Please read the Forum Rules before posting.
![]() ![]() |
6th December 2004, 12:12am
Post
#1
|
|
|
Vengeance: The Demon ![]() ![]() ![]() ![]() Group: Members Posts: 513 Joined: November 2003 From: The ol' pumpkin patch Member No.: 902 |
As always, I find myself wishing there was a FPS made in the X-COM universe, and in doing so, got me wondering what style would best suit it. I've got the poll up top, but I'll give some brief explanations below:
1) Half-Life 2: Very little strategy, but some puzzle-solving. Mostly lone-player, but with some team management. 2) Rainbow Six 3: Strategy-based, with emphasis on teams. Slower-paced than HL2. 3) Full Spectrum Warrior: Not technically a FPS, though it contains many elements of the genre. Distinctly team-based, and highly strategic, making it slower-paced than RS3. If anyone else has any game styles they think would suit, just click "Other" and specify below... -------------------- "The flash of light you saw in the sky was not a UFO; Swamp gas from a weather balloon was trapped in a thermal pocket and refracted the light from Venus."
-- K, Men In Black |
|
|
|
6th December 2004, 3:53am
Post
#2
|
|
![]() Rowboat ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 2,727 Joined: September 2002 From: Outer Space Member No.: 813 |
I don't see an 'other' selection there.
Anyway: One other possibility: Battlezone II. Kind of a hybrid of a first person tank shooter with some real time strategy base mangement. Though vehicle based and rarely will you be on-foot (well, apart from the rocket soldiers in the APC and the pilot weapons you can use when you jump out or get ejected from your ship), it seems decent enough for a squad based game - given plenty of improvements to the AI and a number of other things. Take away the 'base' building aspect and replace it with a dropship and perhaps emphasise more on soldier -v- soldier combat, it might work out. You can probably lump the Battlezone I in there as well - though I prefer II's squad selection and the fact that there's less emphasis on 'gold-mining'... well, it's scrap pumping, but anyway... No wait, I'm getting it back to front. I meant hunting for resources. Less empahsis on hunting for resources. Then there's the mortar bike. Whee! - NKF -------------------- Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
|
|
|
|
6th December 2004, 4:08am
Post
#3
|
|
|
Vengeance: The Demon ![]() ![]() ![]() ![]() Group: Members Posts: 513 Joined: November 2003 From: The ol' pumpkin patch Member No.: 902 |
QUOTE(NKF @ Dec 6 2004, 01:53 PM) I don't see an 'other' selection there. Oops :mad: -------------------- "The flash of light you saw in the sky was not a UFO; Swamp gas from a weather balloon was trapped in a thermal pocket and refracted the light from Venus."
-- K, Men In Black |
|
|
|
6th December 2004, 7:57am
Post
#4
|
|
![]() Administrator ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,089 Joined: May 2002 From: Cheshire, England Member No.: 1 |
Dare I click on teh invisible other and say X-COM Alliance - which never made it but was supposed to be better than anything before or since... but I guess the closest you'll get it Half Life 2.
Fixed the poll, but what's it got to do with the UFO forum? -------------------- |
|
|
|
6th December 2004, 7:59am
Post
#5
|
|
|
Datsun 620: The ultimate driving machine. BEEP! BEEP! ![]() ![]() ![]() ![]() Group: Members Posts: 700 Joined: May 2003 From: A small hick town in South Carolina Member No.: 575 |
Haven't played any of those, but I gotta have stategy in games. All special effects and no strategy or story = crappy game.
-------------------- "Guns aren't toys. They're for family protection, hunting dangerous or delicious animals, and keeping the King of England out of your face."
-- Krusty the Clown, "The Simpsons" |
|
|
|
6th December 2004, 2:29pm
Post
#6
|
|
|
Vengeance: The Demon ![]() ![]() ![]() ![]() Group: Members Posts: 513 Joined: November 2003 From: The ol' pumpkin patch Member No.: 902 |
QUOTE(Pete @ Dec 6 2004, 05:57 PM) Fixed the poll, but what's it got to do with the UFO forum? 'Cause it'd be a re-make - no, a re-working - of the original and the best X-COM game, which of course, as we all know, is UFO: Enemy Unknown... hence it being in the UFO forum -------------------- "The flash of light you saw in the sky was not a UFO; Swamp gas from a weather balloon was trapped in a thermal pocket and refracted the light from Venus."
-- K, Men In Black |
|
|
|
6th December 2004, 5:02pm
Post
#7
|
|
![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 391 Joined: October 2002 From: Bishops University, Lennoxville Member No.: 1,315 |
I think I'll be a non-conformist and suggest Max Payne 2.
|
|
|
|
6th December 2004, 5:59pm
Post
#8
|
|
![]() Administrator ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,089 Joined: May 2002 From: Cheshire, England Member No.: 1 |
Silly me
-------------------- |
|
|
|
7th December 2004, 3:26am
Post
#9
|
|
![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 768 Joined: September 2002 From: Melbourne, Victoria, Australia. Member No.: 626 |
HL2...closest to HL, which is the only one i've played. btw, theres this if you want. it isn't finnished, and it seems like its dead, but you can always ask to be a beta tester.
