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28th October 2007, 9:10pm
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#1
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Squaddie ![]() Group: Members Posts: 2 Joined: October 2007 Member No.: 6,054 |
I just found this game and I love it, however, the skill progression thing is driving me nuts. You never get to use high level medical/engineering items and the guys who sit on their hands in the base all day are about 50% better then the team I've been using since the start of the game. What gives?
Is there a mod out there that fixes either/both of these things? I did an internet search, and a forum search but I couldn't find anything. I tried quickly looking around the editor but I couldn't figure out how I might edit something like skill progression. If there isn't a mod out there that does this, how might one go about using the editor to do it? |
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28th October 2007, 9:16pm
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#2
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,980 Joined: March 2003 From: Sweden Member No.: 1,057 |
Welcome to the boards!
It's been too long since I studied the mods in our files section, but one of them is named "Easier Medical and Engineering Items" -------------------- |
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2nd November 2007, 6:30pm
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#3
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Squaddie ![]() Group: Members Posts: 2 Joined: October 2007 Member No.: 6,054 |
Welcome to the boards! It's been too long since I studied the mods in our files section, but one of them is named "Easier Medical and Engineering Items" Thank you I have the easier items mod, but even with it, the higher level engineer/medical items are still beyond use for the most part. How difficult is it to change something like skill growth with the editor? |
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3rd November 2007, 1:24pm
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#4
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,980 Joined: March 2003 From: Sweden Member No.: 1,057 |
I have no idea. I never tried modding it. Once you've managed to set up the editor, I think it's fairly simple to change values of guns etc. Changing the skill growth etc. I wouldn't know. Ask one of the posters in this thread for instance (or I'm sure they'll tell you here if they stumble across the topic).
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4th November 2007, 8:49am
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#5
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![]() Squaddie ![]() Group: Members Posts: 47 Joined: February 2006 From: Northern California, USA Member No.: 4,363 |
Well, off the top of my head, I can think of 4 (possibly more ways of handling this):
1. Changing medical and engineering item's properties/ requirements. If I remember correctly it is somewhere in RPG items's tables. This one is most likely the easiest) 2. Messing with S3Constants table (never tried, so don't know for sure) 3. Script (at the base location, for instance) Maybe one of these functions could be of use: int UnitGetSkill( unit, nSkill ) Returns the value of nSkil for the unit (nSkill is for one of the ST_* constants) int UnitGetSkillMaxValue( unit, nSkill ) Returns the maximal value of nSkill ...for every constant (or only those you have trouble training)...as a thread, perhaps..., with a trigger..., maybe even tied to a specific action, like opening one's storage, or a door... 4. Work with units' Base Values. str 1, dex 2, int 1 for snipers mean (my interpretation, of course) their dexterity will increase at a faster rater than the other 2 attributes. The same with starting skills. (Try to play around with some of the values and test them in the game.) I've never modded S^2 (worked only with Sentinels and H&S), so my knowledge there might be very limited,I am afraid Blunter |
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4th November 2007, 4:31pm
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#6
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Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 295 Joined: March 2005 From: Finland Member No.: 3,446 |
I dunno how to increase skill growth, but like Blunter said, you can increase hero's and party members' skill values with sripts. To do so via open console:
local unit = GroupGetUnit( GetParty(), # ) // next from hero is #1 and so on UnitSetSkill( unit, nSkill, nSkillValue ) UnitSetSkillMaxValue( unit, nSkill, nSkillValue ) // If you want to edit your hero, then just UnitSetSkill( GetHero(), nSkill, nSkillValue ) UnitSetSkillMaxValue( GetHero(), nSkill, nSkillValue ) nSkills are: ST_MELEE ST_SHOOTING ST_THROWING ST_BURST ST_SNIPE ST_STEALTH ST_SPOT ST_MEDICINE ST_ENGINEERING ST_VP ST_AP ST_IC ST_INTERRUPT ST_LEVEL ST_STR ST_DEX ST_INT example: local unit = GroupGetUnit( GetParty(), 2 ) UnitSetSkill( unit, ST_MEDICINE, 50 ) UnitSetSkillMaxValue( unit, ST_MEDICINE, 50 ) // third party member's medicine skill increased to value 50 |
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10th December 2007, 7:37am
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#7
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Squaddie ![]() Group: Members Posts: 1 Joined: December 2007 Member No.: 6,112 |
I tried to add this to the files section but I was unable for some reason. I like this hack a lot. It seems very balanced and is automatic.
http://home.comcast.net/~cchargin/silentstorm/index.html
Attached File(s)
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8th January 2008, 8:44am
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#8
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![]() Squaddie ![]() Group: Members Posts: 6 Joined: December 2007 Member No.: 6,123 |
Hi there,
I have one (probably rather stupid but...) question about Watchdog Skill Hack ver 0.2. Does it matter when I paste contents of "watchdogV0.2.l" file, before or after the string QUOTE out( "Common functions were loaded" ) ?If someone could give me a quick reply I would be grateful. Best regards, Ros. |
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Lo-Fi Version | Time is now: 2nd December 2008, 1:36am |