| FullAuto | Posted 11th July 2008, 12:16pm |
QUOTE Kiss my ass. Said Vic Davis earlier today, when we asked him for information about his new game. Actually, that's a lie. It's called Solium Infernum and it: QUOTE Is a simultaneous turn based game Has an adjustable limit on what you can do each turn (2-6 major orders can be issued) Is played on a hex map that wraps i.e. there are no borders or “safe” edges Has a simplified movement and terrain system (passable or unpassable hexes) Has a resource system based on choosing cards with icons that are offered to you from some group Has assets that you deploy to a game board called legions Has you bidding in an “Infernal Bazaar” each turn with resources to win the services of these legions Usually lets you see all agents on the board Lets you control key locations called Places of Power Lets you customize your starting position by designing your own Archfiend Lets you level up your Archfiend in 5 Attributes and their corresponding Powers by spending resource cards Has a diplomatic system that channels conflict in a controlled manner Allows you to covertly stab somebody in the back Has a single currency called Prestige that usually determines the game’s winner after a set number of turns Has Public and Secret Objectives that players can attempt to accomplish which often result in a Prestige bonus being applied at the game’s conclusion Allows for multiple ways to win the game Can be played with other humans via PBEM or hotseat Can be played by yourself against AI’s Is supposed to resemble a board game More details and various other interesting strategy-game-relted gubbins on the slave-to-turn-based-man's blog. For those of you who don't remember Armageddon Empires, shame on you. Go and read the review and buy it. |
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Lo-Fi Version | Time is now: 20th November 2008, 9:40am |