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11th December 2005, 3:20pm
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#1
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Sergeant ![]() ![]() ![]() Group: Members Posts: 70 Joined: July 2003 From: Israel Member No.: 1,025 |
I'm quite new to Interceptor, and I had an easy time in the Beginning difficulty until I met a Phantasm - an annoying, squadron-killing saucer piloted by an Ethereal or by a Psilord. These things simply wipe out my squadron, even though I'm using experienced pilots and the best weapon available so far (Gatling Lasers).
-------------------- In his house at R'lyeh dead Cthulhu waits dreaming
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11th December 2005, 8:39pm
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#2
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![]() Stressed out Medical Student ![]() ![]() ![]() ![]() Group: Members Posts: 462 Joined: August 2002 From: Northern Ireland Member No.: 774 |
Phantasms are real cows. I hate them. Every last bit of them.
I always find that going in, guns blazing at the start, is a sure way to die against these things, especially at such an early stage in the game. I find killing the others then going after these works. Whats really irritating is when they cloak. I've never had a last phantasm cloaker re-appear. I just quit the mission and come back to it. -------------------- I suffer from Arachibutyrophobia, fear of peanut butter sticking to the roof of the mouth.
Mouse_Nightshirt - asphixiated in the name of science! CMDR Richter Weindhoven Commanding Officer - Alpha Team Status -- Deceased Reason -- Old age (Cheers DH!) |
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11th December 2005, 9:42pm
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#3
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![]() Lieutenant ![]() ![]() ![]() ![]() Group: Site Staff Posts: 670 Joined: February 2004 Member No.: 2,067 |
Others have suggested hitting them fast and hard, so you could try targeting the craft and order all wingmen to fire at it. If they don't destroy it it should be sufficiently damaged to leave a visual trail you can track and fire at.
-------------------- There's always some dirt to dig out
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12th December 2005, 5:28pm
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#4
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![]() Stressed out Medical Student ![]() ![]() ![]() ![]() Group: Members Posts: 462 Joined: August 2002 From: Northern Ireland Member No.: 774 |
QUOTE Others have suggested hitting them fast and hard, so you could try targeting the craft and order all wingmen to fire at it. If they don't destroy it it should be sufficiently damaged to leave a visual trail you can track and fire at. Try that on veteran or above, you'll end up very severly damaged, especially later on in the game. On the easier difficulties, its pheasable, but lets say Phatasms are one of the hardest thing you'll come across in any X-Com game at Superhuman level. Give me a rifle against a superhuman muton any time -------------------- I suffer from Arachibutyrophobia, fear of peanut butter sticking to the roof of the mouth.
Mouse_Nightshirt - asphixiated in the name of science! CMDR Richter Weindhoven Commanding Officer - Alpha Team Status -- Deceased Reason -- Old age (Cheers DH!) |
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3rd July 2006, 9:29pm
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#5
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Squaddie ![]() Group: Members Posts: 12 Joined: July 2006 Member No.: 4,638 |
QUOTE Others have suggested hitting them fast and hard, so you could try targeting the craft and order all wingmen to fire at it. If they don't destroy it it should be sufficiently damaged to leave a visual trail you can track and fire at. Try that on veteran or above, you'll end up very severly damaged, especially later on in the game. On the easier difficulties, its pheasable, but lets say Phatasms are one of the hardest thing you'll come across in any X-Com game at Superhuman level. Give me a rifle against a superhuman muton any time Hi I am new to this forum, so though I would jump straight in! I had this game years ago, and have only just recently re-got it and got it going again on XP, and boy I love it again! On this subject, my tactic is to fire once i am in range, at the same speed as the rest of me ships, and as a am about to pass it, unload a tonne of missiles and fly on past, switching the incoming fire/ missiles to me back for a bit. Let the others handle themselves and then swing around for another go, if it is still alive that is! Works every time for me -------------------- Kick-Ass!
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