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11th March 2004, 3:16pm
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#1
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![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 115 Joined: September 2002 Member No.: 1,171 |
As promised ages ago (these things always seem to take longer to nail than you'd expect!) I am now very happy to release my finished interview with Bob Kathman, an artist who worked on Alliance and Enforcer and was one of the key guys for how it would have looked. The interview contains lots of great info and some new glimpses at the much missed Alliance. Check it out here!
-------------------- Editor of The Last Outpost
The Last Outpost The definitive source of X-Com Alliance info (until Pete sticks this data onto XCTC anyway!) Alliance X |
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12th March 2004, 1:07pm
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#2
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Lieutenant And Leader Of The X-Com Genesis Sim ![]() ![]() ![]() ![]() Group: Members Posts: 759 Joined: November 2003 From: Slovenia Member No.: 671 |
Kudos to you Cyke!
Man, I love these interviews. Believe me, even if the games are canned your stuff sure gives us a lot of insight into what could've been and what kind of similar X-Com stuff we could come up with. Heck, the Genesis interview you did some time back helped me out TONNES along with the links provided within. So great job indeed! -------------------- XCGS
It's the rain It's the storm we all have to endure We hate it, but it's every drop that runs down your face that traces out who you are Your shape The storm shows me so much I accept all I see We are beautiful. David Walkerton |
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12th March 2004, 4:46pm
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#3
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![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 115 Joined: September 2002 Member No.: 1,171 |
Well, its not entirely altruistic on my part. 60% of the reason i do them is because i want to know, and the 40% remaining is because i want this info to be in the public domain. Alliance in particular is somewhat dear to me - you try running a fansite for over a year and making big plans then getting your hopes cancelled with the game
-------------------- Editor of The Last Outpost
The Last Outpost The definitive source of X-Com Alliance info (until Pete sticks this data onto XCTC anyway!) Alliance X |
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13th March 2004, 2:06pm
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#4
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![]() Administrator ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,088 Joined: May 2002 From: Cheshire, England Member No.: 1 |
Indeed. A major pain in the arse. Be happy and content in the knowledge that if you hadn't put up your site and given me a lot of help, this site most probably wouldn't be here today!
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13th March 2004, 10:02pm
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#5
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![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 115 Joined: September 2002 Member No.: 1,171 |
Is this the bit where I apologise to everyone for encouraging you to come out from under your rock ? :mad:
-------------------- Editor of The Last Outpost
The Last Outpost The definitive source of X-Com Alliance info (until Pete sticks this data onto XCTC anyway!) Alliance X |
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15th March 2004, 12:40am
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#6
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,975 Joined: March 2003 From: Sweden Member No.: 1,057 |
Nice one Cyke! I made a post about it at the AM site as well...
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15th March 2004, 4:30pm
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#7
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![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 115 Joined: September 2002 Member No.: 1,171 |
Cheers Slaughter
-------------------- Editor of The Last Outpost
The Last Outpost The definitive source of X-Com Alliance info (until Pete sticks this data onto XCTC anyway!) Alliance X |
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15th March 2004, 5:07pm
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#8
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![]() Administrator ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,088 Joined: May 2002 From: Cheshire, England Member No.: 1 |
QUOTE Is this the bit where I apologise to everyone for encouraging you to come out from under your rock? Bah, I could have had a life if it weren't for you pesky kids!...kidding... -------------------- |
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16th March 2004, 1:34am
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#9
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Vengeance: The Demon ![]() ![]() ![]() ![]() Group: Members Posts: 513 Joined: November 2003 From: The ol' pumpkin patch Member No.: 902 |
I think I'm ready to cry after reading through that...
I WANT ALLIANCE!!!!! -------------------- "The flash of light you saw in the sky was not a UFO; Swamp gas from a weather balloon was trapped in a thermal pocket and refracted the light from Venus."
-- K, Men In Black |
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24th March 2004, 12:13pm
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#10
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![]() I've got my eye on you! ![]() ![]() ![]() ![]() Group: Site Staff Posts: 524 Joined: November 2002 From: Slovenia Member No.: 1,078 |
Wow, just as I lost all hope...
Thanks for this info. P.S.: This was one SAD reading... |
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25th March 2004, 2:03pm
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#11
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Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 112 Joined: September 2002 Member No.: 69 |
If I win the lottery someday I will spend it to revive XCOM Alliance... somehow.
I want it and I want it now! arg Thnx for the interview Cyke! -------------------- BOOKS! GET THEM OFF! GET THEM OFF ME!! ARGH!!!
