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> Alien Probes
Kntajus
post 3rd October 2002, 3:02pm
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Hi all,

After having Interceptor sit in its box in the corner for 3 years or so, I've finally installed it and started to play. I'm confused already though, and I'm hoping that someone here can help!

I've sent a fleet out to attack an alien probe, only when I fly the mission, the probe constantly shows as 0.00km away, immediately behind me in the sensors. What am I doing wrong? confused.gif
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The Veteran
post 3rd October 2002, 4:27pm
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I've never had any problem on probe missions. Do you get any similar problems on other missions?


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Kntajus
post 4th October 2002, 8:35am
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I've only just started playing the game so I haven't got much experience, but what I can tell you is I've flown a few sorties where it's alien ships rather than a probe and I've had no problems at all. My wingmen mop up the ships before I've fired a shot and I hyperspace back to base grin.gif

I've surfed the web to see if I could find an answer and all I could find was a couple of other people with the same problem: (GameTalk Forum) but no solution anywhere!

I've installed the 1.2 patch if that makes any difference.
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The Veteran
post 4th October 2002, 5:15pm
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Hmm... Well it may help you but like I said I've never had that problem so I can't really say if it will help or not... Sorry but someone else is bound to come along later who can help you!


--------------------
Welcome back to the wonderful world of Fan-fiction! (it's short for fantastic!)
Go check em out, UFO TFTD and Apocalypse all under one roof!!!

Also why not check out XCom : Colonisation over in the special projects forum. Won't kill you if you do, might kill you if you don't!
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Crazy Photon
post 5th October 2002, 4:17am
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Happens only on Win2k/XP systems... it's just a glitch, ignore it wink.gif


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NKF
post 5th October 2002, 11:55am
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Actually, it happened in the interceptor demo too, on a win 95 machine. Instead, I get a ship that's always behind me at a distance of 65,535 kilometres.

It probably went out of the map's bounds (-ve coordinates?) and the game just doesn't know how to handle the problem.

XP might just be compounding the problem if it uses a different bit size for its unsigned short integers. Of course, I wouldn't know. I'm stuck with old technology.

While I have not had the pleasure of playing the retail version of the game, I would still recommend that you frequently save just before entering a mission if it is possible to do so. This way if this bug occurs again, you can always redo the mission.

- NKF


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Kntajus
post 7th October 2002, 8:45am
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Thanks for the replies guys, very helpful. I have indeed been trying to play it on WinXP so this could well be the problem - I'll try the save/reload option first, and if I still get the same problem consistently then I'll dust off my old P200MMX with Win98 on it to play it smile.gif
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Yellow Alien
post 16th October 2002, 9:09pm
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Hi guys,

I have been checked save/relad on WinXP. It does not work :devil:
Do U have any better idea??
PLEASE HELP. Kingdom for the solution

Yellow Alien


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[B][I][FONT=Arial][SIZE=7]COLOR=orange]Aliens exist !!!!
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Kntajus
post 21st October 2002, 10:47am
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I'm not sure it's possible to solve it for WinXP - it was after all released in 1998, long before Win2k, let alone XP... I can confirm that I've not had any problems at all since starting to play on Win98 though, so if you're able to set up a dual boot system or similar then I suggest that's the best way to go for you.
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rebelpiolt
post 11th December 2002, 12:52am
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well,u cant fix the problem with normal probes but those data jammers can be delt with.


steps to fix it:
1.change ur gamesettings congif file from read only to non-read only by right clicking and going to properties,then unmark the read only check mark.

2.now,open the file with note pad or what ever and find the following:
[IntelJammerProbe]
Side=ALIEN_EXCLUSIVE
ProdTime=1
Cost=1
Size=1
EnergyCost=1
RechargeRate=1
HitPoints=100
RepairRate=1
Penalty=1
Range=1
Materials=1
SellPrice=500000
TechRequired=-1
TechRequired2=-1
TechItem=69

and delete that and tity it up and bingo,no data jammers.


worked for me on XP
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DragonHawk
post 11th December 2002, 1:12am
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Does that remove data jammers from the game completely? Could you not do the same for the other probes?


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rebelpiolt
post 11th December 2002, 3:07am
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i have tried,u can even change what stuff cost and all that but i dont know if u can get rid of other probes,i know u can delete alien probe launchers and also,i noticed that u can not battle the pirate base,same thing as probes sad.gif
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rebelpiolt
post 11th December 2002, 11:17am
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ok ppl,im going to test a few ideas,should they work not only will the game return to normal but have all alien probes so its a full game smile.gif
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s2firestar
post 16th December 2002, 8:51am
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I had that problem too on WIN NT/XP/ME/2000. Its that interceptor does not really supports theese OS-es.
You can get DX repair packs, but if it don't works e-mail me! s2firestar@freemail.hu!
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Gilesy
post 17th December 2002, 6:44pm
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I tryed changing the game settings but when i start a new game it stalles,
Is it because i changed the starting money?


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without me in it.
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pocthesaint
post 2nd February 2003, 8:41am
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Ok.. so Im not crazy....

I just cant interceptor the alien probe... its behind me... same prob....


GEEE... I wonder if Microprose will issue a patch.... LOL


Is there anyother solution other than deleteing the probes?


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DragonHawk
post 2nd February 2003, 6:03pm
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You can wait for them to expire. wink.gif

If it's a jammer probe, try the delete. I can't remember if the aliens have other probes... But yeah, just try the delete thing. If you get another probe, it might be informative for you to test it out and come back and let us know...


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pocthesaint
post 2nd February 2003, 9:47pm
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will a jammer expire??


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Fox
post 22nd February 2003, 3:01am
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Interesting problem with Alien Probe at 0.00 km. Did you try the external view? The probe might actually have glitched into your ship.


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Blaster Launcher tactics: a brief guide.

Building: Nuke it.
Orchard: Nuke it.
Underground bases: Nuke large rooms first.
UFO: Punch a hole in the bridge, then send in a second bomb to nuke it.
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Mouse Nightshirt
post 22nd February 2003, 2:30pm
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Having XP, I suffered this rather annoyedly. As said, the only solution is to delete the Jammer probes. The others you will just have to ignore.


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