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3rd October 2002, 3:02pm
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#1
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![]() Squaddie ![]() Group: Members Posts: 5 Joined: October 2002 From: Warwickshire Member No.: 642 |
Hi all,
After having Interceptor sit in its box in the corner for 3 years or so, I've finally installed it and started to play. I'm confused already though, and I'm hoping that someone here can help! I've sent a fleet out to attack an alien probe, only when I fly the mission, the probe constantly shows as 0.00km away, immediately behind me in the sensors. What am I doing wrong? |
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3rd October 2002, 4:27pm
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#2
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![]() The Guv'nor ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 1,810 Joined: September 2002 From: England of course! West Sussex Member No.: 1,168 |
I've never had any problem on probe missions. Do you get any similar problems on other missions?
-------------------- Welcome back to the wonderful world of Fan-fiction! (it's short for fantastic!)
Go check em out, UFO TFTD and Apocalypse all under one roof!!! Also why not check out XCom : Colonisation over in the special projects forum. Won't kill you if you do, might kill you if you don't! |
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4th October 2002, 8:35am
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#3
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![]() Squaddie ![]() Group: Members Posts: 5 Joined: October 2002 From: Warwickshire Member No.: 642 |
I've only just started playing the game so I haven't got much experience, but what I can tell you is I've flown a few sorties where it's alien ships rather than a probe and I've had no problems at all. My wingmen mop up the ships before I've fired a shot and I hyperspace back to base
I've surfed the web to see if I could find an answer and all I could find was a couple of other people with the same problem: (GameTalk Forum) but no solution anywhere! I've installed the 1.2 patch if that makes any difference. |
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4th October 2002, 5:15pm
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#4
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![]() The Guv'nor ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 1,810 Joined: September 2002 From: England of course! West Sussex Member No.: 1,168 |
Hmm... Well it may help you but like I said I've never had that problem so I can't really say if it will help or not... Sorry but someone else is bound to come along later who can help you!
-------------------- Welcome back to the wonderful world of Fan-fiction! (it's short for fantastic!)
Go check em out, UFO TFTD and Apocalypse all under one roof!!! Also why not check out XCom : Colonisation over in the special projects forum. Won't kill you if you do, might kill you if you don't! |
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5th October 2002, 4:17am
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#5
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![]() Lobstermen for breakfast! ![]() ![]() ![]() ![]() Group: Members Posts: 225 Joined: September 2002 From: Montevideo, Uruguay Member No.: 231 |
Happens only on Win2k/XP systems... it's just a glitch, ignore it
-------------------- Resistance is NEVER futile...
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5th October 2002, 11:55am
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#6
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![]() Rowboat ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 2,662 Joined: September 2002 From: Outer Space Member No.: 813 |
Actually, it happened in the interceptor demo too, on a win 95 machine. Instead, I get a ship that's always behind me at a distance of 65,535 kilometres.
It probably went out of the map's bounds (-ve coordinates?) and the game just doesn't know how to handle the problem. XP might just be compounding the problem if it uses a different bit size for its unsigned short integers. Of course, I wouldn't know. I'm stuck with old technology. While I have not had the pleasure of playing the retail version of the game, I would still recommend that you frequently save just before entering a mission if it is possible to do so. This way if this bug occurs again, you can always redo the mission. - NKF -------------------- Current Avatar source: metallic blue repaint of a CR-H73E head on a CR-C840/UL core (aka the NER in AC3: Silent Line)
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7th October 2002, 8:45am
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#7
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![]() Squaddie ![]() Group: Members Posts: 5 Joined: October 2002 From: Warwickshire Member No.: 642 |
Thanks for the replies guys, very helpful. I have indeed been trying to play it on WinXP so this could well be the problem - I'll try the save/reload option first, and if I still get the same problem consistently then I'll dust off my old P200MMX with Win98 on it to play it
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16th October 2002, 9:09pm
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#8
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Squaddie ![]() Group: Members Posts: 1 Joined: October 2002 From: Poland Member No.: 1,301 |
Hi guys,
I have been checked save/relad on WinXP. It does not work :devil: Do U have any better idea?? PLEASE HELP. Kingdom for the solution Yellow Alien -------------------- -------------------
[B][I][FONT=Arial][SIZE=7]COLOR=orange]Aliens exist !!!! ------------------- |
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21st October 2002, 10:47am
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#9
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![]() Squaddie ![]() Group: Members Posts: 5 Joined: October 2002 From: Warwickshire Member No.: 642 |
I'm not sure it's possible to solve it for WinXP - it was after all released in 1998, long before Win2k, let alone XP... I can confirm that I've not had any problems at all since starting to play on Win98 though, so if you're able to set up a dual boot system or similar then I suggest that's the best way to go for you.
