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#149589 The Sims 3: Feelings of Guilt

Posted by Nookrium on 28 January 2016 - 08:26 AM in General Game Discussion

View PostZombie, on 28 January 2016 - 06:53 AM, said:

Trouble in "paradise":

I went to the park to catch a show after bedding my latest conquest and was confronted by not one, not two, not three, but four romantic interests for cheating at the same time. Whoopsie! Posted Image

Triage mode enabled! I'm going to try to quietly woo all of them back to the harem. Posted Image

- Zombie

Just a guess, but I think the one wearing the maid outfit could be the "keeper" you're looking for  ;)



#148962 Happy New Year

Posted by Nookrium on 01 January 2016 - 05:20 PM in Off Topic

Happy new year everyone.  May your 2016 be the best one yet!



#158122 Merry Christmas

Posted by Nookrium on 26 December 2016 - 06:18 AM in Off Topic

Merry Christmas, y'all! Posted Image



#149869 1999 REDUX (0.7)

Posted by Nookrium on 07 February 2016 - 03:26 AM in After Action Reports

View Postsilencer_pl, on 01 February 2016 - 04:25 PM, said:

At least we didn't come to number greater than SV XIX !
SV XIX sounds like an amazing soldier if you ask me ;)



#152339 64bit OS

Posted by Nookrium on 26 May 2016 - 11:25 PM in Off Topic

I've moved most of the PC's in my house to 10, peaceful so far.  In fact the only one I haven't done is my recording PC because I hear it doesn't play nice with The Sims 2.  I know how much of a Sims fan NoX is Posted Image



#150867 X-Com Apocalypse LP

Posted by Nookrium on 16 March 2016 - 12:50 AM in Apocalypse

This ones a bit on the boring side, but I think 2 weeks of rebuilding was necessary (Plus Silencer would have yelled more if I jumped straight back in)




#150047 X-Com Apocalypse LP

Posted by Nookrium on 13 February 2016 - 05:52 AM in Apocalypse

View PostNKF, on 13 February 2016 - 05:39 AM, said:

You need to research the ships in order in addition to the UFOs. So it's better to focus your research on the Biotrans first, then work on the UFOs until you unlock the Explorer, Retaliator and then Annihilator. That will also give you something to make while you wait for the next ship. For the UFOs, work your way up from the lowest UFO number.

Is the Biotrans worth making, or should I just wait for the Explorer, Retaliator, and annihilator before I start constructing the new ones?



#150794 X-Com Apocalypse LP

Posted by Nookrium on 12 March 2016 - 03:31 AM in Apocalypse

Here's those 2 Alien farm missions, not the most pleasant experience for the troops...



#150989 X-Com Apocalypse LP

Posted by Nookrium on 21 March 2016 - 05:09 PM in Apocalypse

Couple of super long parts here, these buildings take a while...


Time to make some more thumbnails...



#151115 X-Com Apocalypse LP

Posted by Nookrium on 25 March 2016 - 06:01 PM in Apocalypse

I finally have enough soldiers around to qualify for a captain, woo!



#151079 X-Com Apocalypse LP

Posted by Nookrium on 23 March 2016 - 10:37 PM in Apocalypse

I missread your post about the last UFO building, it's strange they stop coming even before you technically blow up the factory



#151033 X-Com Apocalypse LP

Posted by Nookrium on 22 March 2016 - 08:37 PM in Apocalypse

View PostNKF, on 22 March 2016 - 07:32 AM, said:

You might want to start using one or two Marsec torso plates again just so that you can have a few guys who can teleport absolutely everywhere.
I was going to ask what you thought of throwing a couple Marsec suits into the mix (when I mentioned that in the video it was directed towards you Posted Image ).  I haven't looked at the defense rating of them versus the disruptor armor but as long as I have shields it doesn't really matter, right?

To the Queen!



#150045 X-Com Apocalypse LP

Posted by Nookrium on 13 February 2016 - 03:02 AM in Apocalypse

View PostNKF, on 12 February 2016 - 05:53 AM, said:

Looks like the most damage, apart from Transtellar, was taken by you. That slum with the ring that fell off was your new base! Posted Image

Lol, I didn't realize it was my base


Apparently the Megaspawn like to cheat too....




