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1st June 2004, 5:34am
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#1
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![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 768 Joined: September 2002 From: Melbourne, Victoria, Australia. Member No.: 626 |
well. i decieded to attack an artifact site, and i managed to kill off all the tasoths/tentalulats/jellyfish without any casualties, just one guy being mced and some guys being paniced. i kill the last tasoth, but my soldiers lose all their ammo. including the ones in their belt/shoulder. they are replaced with 5 clips. so i decide to unload all the guns before killing the last alien (i saved just before i killed it). i unload all ammo, kill, then save. now guess what? i only have TWO FREAKIN CLIPS! WHAT THE HECK AM I SUPPOSED TO FREAKING DO!?!?!?!?
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1st June 2004, 6:53am
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#2
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Datsun 620: The ultimate driving machine. BEEP! BEEP! ![]() ![]() ![]() ![]() Group: Members Posts: 700 Joined: May 2003 From: A small hick town in South Carolina Member No.: 575 |
Did the clips recombine? I'm not sure if tftd does that on it's own. Where you using xcomutil?
-------------------- "Guns aren't toys. They're for family protection, hunting dangerous or delicious animals, and keeping the King of England out of your face."
-- Krusty the Clown, "The Simpsons" |
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1st June 2004, 9:21am
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#3
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![]() Heisenberg may have been here ![]() ![]() ![]() ![]() Group: Members Posts: 199 Joined: October 2003 From: Saint-Petersburg, Russia Member No.: 248 |
Hmmm, maybe the game reached its item limit and decided to cut the excess
-------------------- Disclaimer: Any resemblance between the above views and those of my employer, my terminal, or the view out of my window are purely coincidental. Any resemblance between the above and my own views is non-deterministic. The question of the existence of views in the absence of anyone to hold them is left as an exercise for the reader. The question of the existence of the reader is left as an exercise for the second god coefficient. (A discussion of non-orthogonal, non-integral polytheism is beyond the scope of this article.)
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2nd June 2004, 5:02am
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#4
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![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 768 Joined: September 2002 From: Melbourne, Victoria, Australia. Member No.: 626 |
i very much doubt that....the limit's eighty. plus, why did it unload all my guns?
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2nd June 2004, 7:04am
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#5
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![]() Rowboat ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 2,750 Joined: September 2002 From: Outer Space Member No.: 813 |
The maximum limit in the battlescape is actually higher, but I guess the clips disappear from time to time.
So, your only course of action will be: 1. Bring in some infinite charge weapons. Like tazers and drills. 2. Scavenge more ammo! It's odd that the clips in your inventory should disappear after transitioning between levels in a multi-level mission. Only objects left on the ground and not on the Triton should vanish. Oh well, odd things happen. Are you using the Xcomutil batch file to run the game? It attempts to recombine clips, so it might think that the battle is over before the second half even begins. - NKF -------------------- Current Avatar Source: A sepia shot of Dualface from AC: Nexus. Some bloggery on the build.
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2nd June 2004, 2:01pm
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#6
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![]() Satan's Kitten ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 558 Joined: September 2002 Member No.: 503 |
If you're using XComUtil check to see if you have the latest version. One of the earlier versions had a bug that removed the extra clips between two part missions on TFTD and scattered them all over the battlefield.
-------------------- My X-COM:Area 51 site UFO terrain mods, fanfic, etc.
My X-COM Fan Fictions: The Unknown Menace, Abyssal, Eulogy ![]() |
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3rd June 2004, 2:03pm
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#7
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![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 768 Joined: September 2002 From: Melbourne, Victoria, Australia. Member No.: 626 |
it should be the newst one; i just downloaded from scotts site several weeks ago...
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3rd June 2004, 2:15pm
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#8
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Datsun 620: The ultimate driving machine. BEEP! BEEP! ![]() ![]() ![]() ![]() Group: Members Posts: 700 Joined: May 2003 From: A small hick town in South Carolina Member No.: 575 |
Could always practice up on your vibroblade and nade tactics
-------------------- "Guns aren't toys. They're for family protection, hunting dangerous or delicious animals, and keeping the King of England out of your face."
-- Krusty the Clown, "The Simpsons" |
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3rd June 2004, 3:12pm
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#9
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![]() The Guv'nor ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 1,810 Joined: September 2002 From: England of course! West Sussex Member No.: 1,168 |
I once had a sonic cannon loaded with an aquatoid corpse when I went on to the second part of an alien base assault...
Doesn't take a genius to find that stoppage... -------------------- Welcome back to the wonderful world of Fan-fiction! (it's short for fantastic!)
Go check em out, UFO TFTD and Apocalypse all under one roof!!! Also why not check out XCom : Colonisation over in the special projects forum. Won't kill you if you do, might kill you if you don't! |
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3rd June 2004, 3:17pm
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#10
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Datsun 620: The ultimate driving machine. BEEP! BEEP! ![]() ![]() ![]() ![]() Group: Members Posts: 700 Joined: May 2003 From: A small hick town in South Carolina Member No.: 575 |
Did it fire?
