Calendar   Members   Search   Help
StrategyCore Forums » Games » X-COM Series » X-COM News

> X-COM News

Topics in this forum are sorted according to the date that they were started (from newest to oldest), reflecting the latest news on the site. Replying to threads in this section will not "bump" them to the top of the list.

If you have a news article that you think might be of interest, by all means submit it here - but be sure you adhere to the guidelines in the sticky post below while also making sure to abide by the forum rules.

Once submitted, your post will be put in a hidden validation queue to be checked (and perhaps edited) by the staff. If it is deemed proper, the news item will then be made visible to the public. For this reason, do not post duplicates of the same news article - if you don't see it right away, be patient and wait for a moderator to approve it. If a post is not accepted, you will be notified (assuming you posted using a registered account).

Guest posting is enabled in this forum - please ensure your replies are civilised and relevant.

> City 2 Mod for UFO, Try this for something new
Hobbes
post 5th October 2005, 12:03pm
Post #1


Will not be attending the "Hug-A-Chryssalid" day
****

Group: Fan Fiction
Posts: 596
Joined: 5-September 02
Member No.: 503



I've done a little mod for the original game that requires XComUtil to work. It basically adds to the original 9 buildings of City 3 versions for each, each facing a different direction (so each building has 4 perspectives: N, S, E and W).

Instructions to install it and use it can be found on the readme.txt inside its zipped file.

And here's a couple of pictures of it to show how it looks.

Attached Image Attached Image


--------------------
Go to the top of the page
 
+Quote Post

Posts in this topic
- Hobbes   City 2 Mod for UFO   5th October 2005, 12:03pm
- - Bomb Bloke   Man... How many new tiles did you have to draw to ...   5th October 2005, 1:14pm
|- - Hobbes   QUOTE(Bomb Bloke @ 5th October 2005, 1:14pm)M...   5th October 2005, 1:32pm
- - Bomb Bloke   Ah... I knew most tiles were multi-purpose, but I ...   6th October 2005, 11:57am
- - Hobbes   The wonders of isometric tiles   6th October 2005, 4:49pm
- - Stun Grenade   I can't see the differences lol...   9th October 2005, 10:19am
|- - Hobbes   QUOTE(Stun Grenade @ 9th October 2005, 10:19a...   9th October 2005, 3:02pm
- - bevan   Good work! I will have to think about where i ...   10th November 2005, 1:24pm
- - Hobbes   The layout of the buildings is still the same   11th November 2005, 7:11am
- - bevan   I like it! The layout might be the same, but i...   12th November 2005, 12:51am


Fast ReplyReply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Collapse

> Similar Topics

    Topic Title Replies Topic Starter Views Last Action
No New Posts   7 goku 1,312 19th September 2002, 7:43am
Last post by: Ki-tat Chung
No New Posts   0 The Veteran 1,054 12th July 2006, 11:47pm
Last post by: The Veteran
No New Posts 3 Alex_D 1,729 19th May 2007, 1:39am
Last post by: Bomb Bloke
No New Posts   12 Slaughter 1,221 18th March 2009, 6:01pm
Last post by: FullAuto

RSS Lo-Fi Version Time is now: 29th July 2010, 9:10pm