#150893 X-Com Apocalypse LP

Posted by Nookrium on 16 March 2016 - 06:38 PM in Apocalypse

Back to the action.  First step, destroy the spawn spots!



#150010 X-Com Apocalypse LP

Posted by Nookrium on 11 February 2016 - 07:55 PM in Apocalypse

The Hoverbike swarm seemed to do a pretty good job of dealing with the Battleship, I'm not sure the city likes my weapon changes though :)



#149379 X-Com Apocalypse LP

Posted by Nookrium on 20 January 2016 - 07:01 PM in Apocalypse

View PostNKF, on 20 January 2016 - 07:52 AM, said:

If you can't drum up enough troops, you should still go and investigate but instead take a much more defensive and relaxed approach to the missions to tide you over until you can rebuild your team and/or pack shields.

2 vs the Flyer Factory...



#149357 X-Com Apocalypse LP

Posted by Nookrium on 19 January 2016 - 10:28 PM in Apocalypse

View PostSpace Voyager, on 19 January 2016 - 09:43 AM, said:

This was exactly what makes X-COM great; you CAN rebound (within limits) from a total disaster.

Well I'm certainly testing that theory ;)




#149258 X-Com Apocalypse LP

Posted by Nookrium on 15 January 2016 - 06:51 PM in Apocalypse

It's been a rough week in Mega-Primus...
Spoiler

Things are rather grim but at least I have cash, I think as long as I can get some recruits in before I have a base defense I might be alright.  
I've been rewatching some of my more successful (and not so much) missions and I think I might finally be learning a thing or two about how to deal with RT.  Things typically seem to go well when I can get into a proper position and can defend a spot (from a proper distance), it's when I have to go in searching is when I get annihilated.  

Problem is I'm still clueless as to how not to get annihilated when moving in and searching for the remaining ones...



#149110 X-Com Apocalypse LP

Posted by Nookrium on 08 January 2016 - 09:49 PM in Apocalypse

JG Shows us how to be a hero...




#149411 X-Com Apocalypse LP

Posted by Nookrium on 21 January 2016 - 10:20 PM in Apocalypse

It's another one of those "search the halls" sort of missions, but I think there might be a bright future ahead...



#149447 X-Com Apocalypse LP

Posted by Nookrium on 22 January 2016 - 07:20 PM in Apocalypse

View PostNKF, on 22 January 2016 - 07:30 AM, said:

The shields are going to help you heaps. However, considering your troop loss rate so far, I think you'll need to reorganise your kit so that you can carry two shields in your backpack. Just for the extra security. Posted Image
Woo!  I did something smart without having to hear from you first!  Posted Image


Backpacks loaded with shields, let's put them to the test...



#149928 X-Com Apocalypse LP

Posted by Nookrium on 09 February 2016 - 02:49 PM in Apocalypse

View Postsilencer_pl, on 09 February 2016 - 06:28 AM, said:

At this stage I'm not sure you need second base. You have everything you need and the next thing you will only produce in quantity is Disruptor Armour. Then it's only Annihilators.
I figured it could come in pretty handy to have it around though, if I end up getting into a rough patch again I should be able to crank out shields/armor/craft quickly enough to save me... plus, I have lots of cash at the moment.


Here's the next one:


Do you think equipping missiles (prophets/janitors) onto all my bikes would be wise and worth the money, or do I have a new craft coming soon enough?



#149907 X-Com Apocalypse LP

Posted by Nookrium on 09 February 2016 - 02:07 AM in Apocalypse

Making some research progress, and a new base!




#149535 X-Com Apocalypse LP

Posted by Nookrium on 26 January 2016 - 10:46 PM in Apocalypse

I'm starting to think these shields will be the saviors of the X-com



#150016 X-Com Apocalypse LP

Posted by Nookrium on 11 February 2016 - 09:09 PM in Apocalypse

View Postsilencer_pl, on 11 February 2016 - 08:02 PM, said:

The city can take it. Problem is, can you take that huge death streak Posted Image
The "Help Wanted" posters are going back up