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> ACM (UFO Aftershock), Total Conversion Mod - FULL VERSION
pincushionman
post 27th July 2010, 10:25am
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Okim,

Yes, it seems the Localization.vfs file was the one I overlooked. I got that in there, and it fixed some of the names, but others were already corrupted. I was able to fix it by starting a new game, and doing a lookup of all the different item names, loading in the ones with different base64 values until I got them all straight. Thanks again for the fantastic mod.



Does anyone have any tips for the first cultist mission? There was a mob of 8 heavily armed cultists (one psi, one borg, 6 regular) + a drone on the first mission. They were armed to the teeth, and they mopped the floor with me. And no, I have not trained any mechanics yet, so no rocket launchers. I've heard the best tactic is to hole up in a building and send a runner out to draw them to you, any other advice?
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ERISS
post 27th July 2010, 11:21am
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QUOTE (pincushionman @ 27th July 2010, 12:25pm) *
the Localization.vfs file
it fixed some of the names, but others were already corrupted. I was able to fix it by starting a new game,

Due to an old bad (but patched) system of renaming composed items, weapons and devices in the Squad and Glossary windows are only updated (when the LocP.vfs file has been edited) when a game is started new.

QUOTE
Does anyone have any tips for the first cultist mission? I've heard the best tactic is to hole up in a building and send a runner out to draw them to you, any other advice?

No other tip. The first cultist encounter is the hardest fight of the game. Save and reload often...
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