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14th July 2007, 11:25pm
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#1
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Squaddie ![]() Group: Members Posts: 2 Joined: July 2007 Member No.: 5,842 |
I noted somewhere (this forum ?) someone else having this problem.
My squad stuns a lobsterman commander at a colony, returns to exit with specimen, and ends mission. The squad is credited with a live alien. However, the specimen is not onboard when the ship returns to its home base. (though, once it did but disappeared enroute to the research base). I have had the specimen in a backpack, have carried it in hand, and have left it on the exit floor. Same result in each case. What gives ? I have this fear the answer will be to upgrade to V. 2. Having invested much time in this game, I hope there is another answer. |
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15th July 2007, 1:40am
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#2
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![]() Rowboat ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 2,726 Joined: September 2002 From: Outer Space Member No.: 813 |
It would be in your best interest to update with the v2 patch - but it doesn't hurt to attempt to finish your current game beforehand.
I think the containment modules can get a little buggy. My advice would be to clear up as many live interrogations that you can before you attempt another capture of a commander. If things really aren't going well, you can try and empty your containment completely with a bit of file copying trickery. Save a brand new game in a new save slot. Then, copy the file astore.dat from the new savegame to your old savegame. This should wipe out everything that's currently in containment. I don't think it'll affect any interrogations in progress. - NKF -------------------- Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
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15th July 2007, 3:25am
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#3
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![]() The Smily Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2,999 Joined: September 2002 From: Tasmania (AU) Member No.: 152 |
Shouldn't do. You only need artefacts in stock to start research programs; not to finish them.
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22nd July 2007, 2:27pm
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#4
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Squaddie ![]() Group: Members Posts: 2 Joined: July 2007 Member No.: 5,842 |
Thanks for your comments. I tried the over write of that file, but that didn't work either (aside from allowing the commanders showing up dead).
I'll just have to start over. Captremf |
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