spacer

Welcome Guest ( Log In | Register )

> S2 / S3 News

News topics in this forum are shown in descending date order by the date that they were started so that it reflects the latest news on the site.

If you have a news article that you think might be of interest, you may add it yourself as long as you adhere to the guidelines in the sticky post below and remember to read the Forum Rules before posting.

Guest posting is enabled in this forum - please ensure your replies are civilised and relevant.


  Replying to The Sentinel Mod
Enter your Name
Confirm Code
Security Code Confirmation
 

Post Options
 Enable emoticons?
Post Icons
(Optional)
                                
                                
  [ Use None ]
 


Last 10 Posts [ In reverse order ]
GoVoR Posted 23rd May 2005, 10:58pm
  any answer will only add the frustration.

ppl do like more scrpting choices, so modders rejoice!!!
Slaughter Posted 23rd May 2005, 10:36pm
  Thanks for the heads up! Does poeple like it?
GoVoR Posted 23rd May 2005, 9:49pm
  reporting a correction [ GoVoR solemly loads a single bullet into his trusty Beretta]

Hammer & Sickle is out in Russia as of April, 22nd.

I'm yet to find any conclusive data on the english version. On top, those of us residing in US are doomed w/ the poor distribution channel.
fgbrooks Posted 23rd May 2005, 7:56pm
 
QUOTE(GoVoR @ May 23 2005, 06:24 PM)
no biggie.  pitty, though, that i did the bank job before the adding the mod ;-(.

again, a solid mod.  are u working on any other mod?
*

Thanks for the good words. I would like to add some additional weapons to the game, as well as add items to the lockers in the random missions. I'm very frustrated trying to work with that @#$% editor, so nothing in the immediate future, except for tweaks to the Sentinel mod. I'm really hoping that Hammer & Sickle will be released in the US soon, so that I have a new gaming experience.
GoVoR Posted 23rd May 2005, 6:24pm
  no biggie. pitty, though, that i did the bank job before the adding the mod ;-(.

again, a solid mod. are u working on any other mod?
fgbrooks Posted 23rd May 2005, 6:23pm
 
QUOTE(GoVoR @ May 23 2005, 03:54 PM)
i've been enjoying playing fgbrooks's mod.  npc are smarter using covers & nades to flash out my stealthy scout.  i do find a bit challenging w/ my sniper's head shots. though, i like the motto "1 shot, 1 kill", as i recall there was a stand alone mode in S2 which allowed instant death for a successful  head shot.  that could be overpowering when, lets say, medic w/ less speciality than sniper can execute the same feat.

btw, i dont think the mod affects the scripted mission.  imo, NPC's lvls & skills seem to be preset.  since even w/out the mod, UN mission was difficult enough.
*

I did not change the NPC characterisitics: Viper is still Viper, for example. What you will see in ALL missions are tougher opponents,and the weapons changes. BTW, download my Rev 1 version. I made the enemies a little easier to kill, especially with head shots.
fgbrooks Posted 23rd May 2005, 6:17pm
 
QUOTE(GoVoR @ May 23 2005, 04:24 PM)
To fgbrooks:

im going to continue here the thread about ur mod, which i started on nival forum.

after more play time w/ the mod, my earlier poinst about npc healing and damage messages proved to be unfound.

what i am curious is how the loot prices supposed to work now.  on one hand, i found the reduced prices on all equipment for sale at the base.  on the other, the weaponary, which i hoard back from encounters, are not now sell for twice/thrice less, i.e. lee engfield rifle for $50 or mp 40 for $150.  i wouldnt quip w/ that, but since i can't do the bank job encounter again (even after folllowing Stryker's post), my cash flow is dwindling on base healing and occasional stats upgrade.
*

By reducing the Buy price, the Sell price was reduced as well. This can't be helped. You will have to take on the missions that yield treasure: Penemunde Archives, the Russian Godfather, the Corrupt Russian Official, Valhalla, and the mission in Egypt. The treasure from the Bank job should now be worth approx. $140,000. I will increase the treasure values if it is still a problem. Let me know. I can also decrease the cost of hiring NPCs. Give me your thoughts.
GoVoR Posted 23rd May 2005, 4:24pm
  To fgbrooks:

im going to continue here the thread about ur mod, which i started on nival forum.

after more play time w/ the mod, my earlier poinst about npc healing and damage messages proved to be unfound.

what i am curious is how the loot prices supposed to work now. on one hand, i found the reduced prices on all equipment for sale at the base. on the other, the weaponary, which i hoard back from encounters, are not now sell for twice/thrice less, i.e. lee engfield rifle for $50 or mp 40 for $150. i wouldnt quip w/ that, but since i can't do the bank job encounter again (even after folllowing Stryker's post), my cash flow is dwindling on base healing and occasional stats upgrade.
GoVoR Posted 23rd May 2005, 3:54pm
  i've been enjoying playing fgbrooks's mod. npc are smarter using covers & nades to flash out my stealthy scout. i do find a bit challenging w/ my sniper's head shots. though, i like the motto "1 shot, 1 kill", as i recall there was a stand alone mode in S2 which allowed instant death for a successful head shot. that could be overpowering when, lets say, medic w/ less speciality than sniper can execute the same feat.

btw, i dont think the mod affects the scripted mission. imo, NPC's lvls & skills seem to be preset. since even w/out the mod, UN mission was difficult enough.
fgbrooks Posted 23rd May 2005, 1:40pm
 
QUOTE(DoomMunky @ May 23 2005, 06:46 AM)
Listen, bastard-face: I handle my toothbrush like it's my woman, caressing her curves, using her to clean my teeth...it's like my woman is a Myna bird and I'm the crocodile. You know, cleaning my teeth?
Screw. I just came off an hour of being INCREDIBLY FRUSTRATED by the difficulty of S3 (custom diff. of about 2.06 with Sentinels Mod installed). I'm not sure I'm ever going to be able to get into the game, as I keep either feeling not challenged enough or in way over my head. I wonder if I'm not strategic enough of a thinker to play this one right...

Ffffff..........
*

Hi DM,

As the author of the Sentinel mod, I can tell you that the game is much tougher. You really have to use tactics like taking good cover, shoot and scoot, head shots, etc. I wanted more of a challenge, having played the game through at least ten times. However, I may have made the enemies too tough, so I am going to modify them slightly to be a little easier to kill, but not as easy as the original game. I hope that this will help your frustration.
Review the complete topic (launches new window)
RSS Lo-Fi Version Time is now: 5th December 2008, 2:02am