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> X-Com Alliance insider info!
thecyke
post 11th March 2004, 3:16pm
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As promised ages ago (these things always seem to take longer to nail than you'd expect!) I am now very happy to release my finished interview with Bob Kathman, an artist who worked on Alliance and Enforcer and was one of the key guys for how it would have looked. The interview contains lots of great info and some new glimpses at the much missed Alliance. Check it out here!


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Loonie
post 12th March 2004, 1:07pm
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Kudos to you Cyke!

Man, I love these interviews. Believe me, even if the games are canned your stuff sure gives us a lot of insight into what could've been and what kind of similar X-Com stuff we could come up with. Heck, the Genesis interview you did some time back helped me out TONNES along with the links provided within.

So great job indeed! smile.gif


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The storm shows me so much
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thecyke
post 12th March 2004, 4:46pm
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Well, its not entirely altruistic on my part. 60% of the reason i do them is because i want to know, and the 40% remaining is because i want this info to be in the public domain. Alliance in particular is somewhat dear to me - you try running a fansite for over a year and making big plans then getting your hopes cancelled with the game hmm.gif


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Pete
post 13th March 2004, 2:06pm
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Indeed. A major pain in the arse. Be happy and content in the knowledge that if you hadn't put up your site and given me a lot of help, this site most probably wouldn't be here today!


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thecyke
post 13th March 2004, 10:02pm
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Is this the bit where I apologise to everyone for encouraging you to come out from under your rock ? :mad: tongue.gif


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Alliance X
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Slaughter
post 15th March 2004, 12:40am
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Nice one Cyke! I made a post about it at the AM site as well...


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thecyke
post 15th March 2004, 4:30pm
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Cheers Slaughter smile.gif


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Alliance X
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Pete
post 15th March 2004, 5:07pm
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QUOTE
Is this the bit where I apologise to everyone for encouraging you to come out from under your rock?
Bah, I could have had a life if it weren't for you pesky kids!

...kidding... tongue.gif wink.gif


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Pumpkinhead
post 16th March 2004, 1:34am
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I think I'm ready to cry after reading through that...

I WANT ALLIANCE!!!!! killcrazed.gif


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Space Voyager
post 24th March 2004, 12:13pm
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Wow, just as I lost all hope... alien.gif

Thanks for this info.

P.S.: This was one SAD reading... sad.gif
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ApOcaLyPSe_1985
post 25th March 2004, 2:03pm
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If I win the lottery someday I will spend it to revive XCOM Alliance... somehow.
I want it and I want it now! arg tongue.gif

Thnx for the interview Cyke!


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Mazdek
post 2nd August 2005, 7:38pm
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This isn't news, this bump is throwing a flag up to see how many people really wanted Alliance.

I heard there was development of a first person shooter X-COM inspired game, I think they were using the Half-Life Engine. Can't find it anymore, three system rebuilds later. :/

I know nothing about putting together a mod project to make a new game out of an existing engine. What I hope is that some X-COM fan will take the memory of Alliance and create an FPS using Valve's Source engine.

I'm gonna suggest this in a mod forum in here somewhere also.


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Slaughter
post 2nd August 2005, 9:51pm
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Think it was this one?


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Zombie
post 4th August 2005, 2:10am
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You are correct, Slaughter. X-COM: Last Hope is the only project I know of which is a first-person shooter and runs on the Half-Life engine. Don't know if this is what Mazdek was thinking of, but it probably is. wink.gif

- Zombie


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QUOTE(JellyfishGreen)
Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!
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Ki-tat Chung
post 4th August 2005, 7:56am
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Its pretty much on hiatus right now, until they can get some more experienced people. IIRC, they're starting a new project which is inspired by X-com, but not quite tue to the story line. This is to pick up momentum and hopefully pick up some better people to help finish Last Hope later on down the track.


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Mazdek
post 4th August 2005, 12:36pm
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Yeah, Last Hope is what I saw before. I will look at that new project site sometime today. I hope that once its finished they go back to Last Hope and move it to Source too.


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Zombie
post 5th August 2005, 12:17am
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If anyone is interested, the new game which the Last Hope crew started is called the Borealis project. They have a nice start on the general direction the game will take. Only time will tell if they get enough individuals to advance beyond the developmental stage. dntknw.gif

- Zombie


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QUOTE(JellyfishGreen)
Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!
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Azrael Strife
post 5th August 2005, 4:15pm
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I wish someone ever could finish one of those projects... X-Com Last Hope is just one of many projects who could not reach completion because of lack of people, I haven't seen one of the projects I looked forward to be finished sad.gif Hope Xenocide has better luck.

edit: I hate when you people use Alliance threads, make me sad as I was looking forward to Alliance more than any other X-Com game ever.


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Zombie
post 6th August 2005, 2:06am
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QUOTE(Azrael @ Aug 5 2005, 11:15 AM)
I wish someone ever could finish one of those projects... X-Com Last Hope is just one of many projects who could not reach completion because of lack of people, I haven't seen one of the projects I looked forward to be finished sad.gif
*

That is a common complaint these days. The main problem with the development of fan-based games is that the contributors add stuff in their spare time. It therefore takes much longer to complete. Unfortunately, this is unavoidable.

Commercial games have employees that work on the project continuously. They have a schedule to adhere to so the game gets done much faster. UFO: Extraterrestrials is such a project, and the expected release is September of this year. UFO: Aftershock is the much-anticipated game in the Aftermath series. Its official release is slated to come out October 7, 2005. At least we have some things to look forward to. wink.gif

- Zombie


--------------------

QUOTE(JellyfishGreen)
Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!
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