.



#149084 X-Com Apocalypse LP

Posted by Nookrium on 08 January 2016 - 01:03 AM in Apocalypse

I think you're right about the flying suits, now that poppers are starting to become less of a problem (assuming we can shoot straight) the strength of the other armor might be what I need.  These one shot kills are tearing me apart.


Back on track, well, sorta...



Luckily cash isn't a problem at the moment, but this certainly continues to make things interesting.



#151171 X-Com Apocalypse LP

Posted by Nookrium on 29 March 2016 - 04:53 AM in Apocalypse

So close!  one more to go...



#149110 X-Com Apocalypse LP

Posted by Nookrium on 08 January 2016 - 09:49 PM in Apocalypse

JG Shows us how to be a hero...




#150989 X-Com Apocalypse LP

Posted by Nookrium on 21 March 2016 - 05:09 PM in Apocalypse

Couple of super long parts here, these buildings take a while...


Time to make some more thumbnails...



#149258 X-Com Apocalypse LP

Posted by Nookrium on 15 January 2016 - 06:51 PM in Apocalypse

It's been a rough week in Mega-Primus...
Spoiler

Things are rather grim but at least I have cash, I think as long as I can get some recruits in before I have a base defense I might be alright.  
I've been rewatching some of my more successful (and not so much) missions and I think I might finally be learning a thing or two about how to deal with RT.  Things typically seem to go well when I can get into a proper position and can defend a spot (from a proper distance), it's when I have to go in searching is when I get annihilated.  

Problem is I'm still clueless as to how not to get annihilated when moving in and searching for the remaining ones...



#150388 X-Com Apocalypse LP

Posted by Nookrium on 29 February 2016 - 02:17 AM in Apocalypse

Forgot to post this one in here... putting the new craft to the test




#149357 X-Com Apocalypse LP

Posted by Nookrium on 19 January 2016 - 10:28 PM in Apocalypse

View PostSpace Voyager, on 19 January 2016 - 09:43 AM, said:

This was exactly what makes X-COM great; you CAN rebound (within limits) from a total disaster.

Well I'm certainly testing that theory ;)




#150867 X-Com Apocalypse LP

Posted by Nookrium on 16 March 2016 - 12:50 AM in Apocalypse

This ones a bit on the boring side, but I think 2 weeks of rebuilding was necessary (Plus Silencer would have yelled more if I jumped straight back in)




#149379 X-Com Apocalypse LP

Posted by Nookrium on 20 January 2016 - 07:01 PM in Apocalypse

View PostNKF, on 20 January 2016 - 07:52 AM, said:

If you can't drum up enough troops, you should still go and investigate but instead take a much more defensive and relaxed approach to the missions to tide you over until you can rebuild your team and/or pack shields.

2 vs the Flyer Factory...



#151079 X-Com Apocalypse LP

Posted by Nookrium on 23 March 2016 - 10:37 PM in Apocalypse

I missread your post about the last UFO building, it's strange they stop coming even before you technically blow up the factory



#149411 X-Com Apocalypse LP

Posted by Nookrium on 21 January 2016 - 10:20 PM in Apocalypse

It's another one of those "search the halls" sort of missions, but I think there might be a bright future ahead...



#149034 X-Com Apocalypse LP

Posted by Nookrium on 05 January 2016 - 10:15 PM in Apocalypse

Sorry for the lack of updating, I got behind over Christmas and haven't been able to get back to my daily videos yet.  I should be able to get back on track here in the next few days.

Spoiler



#149447 X-Com Apocalypse LP

Posted by Nookrium on 22 January 2016 - 07:20 PM in Apocalypse

View PostNKF, on 22 January 2016 - 07:30 AM, said:

The shields are going to help you heaps. However, considering your troop loss rate so far, I think you'll need to reorganise your kit so that you can carry two shields in your backpack. Just for the extra security. Posted Image
Woo!  I did something smart without having to hear from you first!  Posted Image


Backpacks loaded with shields, let's put them to the test...



#150445 X-Com Apocalypse LP

Posted by Nookrium on 01 March 2016 - 10:29 PM in Apocalypse

Here's the next 2





#149535 X-Com Apocalypse LP

Posted by Nookrium on 26 January 2016 - 10:46 PM in Apocalypse

I'm starting to think these shields will be the saviors of the X-com



#150794 X-Com Apocalypse LP

Posted by Nookrium on 12 March 2016 - 03:31 AM in Apocalypse

Here's those 2 Alien farm missions, not the most pleasant experience for the troops...



#149585 X-Com Apocalypse LP

Posted by Nookrium on 28 January 2016 - 03:39 AM in Apocalypse

View PostNKF, on 27 January 2016 - 05:58 AM, said:


Poor Danielle was a casualty of the entropy missile.
I recorded 48-51 before seeing this or knowing what really happened to her, I'll slowly come to the realization of how ugly the entropy missile is  ;)



Is this a normal thing, aliens sighted at a building with nothing showing on the graphs?




#150893 X-Com Apocalypse LP

Posted by Nookrium on 16 March 2016 - 06:38 PM in Apocalypse

Back to the action.  First step, destroy the spawn spots!



#150230 X-Com Apocalypse LP

Posted by Nookrium on 23 February 2016 - 02:44 AM in Apocalypse

One of these days...



#151033 X-Com Apocalypse LP

Posted by Nookrium on 22 March 2016 - 08:37 PM in Apocalypse

View PostNKF, on 22 March 2016 - 07:32 AM, said:

You might want to start using one or two Marsec torso plates again just so that you can have a few guys who can teleport absolutely everywhere.
I was going to ask what you thought of throwing a couple Marsec suits into the mix (when I mentioned that in the video it was directed towards you Posted Image ).  I haven't looked at the defense rating of them versus the disruptor armor but as long as I have shields it doesn't really matter, right?

To the Queen!



#150262 X-Com Apocalypse LP

Posted by Nookrium on 23 February 2016 - 07:31 PM in Apocalypse

To the Warehouse!



#151115 X-Com Apocalypse LP

Posted by Nookrium on 25 March 2016 - 06:01 PM in Apocalypse

I finally have enough soldiers around to qualify for a captain, woo!



#150329 X-Com Apocalypse LP

Posted by Nookrium on 25 February 2016 - 11:40 PM in Apocalypse

The Next Battleship, luckily the Megaspawns were "friendlier" this time...




#151193 X-Com Apocalypse LP

Posted by Nookrium on 29 March 2016 - 07:30 PM in Apocalypse

Thanks again for all the help throughout this run, you are my heroes NKF & Silencer Posted Image




I'm still not sure what I want to move onto next, any ideas?