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  Replying to UFO: Afterlight patch 1.5
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Last 10 Posts [ In reverse order ]
Space Voyager Posted 14th April 2007, 3:29pm
  I'd be happier with the addition of twenty new soldiers, but hey... wink.gif
Slaughter Posted 13th April 2007, 4:40pm
  ALTAR Games released the first patch for UFO: Afterlight today. It was released in 3 versions, and it fixes quite a few issues.

QUOTE
This patch fixes following bugs:

* After long period of playing, mission loading time was increasing; memory manager could cause crash-downs.
* Skybox was seen in other visual modes.
* Destroying the target in an expedition mission didn't result in a win.
* Replacing suit add-on didn't replace its bonus.
* Deleting squads caused missing characters in the Equipment screen.
* Interrupted level-up caused a loss of remaining level-up points.
* Automatic re-equip created missing ammo.
* "Unload all" affected parameters of other equipped weapons.
* "Unload all" didn't refresh list of composed items in the Storage screen.
* Beastmen weren't able to re-equip after they had been mind-controlled and disarmed.
* Signs of some different mines on the globe were the same.

Also this patch improves the game in following matters:

* The game runs under Windows Vista.
* Appropriate handling of OpenAL libraries (sound issues).
* Repeated stun-attack on unconscious unit doesn't add more experience.
* Over-damage doesn't add more experience.
* Info about selected character in the Base screen is displayed.
* Changing a speed of the tactical game is possible with shortcuts; the same ones as in the strategy game.
* Center on vehicles is obtained by clicking to open space in the Globe screen.
* Clicking a portrait of a boss in any Management screen turns off his speech until next visit to the screen.
* Labels of corpses in the tactical game are displayed only after the mouse focusing.


You can download all versions of the patch from our files section.
Review the complete topic (launches new window)
RSS Lo-Fi Version Time is now: 5th December 2008, 1:49am