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#148962 Happy New Year

Posted by Nookrium on 01 January 2016 - 05:20 PM in Off Topic

Happy new year everyone.  May your 2016 be the best one yet!



#149034 X-Com Apocalypse LP

Posted by Nookrium on 05 January 2016 - 10:15 PM in Apocalypse

Sorry for the lack of updating, I got behind over Christmas and haven't been able to get back to my daily videos yet.  I should be able to get back on track here in the next few days.

Spoiler



#149084 X-Com Apocalypse LP

Posted by Nookrium on 08 January 2016 - 01:03 AM in Apocalypse

I think you're right about the flying suits, now that poppers are starting to become less of a problem (assuming we can shoot straight) the strength of the other armor might be what I need.  These one shot kills are tearing me apart.


Back on track, well, sorta...



Luckily cash isn't a problem at the moment, but this certainly continues to make things interesting.



#149109 Bargain!

Posted by Nookrium on 08 January 2016 - 09:22 PM in General Game Discussion

 silencer_pl, on 08 January 2016 - 07:10 AM, said:

Shame Zombie doesn't have a lot of action
Yeah, I kinda regret making him (her) a vampire, it basically makes her unplayable if the sun is up.



#149110 X-Com Apocalypse LP

Posted by Nookrium on 08 January 2016 - 09:49 PM in Apocalypse

JG Shows us how to be a hero...




#149258 X-Com Apocalypse LP

Posted by Nookrium on 15 January 2016 - 06:51 PM in Apocalypse

It's been a rough week in Mega-Primus...
Spoiler

Things are rather grim but at least I have cash, I think as long as I can get some recruits in before I have a base defense I might be alright.  
I've been rewatching some of my more successful (and not so much) missions and I think I might finally be learning a thing or two about how to deal with RT.  Things typically seem to go well when I can get into a proper position and can defend a spot (from a proper distance), it's when I have to go in searching is when I get annihilated.  

Problem is I'm still clueless as to how not to get annihilated when moving in and searching for the remaining ones...



#149357 X-Com Apocalypse LP

Posted by Nookrium on 19 January 2016 - 10:28 PM in Apocalypse

View PostSpace Voyager, on 19 January 2016 - 09:43 AM, said:

This was exactly what makes X-COM great; you CAN rebound (within limits) from a total disaster.

Well I'm certainly testing that theory ;)




#149379 X-Com Apocalypse LP

Posted by Nookrium on 20 January 2016 - 07:01 PM in Apocalypse

View PostNKF, on 20 January 2016 - 07:52 AM, said:

If you can't drum up enough troops, you should still go and investigate but instead take a much more defensive and relaxed approach to the missions to tide you over until you can rebuild your team and/or pack shields.

2 vs the Flyer Factory...



#149411 X-Com Apocalypse LP

Posted by Nookrium on 21 January 2016 - 10:20 PM in Apocalypse

It's another one of those "search the halls" sort of missions, but I think there might be a bright future ahead...



#149447 X-Com Apocalypse LP

Posted by Nookrium on 22 January 2016 - 07:20 PM in Apocalypse

View PostNKF, on 22 January 2016 - 07:30 AM, said:

The shields are going to help you heaps. However, considering your troop loss rate so far, I think you'll need to reorganise your kit so that you can carry two shields in your backpack. Just for the extra security. Posted Image
Woo!  I did something smart without having to hear from you first!  Posted Image


Backpacks loaded with shields, let's put them to the test...



#149535 X-Com Apocalypse LP

Posted by Nookrium on 26 January 2016 - 10:46 PM in Apocalypse

I'm starting to think these shields will be the saviors of the X-com



#149585 X-Com Apocalypse LP

Posted by Nookrium on 28 January 2016 - 03:39 AM in Apocalypse

View PostNKF, on 27 January 2016 - 05:58 AM, said:


Poor Danielle was a casualty of the entropy missile.
I recorded 48-51 before seeing this or knowing what really happened to her, I'll slowly come to the realization of how ugly the entropy missile is  ;)



Is this a normal thing, aliens sighted at a building with nothing showing on the graphs?




