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#149109 Bargain!

Posted by Nookrium on 08 January 2016 - 09:22 PM in General Game Discussion

View Postsilencer_pl, on 08 January 2016 - 07:10 AM, said:

Shame Zombie doesn't have a lot of action
Yeah, I kinda regret making him (her) a vampire, it basically makes her unplayable if the sun is up.



#154238 Happy Birthday!

Posted by Nookrium on 09 August 2016 - 06:27 PM in Off Topic

Woo! Happy Birthday Silencer! Posted Image

Apparently I'm late to the party, but happy birthday to you too, Zombie!



#157445 Word Association Game III

Posted by Nookrium on 22 November 2016 - 05:00 AM in Off Topic

Rat



#149949 Take Two!

Posted by Nookrium on 10 February 2016 - 02:55 AM in Strategy News

Here's a link to the soundtrack on Spotify
https://open.spotify...2CU9IqdmCZTCNgn



#151033 X-Com Apocalypse LP

Posted by Nookrium on 22 March 2016 - 08:37 PM in Apocalypse

View PostNKF, on 22 March 2016 - 07:32 AM, said:

You might want to start using one or two Marsec torso plates again just so that you can have a few guys who can teleport absolutely everywhere.
I was going to ask what you thought of throwing a couple Marsec suits into the mix (when I mentioned that in the video it was directed towards you Posted Image ).  I haven't looked at the defense rating of them versus the disruptor armor but as long as I have shields it doesn't really matter, right?

To the Queen!



#150989 X-Com Apocalypse LP

Posted by Nookrium on 21 March 2016 - 05:09 PM in Apocalypse

Couple of super long parts here, these buildings take a while...


Time to make some more thumbnails...



#150187 X-Com Apocalypse LP

Posted by Nookrium on 19 February 2016 - 07:09 PM in Apocalypse




I was a little lost on what was happening with the alien dimension there for a bit, but I think I understand what's going on now.  I forgot to check but I'm guessing I have more research to do to be able to do more in there.



#151115 X-Com Apocalypse LP

Posted by Nookrium on 25 March 2016 - 06:01 PM in Apocalypse

I finally have enough soldiers around to qualify for a captain, woo!



#151216 X-Com Apocalypse LP

Posted by Nookrium on 30 March 2016 - 08:45 PM in Apocalypse

View PostNKF, on 30 March 2016 - 06:06 AM, said:

Or you could take a short break from strategy and try your hand at something else. Perhaps some quick games you can play in short bursts.
I'm planning on taking a little break, I have a few quicker games I've been wanting to LP but didn't have the time.  I've heard several negative things from Xenonauts (Silencer included) but I was looking through the mods and it might be interesting to try something unique.  Or of course, the new Xcoms (which is what I'm leaning towards)...  I shamefully have never completed the first one Posted Image



#151193 X-Com Apocalypse LP

Posted by Nookrium on 29 March 2016 - 07:30 PM in Apocalypse

Thanks again for all the help throughout this run, you are my heroes NKF & Silencer Posted Image




I'm still not sure what I want to move onto next, any ideas?



#151171 X-Com Apocalypse LP

Posted by Nookrium on 29 March 2016 - 04:53 AM in Apocalypse

So close!  one more to go...



#150130 X-Com Apocalypse LP

Posted by Nookrium on 18 February 2016 - 01:27 AM in Apocalypse

View PostNKF, on 17 February 2016 - 09:25 AM, said:

For your live Skeletoid that you've been longing for...
I technically don't need the live skeletoid though, right?  I know it's not needed for the Toxin C, but there's nothing else that needs it?


Into the Mothership...