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11th December 2002, 12:52am
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#10
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Squaddie ![]() Group: Members Posts: 8 Joined: December 2002 Member No.: 929 |
well,u cant fix the problem with normal probes but those data jammers can be delt with.
steps to fix it: 1.change ur gamesettings congif file from read only to non-read only by right clicking and going to properties,then unmark the read only check mark. 2.now,open the file with note pad or what ever and find the following: [IntelJammerProbe] Side=ALIEN_EXCLUSIVE ProdTime=1 Cost=1 Size=1 EnergyCost=1 RechargeRate=1 HitPoints=100 RepairRate=1 Penalty=1 Range=1 Materials=1 SellPrice=500000 TechRequired=-1 TechRequired2=-1 TechItem=69 and delete that and tity it up and bingo,no data jammers. worked for me on XP |
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11th December 2002, 1:12am
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#11
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![]() XCAS Inquisitor ![]() ![]() ![]() ![]() Group: Site Staff Posts: 723 Joined: September 2002 From: Guelph, Ontario, Canada Member No.: 329 |
Does that remove data jammers from the game completely? Could you not do the same for the other probes?
-------------------- |
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11th December 2002, 3:07am
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#12
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Squaddie ![]() Group: Members Posts: 8 Joined: December 2002 Member No.: 929 |
i have tried,u can even change what stuff cost and all that but i dont know if u can get rid of other probes,i know u can delete alien probe launchers and also,i noticed that u can not battle the pirate base,same thing as probes
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11th December 2002, 11:17am
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#13
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Squaddie ![]() Group: Members Posts: 8 Joined: December 2002 Member No.: 929 |
ok ppl,im going to test a few ideas,should they work not only will the game return to normal but have all alien probes so its a full game
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16th December 2002, 8:51am
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#14
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Squaddie ![]() Group: Members Posts: 3 Joined: December 2002 Member No.: 985 |
I had that problem too on WIN NT/XP/ME/2000. Its that interceptor does not really supports theese OS-es.
You can get DX repair packs, but if it don't works e-mail me! s2firestar@freemail.hu! |
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17th December 2002, 6:44pm
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#15
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The Irish Commander ![]() Group: Members Posts: 41 Joined: November 2002 From: Dublin Republic Of Ireland Member No.: 437 |
I tryed changing the game settings but when i start a new game it stalles,
Is it because i changed the starting money? -------------------- The world would be a dangerous place
without me in it. |
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2nd February 2003, 8:41am
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#16
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![]() Sergeant ![]() ![]() ![]() Group: Members Posts: 69 Joined: December 2002 Member No.: 885 |
Ok.. so Im not crazy....
I just cant interceptor the alien probe... its behind me... same prob.... GEEE... I wonder if Microprose will issue a patch.... LOL Is there anyother solution other than deleteing the probes? -------------------- John Nebthos... need I say more?
www.whoisjohnnebthos.com |
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2nd February 2003, 6:03pm
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#17
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![]() XCAS Inquisitor ![]() ![]() ![]() ![]() Group: Site Staff Posts: 723 Joined: September 2002 From: Guelph, Ontario, Canada Member No.: 329 |
You can wait for them to expire.
If it's a jammer probe, try the delete. I can't remember if the aliens have other probes... But yeah, just try the delete thing. If you get another probe, it might be informative for you to test it out and come back and let us know... -------------------- |
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2nd February 2003, 9:47pm
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#18
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![]() Sergeant ![]() ![]() ![]() Group: Members Posts: 69 Joined: December 2002 Member No.: 885 |
will a jammer expire??
-------------------- John Nebthos... need I say more?
www.whoisjohnnebthos.com |
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22nd February 2003, 3:01am
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#19
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![]() A gentleman and a scholar. ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 374 Joined: January 2003 From: Arizona, USA Member No.: 407 |
Interesting problem with Alien Probe at 0.00 km. Did you try the external view? The probe might actually have glitched into your ship.
-------------------- QUOTE Posted by Jellyfish Green Blaster Launcher tactics: a brief guide. Building: Nuke it. Orchard: Nuke it. Underground bases: Nuke large rooms first. UFO: Punch a hole in the bridge, then send in a second bomb to nuke it. |
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22nd February 2003, 2:30pm
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#20
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![]() Stressed out Medical Student ![]() ![]() ![]() ![]() Group: Members Posts: 462 Joined: August 2002 From: Northern Ireland Member No.: 774 |
Having XP, I suffered this rather annoyedly. As said, the only solution is to delete the Jammer probes. The others you will just have to ignore.
-------------------- I suffer from Arachibutyrophobia, fear of peanut butter sticking to the roof of the mouth.
Mouse_Nightshirt - asphixiated in the name of science! CMDR Richter Weindhoven Commanding Officer - Alpha Team Status -- Deceased Reason -- Old age (Cheers DH!) |
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