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2nd January 2007, 5:15am
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#1
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![]() Rowboat ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 2,726 Joined: September 2002 From: Outer Space Member No.: 813 |
First of all,
I must say that the title of the game is fitting. After Shock. You get the shock afterwards. This Anyway, I've beaten the game. It was - well, let's put it this way, disappointing. To be fair, I was not expecting some grand finale. But, someone did mention this to me a while back and now I've finally seen it for myself. The whole game revolves around sex - on a large scale. That's putting it crudely, but it does explain the irrational behaviour of the Reticulans in the first game (Oh, hey, I know, let's make this one giant organic computer out of that planet over there! It'll have all these bits in it and these whistle things and - yeah, genius!). Although now I feel dirty. Anyway, here are some thoughts on the final mission.
After colonising the globe and blowing up the big potential suitor, all the missions leading up to the final mission were monotonous. They ALL involved the same strategy. Which went as follows for almost EVERY mission:
That's it. Missions generally ended in half the time it took for the whole danged thing to load. Was that a rant? Probably was, but in the end I think it's a real mixed bag for a game. It was a good idea, but they really should've ironed out the late-game gameplay a bit more. Horrible game crippling bugs aside, I did enjoy it, but there's far-far too much room for improvement. Oh well, I'm uninstalling it. Some day, maybe when I'm 60, I might play it again. For now, there are greener fields to be found, and I need to find that damned fence. - NKF -------------------- Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
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2nd January 2007, 10:40am
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#2
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Dances with Mutons ![]() ![]() ![]() ![]() Group: Site Staff Posts: 755 Joined: April 2005 From: Croatia Member No.: 3,529 |
The monotonous missions was what bugged me the most. The problem as I see it was that the story was too long while you had too little excitement on the way. Meaning too little scripted critical missions and too much research. Now if there were many critical missions with the same amount of research, I wouldn't mind, nor would I mind the same amount of critical missions with less research. This way, it just gets boring. Granted, I haven't yet finished the game, I have a bit more research/manufacture left, although I did have a test at the last mission, but at the time didn't know how to destroy something in the 2nd part.
I agree with your comments, but if I'm not mistaken, you could take your soldiers on the Cydonia mission in X-COM in Personal Armours also? I never tried it though, for obvious reasons. In the end, I must say I liked the game, but it is definitely unfinished, which is a shame. I thought that the story was nice, because it was different from all the usual SF stories, so that was refreshing. |
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2nd January 2007, 12:12pm
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#3
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![]() Maverick Hunter ![]() ![]() ![]() ![]() Group: Site Staff Posts: 804 Joined: November 2004 From: Montevideo, Uruguay. Member No.: 101 |
Is the final mission too far from the Assault on the WG ship mission? (when you really assault it, after you've stolen the Cultist codes and you're inside the 'asteroid' thingy)
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2nd January 2007, 1:41pm
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#4
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Dances with Mutons ![]() ![]() ![]() ![]() Group: Site Staff Posts: 755 Joined: April 2005 From: Croatia Member No.: 3,529 |
I would say that you roughly have about 1/3 or 1/4 to go. But I haven't played in a while, so I could be wrong.
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2nd January 2007, 1:51pm
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#5
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![]() Rowboat ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 2,726 Joined: September 2002 From: Outer Space Member No.: 813 |
Technically it's the last leg of the game after the Wargot ship. Right after a long slog through the remainder of the Laputa lab's research. There's a brief mission where you get back on the Laputa and have to quell some mutineers, but apart from that nothing awfully exciting.
- NKF -------------------- Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
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3rd January 2007, 6:19am
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#6
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Squaddie ![]() Group: Members Posts: 3 Joined: October 2006 Member No.: 5,036 |
I don't know, I never get bored of trying new and silly tactics, equipment and just random impulses...though I tend to keep a medic handy and a good defensive position on the map
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3rd January 2007, 10:59am
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#7
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![]() Rowboat ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 2,726 Joined: September 2002 From: Outer Space Member No.: 813 |
Actually, to break the montony, I was playing this game in between several others to keep it somewhat fresh. I spaced it quite far out too - between games like Fable, the two Halos, Shadow the Hedgehog, the whole Jak and Daxter trilogy, the Ratchet and Clank series, Final Fantasy 7, Kingdom Hearts, La Pucelle, and so on and so forth. It sounds strange now that I say it, but had I not done this, I would've never finished the game.
I had the unfortunate luck that whenever I did try new things to spice things up, they just fell flat in my face. For example, I thought the Wargots were a bit tough, so I decided to try the RPG. Rocket launcher, right? Big bang thingy that was a terror in Aftermath and generally doesn't fail to please? I had a rocket soldier trained up with close to maxing out all the necessary stats. Then the day came when I decided to let this soldier discard the best rifle in the game for the RPG. One mission later I'd sacked this soldier and was on the lookout for another sniper. I do not ever want to speak of the incident with the knife thrower. Ever. Rotating troops and trying different combinations of roles and races was interesting, but didn't really change the actual progression of the battles too much and sometimes felt counterproductive. I guess I just wasn't that lucky in that respect. Oh well. - NKF -------------------- Current Avatar Source: A custom GM-Striker. The 'British' counterpart to the 'German' Zaku in Ich trage eine Wanne für einen Hut. I still have no idea if that's been mistranslated.
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