#151079 X-Com Apocalypse LP

Posted by Nookrium on 23 March 2016 - 10:37 PM in Apocalypse

I missread your post about the last UFO building, it's strange they stop coming even before you technically blow up the factory



#150047 X-Com Apocalypse LP

Posted by Nookrium on 13 February 2016 - 05:52 AM in Apocalypse

View PostNKF, on 13 February 2016 - 05:39 AM, said:

You need to research the ships in order in addition to the UFOs. So it's better to focus your research on the Biotrans first, then work on the UFOs until you unlock the Explorer, Retaliator and then Annihilator. That will also give you something to make while you wait for the next ship. For the UFOs, work your way up from the lowest UFO number.

Is the Biotrans worth making, or should I just wait for the Explorer, Retaliator, and annihilator before I start constructing the new ones?



#149447 X-Com Apocalypse LP

Posted by Nookrium on 22 January 2016 - 07:20 PM in Apocalypse

View PostNKF, on 22 January 2016 - 07:30 AM, said:

The shields are going to help you heaps. However, considering your troop loss rate so far, I think you'll need to reorganise your kit so that you can carry two shields in your backpack. Just for the extra security. Posted Image
Woo!  I did something smart without having to hear from you first!  Posted Image


Backpacks loaded with shields, let's put them to the test...



#149411 X-Com Apocalypse LP

Posted by Nookrium on 21 January 2016 - 10:20 PM in Apocalypse

It's another one of those "search the halls" sort of missions, but I think there might be a bright future ahead...



#149379 X-Com Apocalypse LP

Posted by Nookrium on 20 January 2016 - 07:01 PM in Apocalypse

View PostNKF, on 20 January 2016 - 07:52 AM, said:

If you can't drum up enough troops, you should still go and investigate but instead take a much more defensive and relaxed approach to the missions to tide you over until you can rebuild your team and/or pack shields.

2 vs the Flyer Factory...



#149357 X-Com Apocalypse LP

Posted by Nookrium on 19 January 2016 - 10:28 PM in Apocalypse

View PostSpace Voyager, on 19 January 2016 - 09:43 AM, said:

This was exactly what makes X-COM great; you CAN rebound (within limits) from a total disaster.

Well I'm certainly testing that theory ;)




#149535 X-Com Apocalypse LP

Posted by Nookrium on 26 January 2016 - 10:46 PM in Apocalypse

I'm starting to think these shields will be the saviors of the X-com



#149585 X-Com Apocalypse LP

Posted by Nookrium on 28 January 2016 - 03:39 AM in Apocalypse

View PostNKF, on 27 January 2016 - 05:58 AM, said:


Poor Danielle was a casualty of the entropy missile.
I recorded 48-51 before seeing this or knowing what really happened to her, I'll slowly come to the realization of how ugly the entropy missile is  ;)



Is this a normal thing, aliens sighted at a building with nothing showing on the graphs?




#150045 X-Com Apocalypse LP

Posted by Nookrium on 13 February 2016 - 03:02 AM in Apocalypse

View PostNKF, on 12 February 2016 - 05:53 AM, said:

Looks like the most damage, apart from Transtellar, was taken by you. That slum with the ring that fell off was your new base! Posted Image

Lol, I didn't realize it was my base


Apparently the Megaspawn like to cheat too....




#150016 X-Com Apocalypse LP

Posted by Nookrium on 11 February 2016 - 09:09 PM in Apocalypse

View Postsilencer_pl, on 11 February 2016 - 08:02 PM, said:

The city can take it. Problem is, can you take that huge death streak Posted Image
The "Help Wanted" posters are going back up



#150010 X-Com Apocalypse LP

Posted by Nookrium on 11 February 2016 - 07:55 PM in Apocalypse

The Hoverbike swarm seemed to do a pretty good job of dealing with the Battleship, I'm not sure the city likes my weapon changes though :)



#149633 X-Com Apocalypse LP

Posted by Nookrium on 29 January 2016 - 04:26 AM in Apocalypse

This is around the time I realize what that launcher can do ;)



#150098 X-Com Apocalypse LP

Posted by Nookrium on 16 February 2016 - 05:39 PM in Apocalypse

The first Mothership ventures into Mega Primus...




time to go make some more thumbnails...