-------------------- 011110010110111101110101
011000010111001001100101 01100100011101010110110101100010 |
|
|
|
7th December 2004, 4:00am
Post
#10
|
|
![]() Resident Muton ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 271 Joined: December 2004 From: Gold Coast, Australia Member No.: 261 |
I've kept up to date with the Last Hope project, but they seem to have given up on it. Especially since HL2 has now come out.
Other than that, I think the Rainbow Six format is quite suited to X-COM, in that you select your team, weaponry, and equipment before the mission begins, and then you have full command over your team(s). You can have up to 3 teams, with up to 10 men (max. 4 in each team). Also, I think the game lends itself more to X-COM in that each mission is separated and situated in a new location, unlike HL, which leads you through one HUGE location. This isn't really feasible in an X-COM game I don't think. Anyways, that's my 2-cents |
|
|
|
7th December 2004, 5:19am
Post
#11
|
|
![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 391 Joined: October 2002 From: Bishops University, Lennoxville Member No.: 1,315 |
QUOTE Also, I think the game lends itself more to X-COM in that each mission is separated and situated in a new location, unlike HL, which leads you through one HUGE location Actually, each level in Half-Life is a completely seperate location in the program. They're just designed so that it looks like you're continuing directly on from the last area. |
|
|
|
7th December 2004, 6:41am
Post
#12
|
|
![]() Resident Muton ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 271 Joined: December 2004 From: Gold Coast, Australia Member No.: 261 |
In the program it is, I know, but in virtual geography, it's the one place, which as I said, wouldn't work for X-COM because you have various crash sites, city missions, landing sites etc etc.
|
|
|
|
7th December 2004, 7:14am
Post
#13
|
|
![]() เอาเหอะ... ![]() ![]() ![]() Group: Members Posts: 51 Joined: July 2003 From: Thailand Member No.: 1,319 |
I chose "other". HALO on the xbox, anyone?
--Zeno -------------------- The best XCOM/UFO strategies are here:
Murphy's Laws of Combat |
|
|
|
7th December 2004, 11:49pm
Post
#14
|
|
![]() The Smily Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2,999 Joined: September 2002 From: Tasmania (AU) Member No.: 152 |
Arx Fatalis?
-------------------- |
|
|
|
10th December 2004, 3:48pm
Post
#15
|
|
![]() Catching the next pimpmobile outta here! ![]() ![]() ![]() ![]() ![]() Group: Chief Editor Posts: 1,790 Joined: August 2003 From: UK Member No.: 417 |
RS3 style gameplay suits best, I think. Able to give simple commands the AI can follow, selecting your kit beforehand, working as a team and so on. It'd be quite excellent, now that I think of it.
-------------------- Whooooo wants some WANG!?
|
|
|
|
10th December 2004, 7:28pm
Post
#16
|
|
![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 391 Joined: October 2002 From: Bishops University, Lennoxville Member No.: 1,315 |
QUOTE In the program it is, I know, but in virtual geography, it's the one place, which as I said, wouldn't work for X-COM because you have various crash sites, city missions, landing sites etc etc. The level transitions can just as easily take you to an entirely different location instead of one that looks like it continues from the last level. |
|
|
|
14th December 2004, 3:53am
Post
#17
|
|
![]() The Smily Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2,999 Joined: September 2002 From: Tasmania (AU) Member No.: 152 |
Actually, after playing GTA: San Andreas, I feel the need to revive the Grand Theft X-Com project.
-------------------- |
|
|
|
14th December 2004, 5:17am
Post
#18
|
|
![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 391 Joined: October 2002 From: Bishops University, Lennoxville Member No.: 1,315 |
I've played the demo of Full Spectrum Warrior, and I doubt it would capture the feel of X-COM. For one thing, the plasma weapons employed by the aliens should be able burn through pretty much all of the cover available.
|
|
|
|
![]() ![]() |
Similar Topics
| Topic Title | Replies | Topic Starter | Views | Last Action | |||
|---|---|---|---|---|---|---|---|
![]() |
3 | Slaughter | 1,845 | 7th December 2003, 4:33pm Last post by: Ghostrider |
|||
![]() |
11 | Azxel | 672 | 30th October 2003, 7:11am Last post by: Azxel |
|||
![]() |
49 | Quenaelin | 4,753 | 14th August 2005, 10:06pm Last post by: Slaughter |
|||
|
Lo-Fi Version | Time is now: 4th December 2008, 12:11am |