Calendar   Members   Search   Help
StrategyCore Forums » Games » Silent Storm Series » S2 / S3 / H&S Modding

> Posting Guidelines

Please read the Forum Rules before posting.

> How to build a simple map
Centurion
post 30th October 2003, 12:58pm
Post #1


Squaddie
*

Group: Members
Posts: 10
Joined: 30-October 03
From: Germany
Member No.: 2,938



Hi guys,

this is my first post in this forum and it may be kind of useless. I want to give a quick overview of how to build a very simple map with the editor since nobody seems to have done this yet and I had to spend quite some hours figuring out how even the simple mechanisms work. But then again maybe I am just slow.

When you start the editor you will have a tree view of objects that are in the database on the left side, main window in the middle and some tabs on the right. In the object tree you can right-click to bring up a menu allowing you to start a new item (i.e. map). Be sure to use only powers of 2 (i.e 2, 4, 8, 16, ...) for the size variables otherwise you will have a frame of dead space around your map.

Now you will have a grid in your main window. This doesn't look much like a map so the first thing you will want to do is add a texture layer. To do this, click the new button in the layer tab and select texture layer. If you click on the three dots in the layer, you can select the texture you wish to apply and after closing this window, "brush" it onto your map. Most original maps don't use the texture layer all that much (or even don't have any) but employ terrain spots instead. I won't talk about these right now.

Well now you can see your terrain and start filling it up with objects. You can just drag most objects out of the tree view and into the main window to place them, but some work a little differently. If you want to build a house, for example you have to add a floor- and a wall-layer. You can place floor tiles and wall segments by holding down the CTRL key and left-clicking in the main window. There are also wall segments with window frames in them and so on.

So, I don't know if this post was useful to anyone. I assume that there are a couple of people who are already much more proficient with the editor (my good friend Cpt. Barbossa from the JoWood forum for example) so just see this as a starting point to share your knowledge with other people and ask questions.

I am still trying to figure out how the settings of the height map layer work exactly. So far I haven't succeded in using this to build cellars that can actually be entered by soldiers so if anyone could figure this out, I would be very happy.

Be excellent and party on!

EDIT: I just realized that I was stupid enough to refer to my German keyboard. Thanks to Vizcire for making me aware of that.


--------------------
"True skill comes without effort."
Go to the top of the page
 
