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17th June 2007, 10:51pm
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#1
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![]() Squaddie ![]() Group: Members Posts: 45 Joined: June 2006 Member No.: 4,626 |
If I edited the game so that NO weapons required ammo, could I in theory end up with more aliens to fight? Would the aliens even get equipped with weapons in the first place? Or would they just get more grenades to toss around at my poor cowering soldiers? I'm not at my comp at the moment, so I can't check myself.
-------------------- "When the sword becomes a burden, let the warrior lay it aside so another with a truer heart my take it up." -Radiant, Archangel
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18th June 2007, 6:07am
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#2
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![]() The Smily Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2,999 Joined: September 2002 From: Tasmania (AU) Member No.: 152 |
If all you editted was the ammo thing, then aliens should get the same load outs as they got before.
Note that grenades don't use ammo, so they'll still have one usage each. -------------------- |
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18th June 2007, 9:23pm
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#3
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![]() Squaddie ![]() Group: Members Posts: 45 Joined: June 2006 Member No.: 4,626 |
Heh...I meant as in, if I made it so no weapons used ammo clips, would the tactical games not include clips and instead put other items in its place?
-------------------- "When the sword becomes a burden, let the warrior lay it aside so another with a truer heart my take it up." -Radiant, Archangel
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18th June 2007, 9:54pm
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#4
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![]() Rowboat ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 2,726 Joined: September 2002 From: Outer Space Member No.: 813 |
The engine will still generate the clips in the guns. To change this, I think somewhere in the executable is a table that dictates the usual loadouts that you will have to edit. I don't recall if this has been found yet.
- NKF -------------------- Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
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