spacer

Welcome Guest ( Log In | Register )

> AM / AS News

News topics in this forum are shown in descending date order by the date that they were started so that it reflects the latest news on the site.

If you have a news article that you think might be of interest, you may add it yourself as long as you adhere to the guidelines in the sticky post below and remember to read the Forum Rules before posting.

Guest posting is enabled in this forum - please ensure your replies are civilised and relevant.


  Replying to UFO: Afterlight Review at IGN
Enter your Name
Confirm Code
Security Code Confirmation
 

Post Options
 Enable emoticons?
Post Icons
(Optional)
                                
                                
  [ Use None ]
 


Last 10 Posts [ In reverse order ]
Azrael Strife Posted 3rd June 2007, 4:08am
  Even Deus Ex was only a 9.4 tongue.gif
Crazy Gringo Posted 2nd June 2007, 6:59am
  Well not all games can be perfect 10's. confused.gif
Decent score is the right word. smile.gif
Azrael Strife Posted 2nd June 2007, 4:07am
 
QUOTE
Frequent readers of IGN know what a long shadow X-COM casts over the whole genre of squad-based, tactical alien invasion games. While games like Fallout, Silent Storm and Jagged Alliance have managed to offer up the squad-based, tactical part, it's taken a long time for developers to try their hand at the alien invasion part while also incorporating X-COM's base-building and overall strategy components. Fortunately, we're seeing more and more games following that model. Most aren't very good, but they're headed in the right direction.

UFO Afterlight is just such a game. Building on the lessons learned in UFO Aftermath and UFO Aftershock, Afterlight (which is actually a real word) offers up the goods in terms of concept -- xenophobic alien hunts, futuristic research and manufacturing paths, base management, labor and resource allocation and pretty much anything else that the head of a self-sufficient, futuristic, alien-fighting force might enjoy. In this case however, too much repetition in the battles and a cumbersome base interface make Afterlight somehow less than the sum of all its parts.


Link to the review

QUOTE
IGN Rating

7.5 Presentation
It's a nice attempt to improve on the previous games. Campaign doesn't really have as much direction as we'd like.
8.0 Graphics
Colorful designs might turn some gamers off, but we like the game's strong visual style.
5.0 Sound
The weapon sounds aren't enough to bring battle to life. Music and voice acting are questionable.
7.0 Gameplay
Tactical battles can be fun but they need more variety. There's lots of meat at the strategic level but it's hard to get at it.
8.0 Lasting Appeal
There are presumably multiple ways to progress through the game but also lots of repetition no matter which approach you take.

OVERALL
(out of 10 / not an average)

7.4
Decent
Review the complete topic (launches new window)
RSS Lo-Fi Version Time is now: 5th December 2008, 1:46am