#149589 The Sims 3: Feelings of Guilt

Posted by Nookrium on 28 January 2016 - 08:26 AM in General Game Discussion

View PostZombie, on 28 January 2016 - 06:53 AM, said:

Trouble in "paradise":

I went to the park to catch a show after bedding my latest conquest and was confronted by not one, not two, not three, but four romantic interests for cheating at the same time. Whoopsie! Posted Image

Triage mode enabled! I'm going to try to quietly woo all of them back to the harem. Posted Image

- Zombie

Just a guess, but I think the one wearing the maid outfit could be the "keeper" you're looking for  ;)



#149633 X-Com Apocalypse LP

Posted by Nookrium on 29 January 2016 - 04:26 AM in Apocalypse

This is around the time I realize what that launcher can do ;)



#149728 X-Com Apocalypse LP

Posted by Nookrium on 02 February 2016 - 06:26 AM in Apocalypse




A little lost about what to do with Sirius, they spiked pretty quickly.  Should I just bounce one by one through each temple doing the "investigate"?



#149765 X-Com Apocalypse LP

Posted by Nookrium on 03 February 2016 - 02:01 PM in Apocalypse

View PostNKF, on 02 February 2016 - 08:38 AM, said:

Since your relations with the Cult has always been at rock bottom. It's not going to do any damage at all to go door knocking at each of their temples. Posted Image Don't raid though as you will not clear the infiltration. I'm thinking it's the temple right next the mall you just cleared.

You were right again.   In the next couple episodes I tried changing my stance outside the UFO like you recommended... you were right there too ;)




#149788 X-Com Apocalypse LP

Posted by Nookrium on 03 February 2016 - 09:20 PM in Apocalypse

View Postsilencer_pl, on 03 February 2016 - 03:56 PM, said:

Nook listened to advice? What this world is coming to Posted Image
Sometimes I even amaze myself, lol



#149829 X-Com Apocalypse LP

Posted by Nookrium on 05 February 2016 - 12:20 AM in Apocalypse

I should have named this episode "Listening to NKF"



#149869 1999 REDUX (0.7)

Posted by Nookrium on 07 February 2016 - 03:26 AM in After Action Reports

View Postsilencer_pl, on 01 February 2016 - 04:25 PM, said:

At least we didn't come to number greater than SV XIX !
SV XIX sounds like an amazing soldier if you ask me ;)



#149907 X-Com Apocalypse LP

Posted by Nookrium on 09 February 2016 - 02:07 AM in Apocalypse

Making some research progress, and a new base!




#149928 X-Com Apocalypse LP

Posted by Nookrium on 09 February 2016 - 02:49 PM in Apocalypse

View Postsilencer_pl, on 09 February 2016 - 06:28 AM, said:

At this stage I'm not sure you need second base. You have everything you need and the next thing you will only produce in quantity is Disruptor Armour. Then it's only Annihilators.
I figured it could come in pretty handy to have it around though, if I end up getting into a rough patch again I should be able to crank out shields/armor/craft quickly enough to save me... plus, I have lots of cash at the moment.


Here's the next one:


Do you think equipping missiles (prophets/janitors) onto all my bikes would be wise and worth the money, or do I have a new craft coming soon enough?



#149949 Take Two!

Posted by Nookrium on 10 February 2016 - 02:55 AM in Strategy News

Here's a link to the soundtrack on Spotify
https://open.spotify...2CU9IqdmCZTCNgn



#150010 X-Com Apocalypse LP

Posted by Nookrium on 11 February 2016 - 07:55 PM in Apocalypse

The Hoverbike swarm seemed to do a pretty good job of dealing with the Battleship, I'm not sure the city likes my weapon changes though :)



#150016 X-Com Apocalypse LP

Posted by Nookrium on 11 February 2016 - 09:09 PM in Apocalypse

View Postsilencer_pl, on 11 February 2016 - 08:02 PM, said:

The city can take it. Problem is, can you take that huge death streak Posted Image
The "Help Wanted" posters are going back up



#150045 X-Com Apocalypse LP

Posted by Nookrium on 13 February 2016 - 03:02 AM in Apocalypse

View PostNKF, on 12 February 2016 - 05:53 AM, said:

Looks like the most damage, apart from Transtellar, was taken by you. That slum with the ring that fell off was your new base! Posted Image

Lol, I didn't realize it was my base


Apparently the Megaspawn like to cheat too....