-------------------- "Guns aren't toys. They're for family protection, hunting dangerous or delicious animals, and keeping the King of England out of your face."
-- Krusty the Clown, "The Simpsons" |
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3rd June 2004, 4:35pm
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#11
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![]() The Guv'nor ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 1,810 Joined: September 2002 From: England of course! West Sussex Member No.: 1,168 |
Unsurprisingly not but I imagine it would have been one hell of a spectacular backfire if it had of done...
-------------------- Welcome back to the wonderful world of Fan-fiction! (it's short for fantastic!)
Go check em out, UFO TFTD and Apocalypse all under one roof!!! Also why not check out XCom : Colonisation over in the special projects forum. Won't kill you if you do, might kill you if you don't! |
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3rd June 2004, 5:29pm
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#12
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![]() Satan's Kitten ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 558 Joined: September 2002 Member No.: 503 |
QUOTE(Ki-tat Chung @ Jun 3 2004, 02:03 PM) it should be the newst one; i just downloaded from scotts site several weeks ago... If it's 9.42 then the bug hasn't been totally fixed on XComUtil. Drop a line to Scott and he'll get it fixed. -------------------- My X-COM:Area 51 site UFO terrain mods, fanfic, etc.
My X-COM Fan Fictions: The Unknown Menace, Abyssal, Eulogy ![]() |
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3rd June 2004, 10:35pm
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#13
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![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 768 Joined: September 2002 From: Melbourne, Victoria, Australia. Member No.: 626 |
::sighs (happily that is)::
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7th June 2004, 4:04pm
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#14
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![]() Titanium Alchemist ![]() ![]() ![]() ![]() Group: Members Posts: 219 Joined: April 2003 From: Buenos Aires, Argentina Member No.: 1,026 |
This is one of the reasons that explain why I don't use XComUtil...
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7th June 2004, 5:19pm
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#15
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![]() Satan's Kitten ![]() ![]() ![]() ![]() Group: Fan Fiction Posts: 558 Joined: September 2002 Member No.: 503 |
QUOTE(ShadowBlade @ Jun 7 2004, 04:04 PM) This is one of the reasons that explain why I don't use XComUtil... When you run XCSetup you can disable the features you don't want to use. I really like XComUtil not because of the changes it makes to the game but because it really allows you to try new stuff, like playing UFO on Atlantis TFTD terrain, or adding extra aliens to the battlefield. Keeps the challenge of the game -------------------- My X-COM:Area 51 site UFO terrain mods, fanfic, etc.
My X-COM Fan Fictions: The Unknown Menace, Abyssal, Eulogy ![]() |
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12th June 2004, 8:54am
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#16
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![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 768 Joined: September 2002 From: Melbourne, Victoria, Australia. Member No.: 626 |
shadowblade: uhhh....what reasons?
well, i reinstalled TFTD, and all is back to normal. and i also wonder: i'm trying out the "beta" version of the geoscape that scott has on his webpage, and it says that it has a different reaserch tree etc. is there a way to find out the reaserch tree? isn't the orgininal, ver 2 have a different reaserch tree? -------------------- 011110010110111101110101
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12th June 2004, 11:29am
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#17
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![]() Rowboat ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 2,750 Joined: September 2002 From: Outer Space Member No.: 813 |
It's just a few minor tweaks to ease things along a bit. Nothing spectacular though as the research tree tweaks will be mostly identical to the ones in the v2 update.
Like the tasoth commander should no longer show up for research even if you were able to find and capture one. Deep Ones may show up again after you've researched them, though I wouldn't hold my breath. Either way, they're way better than having the plain old V1.0 geoscape.exe! - NKF -------------------- Current Avatar Source: A sepia shot of Dualface from AC: Nexus. Some bloggery on the build.
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12th June 2004, 11:44am
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#18
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![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 768 Joined: September 2002 From: Melbourne, Victoria, Australia. Member No.: 626 |
deepone bug? whats that? and one other ting, do deep ones even appear in water? i mean, i assume they're called deep ones cuz their found in deep water, right? too bad/lucky tentaculats don't appear on land, they could've really heated things up.
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12th June 2004, 11:54am
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#19
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![]() Rowboat ![]() ![]() ![]() ![]() ![]() Group: Site Staff Posts: 2,750 Joined: September 2002 From: Outer Space Member No.: 813 |
I'm not familiar with H. P. Lovecraft's writings, but the 'The Deep-Ones' are actually a reference to the Tasoth (Well, 'Tasoth' is their name in TFTD anyway).
Regarding the bug: The Deep-One's buggy in general. Sometimes you will only be able to research it once, and only once. At other times, you'll be able to research it as long as you've got one in containment. As for finding Deep-Ones underwater: The answer is YES. You can find them underwater. In T'Leth's second level. No where else though. - NKF -------------------- Current Avatar Source: A sepia shot of Dualface from AC: Nexus. Some bloggery on the build.
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12th June 2004, 12:12pm
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#20
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![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 768 Joined: September 2002 From: Melbourne, Victoria, Australia. Member No.: 626 |
cool. i've also realised that deepones have no reaction fire, so i use rookies to kill them when i can.
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