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20th November 2005, 12:40am
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#1
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![]() Resident Muton ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 271 Joined: December 2004 From: Gold Coast, Australia Member No.: 261 |
I was looking at the Muton stats today, and the fact that they have no Commander, Leader, or Medic ranks, made me wonder what happened in situation where one of those ranks was usually deployed. I decided to look at a Battleship savegame...
Standard Beginner Deployment for a Battleship: 4-8 Soldiers 1 of every other rank So then I looked at my unitref. I had: 1 Engineer... so that was ok 1 Navigator... ok too 10 Soldiers... I then noticed the layout of the unitref: Soldier Soldier Soldier Soldier Soldier Soldier Soldier Navigator Soldier Engineer Soldier Soldier And it stuck out like a sore thumb -- The list is sorted by ascending rank and the missing ranks were simply filled in with Soldiers, taking my Soldier count from 7 to 10! I'm assuming the other Alien Races would do the same thing, seeing as Snakemen are missing a Medic rank, and Ethereals are missing Engineer, Medic, and Navigator ranks. |
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20th November 2005, 12:58am
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#2
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![]() Mr. Grognard ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2,857 Joined: January 2004 From: Sheboygan WI, USA Member No.: 1,322 |
You didn't know about that? It's old hat to me from seeing so many missions in unitref.
The soldier rank substitution only works with Mutons and Snakemen though. For Ethereals things are a bit different. Run-of-the-mill Superhuman Ethereal Base: 6 Sectopods 10 Ethereal Soldiers 9 Ethereal Leaders 1 Ethereal Commander Why 9 Leaders? Well, it is just the addition of 2 Navigators, 2 Engineers, 1 Medic and 4 Leaders. 2+2+1+4 = 9. Not only that, but for Ethereal alien bases the number of Leaders and Commanders is a constant per difficulty level. Beginner/Experienced: 5-9 Soldiers, 5 Leaders, 1 Commander, 1-3 Sectopods Veteran/Genius: 6-10 Soldiers, 6 Leaders, 1 Commander, 3-5 Sectopods Superhuman: 7-11 Soldiers, 9 Leaders, 1 Commander, 5-7 Sectopods The same thing could be done for the Muton Base. Beginner/Experienced: 9-13 Soldiers, 1 Nav, 1 Eng, 1-3 Terrorists Veteran/Genius: 11-15 Soldiers, 1 Nav, 1 Eng, 3-5 Terrorists Superhuman: 13-17 Soldiers, 2 Nav, 2 Eng, 5-7 Terrorists Works for everything, not just bases. If you know the standard load-out, just substitute accordingly. - Zombie -------------------- QUOTE(JellyfishGreen) Zombie: Empirical data's your only man, when formulating a research plan. A soldier's death is never in vain if it makes the formula more plain. A few dozen make a better case for refining that third decimal place. They call me Zombie because I don't sleep, as I slowly struggle to climb this heap, of corpses, data points, and trials, but from the top - I'll see for miles! |
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20th November 2005, 1:21am
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#3
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![]() Resident Muton ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 271 Joined: December 2004 From: Gold Coast, Australia Member No.: 261 |
Really? So Mutons and Snakemen substitute Soldiers, and Ethereals sustitute Leaders? Wonder why that is? Hmmm...
BTW, I just added Alien Deployment charts to the relevant places in the wiki... |
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20th November 2005, 1:37am
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#4
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![]() Mr. Grognard ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2,857 Joined: January 2004 From: Sheboygan WI, USA Member No.: 1,322 |
QUOTE(Danial @ 19th November 2005, 7:21pm) Really? So Mutons and Snakemen substitute Soldiers, and Ethereals sustitute Leaders? Wonder why that is? Hmmm... Why, to make it harder of course! Though, I should probably mention that Ethereal Leaders will not be substituted on UFO's where leaders aren't normally present. For instance, the Large Scout never has an alien leader, so the Ethereal large scout mission can only have soldiers. I haven't checked all the UFO's to see what happens but it should hold. - Zombie -------------------- QUOTE(JellyfishGreen) Zombie: Empirical data's your only man, when formulating a research plan. A soldier's death is never in vain if it makes the formula more plain. A few dozen make a better case for refining that third decimal place. They call me Zombie because I don't sleep, as I slowly struggle to climb this heap, of corpses, data points, and trials, but from the top - I'll see for miles! |
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20th November 2005, 1:49am
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#5
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![]() Resident Muton ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 271 Joined: December 2004 From: Gold Coast, Australia Member No.: 261 |
Well the Scouts are the only ones without Leaders anyway, so it wouldn't make much of a difference...
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20th November 2005, 8:42am
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#6
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![]() Mr. Grognard ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2,857 Joined: January 2004 From: Sheboygan WI, USA Member No.: 1,322 |
Hmmm... Okay, scratch that.
Ethereal Leaders are substituted for other ranks, even if leaders aren't supposed to be present on that craft. After lots of waiting, I finally nabbed a Superhuman Ethereal Large Scout. The OSG says a load-out should be 3-8 Soldiers, 1-2 Navigators and 2-3 Engineers. I had 4 Ethereal Soldiers and 5 Ethereal Leaders (3 Eng subs + 2 Nav subs). I guess that's another reason why Ethereals are so darn tough: Leaders are more prevalent. - Zombie -------------------- QUOTE(JellyfishGreen) Zombie: Empirical data's your only man, when formulating a research plan. A soldier's death is never in vain if it makes the formula more plain. A few dozen make a better case for refining that third decimal place. They call me Zombie because I don't sleep, as I slowly struggle to climb this heap, of corpses, data points, and trials, but from the top - I'll see for miles! |
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20th November 2005, 8:51am
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#7
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![]() Resident Muton ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 271 Joined: December 2004 From: Gold Coast, Australia Member No.: 261 |
So it's possible to nab yourself a Leader if you down an Ethereal Scout - That's some good info to know
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20th November 2005, 9:06am
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#8
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![]() Mr. Grognard ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2,857 Joined: January 2004 From: Sheboygan WI, USA Member No.: 1,322 |
Yeah, good point Danial! Unfortunately, Ethereals are pretty rare early in the game so your best bet to nab a leader is still off the traditional Terror site at the end of the first month. (Not Muton though).
I suppose it is possible to see an Ethereal Scout early on, but come on, its tough. Still, an Ethereal Leader would be like the holy grail for people who play with psionics. As long as you researched a live alien already, the Ethereal Leader will divulge info about the Martian Solution and Psionics - all in one neat little package. - Zombie -------------------- QUOTE(JellyfishGreen) Zombie: Empirical data's your only man, when formulating a research plan. A soldier's death is never in vain if it makes the formula more plain. A few dozen make a better case for refining that third decimal place. They call me Zombie because I don't sleep, as I slowly struggle to climb this heap, of corpses, data points, and trials, but from the top - I'll see for miles! |
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23rd November 2005, 10:31am
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#9
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Tentacle Pentacle ![]() ![]() ![]() ![]() Group: Members Posts: 761 Joined: September 2002 From: XCOMIB Ireland Member No.: 566 |
Sectoid Leader is much more likely, and just as good, btw.
-------------------- The deadly Lobsterman threat was finally countered by melee combat with power tools. -ufopaedia.org
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