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30th October 2003, 12:58pm
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![]() Squaddie ![]() Group: Members Posts: 10 Joined: 30-October 03 From: Germany Member No.: 2,938 |
Hi guys,
this is my first post in this forum and it may be kind of useless. I want to give a quick overview of how to build a very simple map with the editor since nobody seems to have done this yet and I had to spend quite some hours figuring out how even the simple mechanisms work. But then again maybe I am just slow. When you start the editor you will have a tree view of objects that are in the database on the left side, main window in the middle and some tabs on the right. In the object tree you can right-click to bring up a menu allowing you to start a new item (i.e. map). Be sure to use only powers of 2 (i.e 2, 4, 8, 16, ...) for the size variables otherwise you will have a frame of dead space around your map. Now you will have a grid in your main window. This doesn't look much like a map so the first thing you will want to do is add a texture layer. To do this, click the new button in the layer tab and select texture layer. If you click on the three dots in the layer, you can select the texture you wish to apply and after closing this window, "brush" it onto your map. Most original maps don't use the texture layer all that much (or even don't have any) but employ terrain spots instead. I won't talk about these right now. Well now you can see your terrain and start filling it up with objects. You can just drag most objects out of the tree view and into the main window to place them, but some work a little differently. If you want to build a house, for example you have to add a floor- and a wall-layer. You can place floor tiles and wall segments by holding down the CTRL key and left-clicking in the main window. There are also wall segments with window frames in them and so on. So, I don't know if this post was useful to anyone. I assume that there are a couple of people who are already much more proficient with the editor (my good friend Cpt. Barbossa from the JoWood forum for example) so just see this as a starting point to share your knowledge with other people and ask questions. I am still trying to figure out how the settings of the height map layer work exactly. So far I haven't succeded in using this to build cellars that can actually be entered by soldiers so if anyone could figure this out, I would be very happy. Be excellent and party on! EDIT: I just realized that I was stupid enough to refer to my German keyboard. Thanks to Vizcire for making me aware of that. -------------------- "True skill comes without effort."
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Centurion How to build a simple map 30th October 2003, 12:58pm
Cpt. Barbossa One possible solution to the "cellar problem" 30th October 2003, 1:59pm
Biggles fantastic info, many thanks! 30th October 2003, 10:20pm
Dominian Very useful stuff !!!
For sorry I am working on ... 31st October 2003, 2:41am
Jack Sparrow This is great info for starting out with the edito... 1st November 2003, 12:19am
Centurion Hi there,
well I don't think that is a stupid que... 1st November 2003, 12:34pm
Darth Valium there is a way to include it as a "random encounte... 1st November 2003, 4:43pm
Biggles There was a post on the Nival forums about this. Y... 2nd November 2003, 2:34am
Centurion Starting custom maps from the console seems to wor... 2nd November 2003, 2:28pm
Centurion And here they are. I did this mostly to find out t... 2nd November 2003, 3:29pm
Darth Valium is it possible to integrate the bunke a bit more i... 2nd November 2003, 3:42pm
Cpt. Barbossa QUOTEthe problem with combining / placing landscap... 2nd November 2003, 11:19pm
Biggles I like it!
Maybe when I get home I'll throw my le... 2nd November 2003, 11:22pm
Vizcire Hello guys, this is my first reply...well well
An... 3rd November 2003, 4:35pm
Centurion Hi there,
I know that finding the grid can someti... 3rd November 2003, 6:34pm
Centurion Bunker 3rd November 2003, 6:54pm
Cpt. Barbossa Hi there, Barbossa again !
The problem with const... 3rd November 2003, 8:38pm
Biggles That does look good. Almost hobbit like 4th November 2003, 1:00am
LoTekK That bunker looks very cool.
Anyone figure out ho... 4th November 2003, 3:13am
Biggles I'll start a new thread on heightmaps. 4th November 2003, 3:42am
Cpt. Barbossa Playing around with the editor is so much fun... T... 4th November 2003, 10:07am
Darth Valium wow, this one looks awesome ! 4th November 2003, 10:12am
Biggles Shit guys, that's just getting better and better! 4th November 2003, 12:48pm
Vizcire Perfect tutorial, I will get right on it as soon I... 5th November 2003, 2:27pm
Vizcire Iv'e solved the problem, just re-installed the edi... 5th November 2003, 2:46pm
Cpt. Barbossa Time for another editor thing explained. Today: Bu... 5th November 2003, 10:52pm
LoTekK Cool stuff. I've been having trouble with the terr... 6th November 2003, 7:36am
Mr. Adequate QUOTECool stuff. I've been having trouble with the... 6th November 2003, 9:41am
Cpt. Barbossa Another possibility to create Terrain spots would ... 6th November 2003, 9:56am
Munch After I place objects they dont show on the map, w... 16th November 2003, 8:39pm
LoTekK Menu -> View -> Update game view
or
click ... 16th November 2003, 9:41pm
Matt Helm I have followed the steps listed at the beginning ... 19th November 2003, 5:51pm
LoTekK First, make sure you're creating a new item under ... 19th November 2003, 6:25pm
Matt Helm I see, thanks. The original post says "object tre... 19th November 2003, 7:40pm
LoTekK :( 20th November 2003, 5:33pm
Embryodead I can not change my white grid from anything else,... 28th November 2003, 8:12pm
Flippah hmm 28th November 2003, 8:17pm
Embryodead Thank you Flippah, that worked. I had tried that b... 29th November 2003, 12:46am
Biggles It's not powers of 2 that the map needs to be.. it... 29th November 2003, 2:00am
damocles I don't think that's the problem for two reasons:
... 29th November 2003, 12:13pm
son_ix QUOTEUnfortunately I cannot think of anything that... 29th November 2003, 5:48pm
damocles So it does. I've never come across that one uhtil... 29th November 2003, 6:00pm
VicTabac Stairs- that one little level 17th March 2004, 11:50am
Cpt. Barbossa There is an extra layer for "semi" floors that you... 31st March 2004, 11:26am
Unsterblich I can add floor texture layers and walls... but I ... 27th May 2005, 12:41pm
vs322 The problem of not seeing objects is probably beca... 27th May 2005, 1:42pm
Qaz QUOTE(vs322 @ May 27 2005, 08:42 PM)The roofs... 30th May 2005, 7:54am
vs322 Qaz; Yes its true that you can put a roof into the... 30th May 2005, 2:56pm
KoMik Sometimes it is useful to put roof-solids to to wa... 2nd June 2005, 1:56pm![]() ![]() |
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