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5th October 2005, 12:03pm
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![]() Will not be attending the "Hug-A-Chryssalid" day ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 596 Joined: 5-September 02 Member No.: 503 |
I've done a little mod for the original game that requires XComUtil to work. It basically adds to the original 9 buildings of City 3 versions for each, each facing a different direction (so each building has 4 perspectives: N, S, E and W).
Instructions to install it and use it can be found on the readme.txt inside its zipped file. And here's a couple of pictures of it to show how it looks. -------------------- Support the X-COM Wiki project!
My X-COM Fan Fictions: The Unknown Menace, Abyssal, Eulogy My X-COM:Area 51 site UFO terrain mods, fanfic, etc. ![]() |
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Hobbes City 2 Mod for UFO 5th October 2005, 12:03pm
Bomb Bloke Man... How many new tiles did you have to draw to ... 5th October 2005, 1:14pm
Hobbes QUOTE(Bomb Bloke @ 5th October 2005, 1:14pm)M... 5th October 2005, 1:32pm
Bomb Bloke Ah... I knew most tiles were multi-purpose, but I ... 6th October 2005, 11:57am
Hobbes The wonders of isometric tiles 6th October 2005, 4:49pm
Stun Grenade I can't see the differences lol... 9th October 2005, 10:19am
Hobbes QUOTE(Stun Grenade @ 9th October 2005, 10:19a... 9th October 2005, 3:02pm
bevan Good work! I will have to think about where i ... 10th November 2005, 1:24pm
Hobbes The layout of the buildings is still the same 11th November 2005, 7:11am
bevan I like it! The layout might be the same, but i... 12th November 2005, 12:51am![]() ![]() ![]() |
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