+Quote Post

Posts in this topic
- Centurion   How to build a simple map   30th October 2003, 12:58pm
- - Cpt. Barbossa   One possible solution to the "cellar problem"   30th October 2003, 1:59pm
- - Biggles   fantastic info, many thanks!   30th October 2003, 10:20pm
- - Dominian   Very useful stuff !!! For sorry I am working on ...   31st October 2003, 2:41am
- - Jack Sparrow   This is great info for starting out with the edito...   1st November 2003, 12:19am
- - Centurion   Hi there, well I don't think that is a stupid que...   1st November 2003, 12:34pm
- - Darth Valium   there is a way to include it as a "random encounte...   1st November 2003, 4:43pm
- - Biggles   There was a post on the Nival forums about this. Y...   2nd November 2003, 2:34am
- - Centurion   Starting custom maps from the console seems to wor...   2nd November 2003, 2:28pm
- - Centurion   And here they are. I did this mostly to find out t...   2nd November 2003, 3:29pm
- - Darth Valium   is it possible to integrate the bunke a bit more i...   2nd November 2003, 3:42pm
- - Cpt. Barbossa   QUOTEthe problem with combining / placing landscap...   2nd November 2003, 11:19pm
- - Biggles   I like it! Maybe when I get home I'll throw my le...   2nd November 2003, 11:22pm
- - Vizcire   Hello guys, this is my first reply...well well An...   3rd November 2003, 4:35pm
- - Centurion   Hi there, I know that finding the grid can someti...   3rd November 2003, 6:34pm
- - Centurion   Bunker   3rd November 2003, 6:54pm
- - Cpt. Barbossa   Hi there, Barbossa again ! The problem with const...   3rd November 2003, 8:38pm
- - Biggles   That does look good. Almost hobbit like   4th November 2003, 1:00am
- - LoTekK   That bunker looks very cool. Anyone figure out ho...   4th November 2003, 3:13am
- - Biggles   I'll start a new thread on heightmaps.   4th November 2003, 3:42am
- - Cpt. Barbossa   Playing around with the editor is so much fun... T...   4th November 2003, 10:07am
- - Darth Valium   wow, this one looks awesome !   4th November 2003, 10:12am
- - Biggles   Shit guys, that's just getting better and better!   4th November 2003, 12:48pm
- - Vizcire   Perfect tutorial, I will get right on it as soon I...   5th November 2003, 2:27pm
- - Vizcire   Iv'e solved the problem, just re-installed the edi...   5th November 2003, 2:46pm
- - Cpt. Barbossa   Time for another editor thing explained. Today: Bu...   5th November 2003, 10:52pm
- - LoTekK   Cool stuff. I've been having trouble with the terr...   6th November 2003, 7:36am
- - Mr. Adequate   QUOTECool stuff. I've been having trouble with the...   6th November 2003, 9:41am
- - Cpt. Barbossa   Another possibility to create Terrain spots would ...   6th November 2003, 9:56am
- - Munch   After I place objects they dont show on the map, w...   16th November 2003, 8:39pm
- - LoTekK   Menu -> View -> Update game view or click ...   16th November 2003, 9:41pm
- - Matt Helm   I have followed the steps listed at the beginning ...   19th November 2003, 5:51pm
- - LoTekK   First, make sure you're creating a new item under ...   19th November 2003, 6:25pm
- - Matt Helm   I see, thanks. The original post says "object tre...   19th November 2003, 7:40pm
- - LoTekK   :(   20th November 2003, 5:33pm
- - Embryodead   I can not change my white grid from anything else,...   28th November 2003, 8:12pm
- - Flippah   hmm   28th November 2003, 8:17pm
- - Embryodead   Thank you Flippah, that worked. I had tried that b...   29th November 2003, 12:46am
- - Biggles   It's not powers of 2 that the map needs to be.. it...   29th November 2003, 2:00am
- - damocles   I don't think that's the problem for two reasons: ...   29th November 2003, 12:13pm
- - son_ix   QUOTEUnfortunately I cannot think of anything that...   29th November 2003, 5:48pm
- - damocles   So it does. I've never come across that one uhtil...   29th November 2003, 6:00pm
- - VicTabac   Stairs- that one little level   17th March 2004, 11:50am
- - Cpt. Barbossa   There is an extra layer for "semi" floors that you...   31st March 2004, 11:26am
- - Unsterblich   I can add floor texture layers and walls... but I ...   27th May 2005, 12:41pm
- - vs322   The problem of not seeing objects is probably beca...   27th May 2005, 1:42pm
|- - Qaz   QUOTE(vs322 @ May 27 2005, 08:42 PM)The roofs...   30th May 2005, 7:54am
- - vs322   Qaz; Yes its true that you can put a roof into the...   30th May 2005, 2:56pm
- - KoMik   Sometimes it is useful to put roof-solids to to wa...   2nd June 2005, 1:56pm


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Collapse

> Similar Topics

    Topic Title Replies Topic Starter Views Last Action
No new   71 Stun Grenade 7,000 7th December 2004, 5:45pm
Last post by: Stewart
No New Posts   1 Zomis 600 23rd October 2002, 9:48am
Last post by: NKF
No New Posts   0 -Anonymous- 631 22nd May 2004, 9:51pm
Last post by: -Anonymous-
No New Posts   10 Oddball_E8 1,611 20th November 2003, 10:31am
Last post by: Biggles
No New Posts   8 Pain 1,508 1st December 2003, 6:56pm
Last post by: Pain

RSS Lo-Fi Version Time is now: 7th September 2010, 10:11am