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25th September 2006, 1:38am
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Sergeant ![]() ![]() ![]() Group: Members Posts: 98 Joined: 21-September 06 Member No.: 4,936 |
Slaughter asked me a few days ago in another thread for some description of an S^3 mod I've been working on. Basically, this project was something I started to amuse myself, learn the editor a bit better, and because I thought S^3 was a little lacking...
Suppose I should start with some of the features before I scare you away with the 'plot' - There will not be any panzerkleins or the other sci-fi elements... - Weapon damages and ranges will be closer to how they were in S2, but many are slightly more powerful... - Melee weapons AP costs and damages have been overhauled, should be a more useful alternative for any character now... - Item costs, hiring costs, and healing costs have been greatly reduced and hopefully better balanced... - There is no longer a global map or chapters maps, zones are connected by clickable 'passage objects' (only the hero is required to activate and be in proximity). Inventory management should now be more crucial and plus an added challenge of having to carry any unconscious characters through a few zones to get to a nurse/doctor. - Most zones are potentially random encounters. Enemies will be placed via script through 'timers' and 'random probabilities'. So RE's will be random and not units already placed in a specific spot in any given zone (unless it's a zone staged for plot advancement - Many NPC's will offer quests and rewards that will just be optional for the player. However, any 'accidental' killing of a useful NPC means they will remain dead forever... - A transit system will be availible later in the game to reduce traveling time and unnecessary zoning - availible for a cost that is I'm probably forgetting something, but that's about the jist of it. Everything in this mod is already preexisting in the game - no new textures or models. So with that in mind, the plot began as just a silly idea to start working with... After the events of S3, the sentinels began to break apart with no longer having a common enemy. Many remained as mercenaries, and a few began working for crimelords, corrupt politicians, etc... After a period of time, a conflict of interest arose between these remaining sentinels and in-fighting insued. And thus, the mod begins as a simple revenge story So that's my project more or less, probably not for everyone |
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Kaije A New S3 Scenario Mod: 'Shattered' 25th September 2006, 1:38am
Slaughter Sounds good! Let us know when there are more d... 25th September 2006, 1:40pm
Sorbicol Sounds really good, hope to see something soon 25th September 2006, 4:06pm
Kaije Thanks Slaughter & Sorbical
@Slaughter - I... 26th September 2006, 1:37am
Kaije Quick update...
I've spent quite a bit of tim... 28th September 2006, 4:37am
Slaughter Neat! I'll add it to the files section and... 28th September 2006, 10:09am
Kaije So, I didn't quite make it by Friday
All t... 30th September 2006, 8:32am
Kaije This will be the last update for the demo... unles... 3rd October 2006, 9:15am
brandeburg nice job kaije.
I will try your new mod and I... 3rd October 2006, 1:31pm
Kaije Thanks for the welcome, brandeburg
Yeah, look... 4th October 2006, 12:26pm
SCAM Thank you Thank you! I downloaded and played t... 5th October 2006, 2:59pm
daredevil Alas, I have yet to even play S3! (Still work... 5th October 2006, 9:09pm
Kaije @SCAM - Glad to hear that you're enjoying the ... 6th October 2006, 5:24am
fgbrooks Thank you so much for the mod. I am enjoying play... 6th October 2006, 2:03pm
Kaije Hello fgbrooks It's good to hear that you... 6th October 2006, 6:08pm
KoMik Hey, Kaije.
I will play this demoMod soon and try... 14th October 2006, 9:58am
Kaije Hello KoMik
I hope you enjoy the mod, but I... 14th October 2006, 4:59pm
BlunterII All right, my "wrap in a quote" doesn... 15th October 2006, 3:29am
Kaije Wow, thanks for the great feedback BlunterII I... 15th October 2006, 8:04pm
SCAM Kaije,
Thank for creating this mod it was a lot o... 24th October 2006, 9:46pm
Kaije Hello SCAM, thanks for the feedback
1.) ... 26th October 2006, 3:41am![]() ![]() |
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