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2nd August 2005, 7:38pm
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#12
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intrepid native ![]() ![]() ![]() Group: Members Posts: 73 Joined: October 2002 From: VA, USA Member No.: 724 |
This isn't news, this bump is throwing a flag up to see how many people really wanted Alliance.
I heard there was development of a first person shooter X-COM inspired game, I think they were using the Half-Life Engine. Can't find it anymore, three system rebuilds later. :/ I know nothing about putting together a mod project to make a new game out of an existing engine. What I hope is that some X-COM fan will take the memory of Alliance and create an FPS using Valve's Source engine. I'm gonna suggest this in a mod forum in here somewhere also. -------------------- |
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2nd August 2005, 9:51pm
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#13
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,975 Joined: March 2003 From: Sweden Member No.: 1,057 |
Think it was this one?
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4th August 2005, 2:10am
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#14
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![]() Mr. Grognard ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2,856 Joined: January 2004 From: Sheboygan WI, USA Member No.: 1,322 |
You are correct, Slaughter. X-COM: Last Hope is the only project I know of which is a first-person shooter and runs on the Half-Life engine. Don't know if this is what Mazdek was thinking of, but it probably is.
- Zombie -------------------- QUOTE(JellyfishGreen) Zombie: Empirical data's your only man, when formulating a research plan. A soldier's death is never in vain if it makes the formula more plain. A few dozen make a better case for refining that third decimal place. They call me Zombie because I don't sleep, as I slowly struggle to climb this heap, of corpses, data points, and trials, but from the top - I'll see for miles! |
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4th August 2005, 7:56am
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#15
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![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 768 Joined: September 2002 From: Melbourne, Victoria, Australia. Member No.: 626 |
Its pretty much on hiatus right now, until they can get some more experienced people. IIRC, they're starting a new project which is inspired by X-com, but not quite tue to the story line. This is to pick up momentum and hopefully pick up some better people to help finish Last Hope later on down the track.
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4th August 2005, 12:36pm
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#16
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intrepid native ![]() ![]() ![]() Group: Members Posts: 73 Joined: October 2002 From: VA, USA Member No.: 724 |
Yeah, Last Hope is what I saw before. I will look at that new project site sometime today. I hope that once its finished they go back to Last Hope and move it to Source too.
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5th August 2005, 12:17am
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#17
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![]() Mr. Grognard ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2,856 Joined: January 2004 From: Sheboygan WI, USA Member No.: 1,322 |
If anyone is interested, the new game which the Last Hope crew started is called the Borealis project. They have a nice start on the general direction the game will take. Only time will tell if they get enough individuals to advance beyond the developmental stage.
- Zombie -------------------- QUOTE(JellyfishGreen) Zombie: Empirical data's your only man, when formulating a research plan. A soldier's death is never in vain if it makes the formula more plain. A few dozen make a better case for refining that third decimal place. They call me Zombie because I don't sleep, as I slowly struggle to climb this heap, of corpses, data points, and trials, but from the top - I'll see for miles! |
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5th August 2005, 4:15pm
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#18
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![]() Maverick Hunter ![]() ![]() ![]() ![]() Group: Site Staff Posts: 803 Joined: November 2004 From: Montevideo, Uruguay. Member No.: 101 |
I wish someone ever could finish one of those projects... X-Com Last Hope is just one of many projects who could not reach completion because of lack of people, I haven't seen one of the projects I looked forward to be finished
edit: I hate when you people use Alliance threads, make me sad as I was looking forward to Alliance more than any other X-Com game ever. -------------------- |
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6th August 2005, 2:06am
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#19
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![]() Mr. Grognard ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2,856 Joined: January 2004 From: Sheboygan WI, USA Member No.: 1,322 |
QUOTE(Azrael @ Aug 5 2005, 11:15 AM) I wish someone ever could finish one of those projects... X-Com Last Hope is just one of many projects who could not reach completion because of lack of people, I haven't seen one of the projects I looked forward to be finished That is a common complaint these days. The main problem with the development of fan-based games is that the contributors add stuff in their spare time. It therefore takes much longer to complete. Unfortunately, this is unavoidable. Commercial games have employees that work on the project continuously. They have a schedule to adhere to so the game gets done much faster. UFO: Extraterrestrials is such a project, and the expected release is September of this year. UFO: Aftershock is the much-anticipated game in the Aftermath series. Its official release is slated to come out October 7, 2005. At least we have some things to look forward to. - Zombie -------------------- QUOTE(JellyfishGreen) Zombie: Empirical data's your only man, when formulating a research plan. A soldier's death is never in vain if it makes the formula more plain. A few dozen make a better case for refining that third decimal place. They call me Zombie because I don't sleep, as I slowly struggle to climb this heap, of corpses, data points, and trials, but from the top - I'll see for miles! |
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