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17th February 2004, 9:44pm
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#1
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![]() Administrator ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,088 Joined: May 2002 From: Cheshire, England Member No.: 1 |
Following up on my previous post about this exciting new project, I've just completed the tech demo and I must say it's quite impressive! Well done to the team!
The music and graphics are great, and the style of play is... somewhat familiar A Linux version of the demo is also now available for all you Linux fans! Head on over to http://ufo.myexp.de and give praise/help/support/comments where appropriate. -------------------- |
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20th February 2004, 4:31pm
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#2
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I have a Kitty. It goes Purrl-Meow! ![]() Group: Members Posts: 18 Joined: October 2002 From: Canada Member No.: 870 |
I just played that game about an hour ago (without sound of course
-PHOENIX -------------------- |
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20th February 2004, 7:55pm
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#3
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![]() Sailor Jupiter is hot ![]() ![]() ![]() ![]() Group: Members Posts: 567 Joined: May 2003 Member No.: 1,121 |
I too have noticed a few things odd... But maybe I'm just TOO used to X-COM.
Very good job on terms of graphics, AI, and interface. But the lack of reaction fire and the ability to turn a soldier's direction while standing in place still leaves a bit to be desired, in my opinion. -------------------- Strong Bob's random Star Trek quote of the year:
*Scans rock* "It's dead, Jim." - McCoy "Very funny, Bones." - Kirk |
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21st February 2004, 10:52am
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#4
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Squaddie ![]() Group: Members Posts: 28 Joined: December 2003 Member No.: 1,085 |
- Reaction fire will be implented soon.
- You CAN turn your guys to look in another direction. Click with the middle mouse button in the direction you would like to look (requires 1 time unit). A Linux version is online now too btw. |
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21st February 2004, 11:04am
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#5
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![]() Administrator ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,088 Joined: May 2002 From: Cheshire, England Member No.: 1 |
Just a small note - not everyone has a iddle mouse button
Also, with the camera - currently you can turn it around and change elevation, but changing elevation angel would be neat too so you could like move the camera to a point behind your unit's shoulder and see their line of sight or something. It's not always easy to tell if you're going to hit the enemy or a building I think you're well on the way to a great little game here. Any joy with the PC magazines yet? -------------------- |
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21st February 2004, 1:39pm
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#6
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![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 115 Joined: September 2002 Member No.: 1,171 |
this thing rules, bear in mind its a technical demo to show how things are progressing and not a demo as such (ie near completed)
-------------------- Editor of The Last Outpost
The Last Outpost The definitive source of X-Com Alliance info (until Pete sticks this data onto XCTC anyway!) Alliance X |
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21st February 2004, 2:42pm
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#7
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Squaddie ![]() Group: Members Posts: 28 Joined: December 2003 Member No.: 1,085 |
We could change the elevation, but this requires a lot of hardware power. A big part of the map would be visible then. -> high polycount
why do poeple have a mouse without a middle mouse button... :hmmm: We will define a key for turning then. |
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21st February 2004, 3:31pm
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#8
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![]() Administrator ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,088 Joined: May 2002 From: Cheshire, England Member No.: 1 |
QUOTE why do poeple have a mouse without a middle mouse button... Hehe, I'm not sure. I have a mouse with five buttons so I don;t mind. Just thinking of those fols who won't be able to change the zoom We will define a key for turning then. Fair comment on the polycount. Perhaps something you could add in if you get the time at the end? Something that could be turned on or off in the options menu? Just a thought And indeed folks, thecyke makes a good point above which maybe I haven't spelled out in the two recent news posts. -------------------- |
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23rd February 2004, 5:36pm
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#9
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![]() Stressed out Medical Student ![]() ![]() ![]() ![]() Group: Members Posts: 462 Joined: August 2002 From: Northern Ireland Member No.: 774 |
QUOTE(SparX @ Feb 21 2004, 02:42 PM) We could change the elevation, but this requires a lot of hardware power. A big part of the map would be visible then. -> high polycount Not necessarily surely - if you're in a room, you can't see through the wall? -------------------- I suffer from Arachibutyrophobia, fear of peanut butter sticking to the roof of the mouth.
Mouse_Nightshirt - asphixiated in the name of science! CMDR Richter Weindhoven Commanding Officer - Alpha Team Status -- Deceased Reason -- Old age (Cheers DH!) |
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23rd February 2004, 6:04pm
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#10
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![]() Administrator ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,088 Joined: May 2002 From: Cheshire, England Member No.: 1 |
Well... I imagine there are bound to be missions where there are wide open spaces, but again I'd go with the idea of having the option to turn the feature off or on depending on how good your system is to suit both scenarios.
Purely a suggestion naturally. -------------------- |
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25th February 2004, 5:24pm
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#11
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Squaddie ![]() Group: Members Posts: 28 Joined: December 2003 Member No.: 1,085 |
FPS games have complicated algorithms, so non-visible objects are not rendered if they are behind a wall or something. In most cases this would not work in our game. :hmmm:
However, the way it's done in other strategy games like Warcraft3 is some kind of "Fog of War". Map objects and actors disappear, when they are far away. Maybe something like that would make sense. |
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26th February 2004, 12:00pm
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#12
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Tentacle Pentacle ![]() ![]() ![]() ![]() Group: Members Posts: 761 Joined: September 2002 From: XCOMIB Ireland Member No.: 566 |
Yeah, a cutoff on the draw distance, even if it gives noticeable clipping, combined with "fog" perhaps to obscure this effect, is the easy way to keep the processor loading down to what you want
(mind gallops off on tangent) An FPS would then allow you to see a few distant polygons through a "sniper scope" mode -------------------- The deadly Lobsterman threat was finally countered by melee combat with power tools. -ufopaedia.org
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19th March 2004, 5:14pm
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#13
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Squaddie ![]() Group: Members Posts: 1 Joined: March 2004 Member No.: 270 |
B) Good Demo .... shame that u can only get 8 men in the craft not like enemy unknown.....
also what happened to the globe??? Good start to the remaking of the game about time to as the game is one of the best i ever played... on any format... but need a scroling between men button like of first game hope it gets blood to and destoyable stuff to thats what i hope |
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6th April 2004, 5:02pm
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#14
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![]() Squaddie ![]() Group: Members Posts: 37 Joined: March 2003 Member No.: 716 |
Great game...
can't wait till it's completed... -------------------- See, I've traveled the galaxy, and they sell guns out there that would amaze and astound you.
Of course,by "amaze" I mean "maim" and by "astound" I mean "render you indistinguishalbe from the ground you were standing on" |
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15th April 2004, 12:33am
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#15
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Squaddie ![]() Group: Members Posts: 1 Joined: April 2004 Member No.: 446 |
The best internet game is at http://www.outwar.com/page.php?x=2120470
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15th April 2004, 1:52am
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#16
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![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 391 Joined: October 2002 From: Bishops University, Lennoxville Member No.: 1,315 |
We don't cotton to that sort of behaviour around here.
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16th May 2004, 1:17pm
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#17
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Squaddie ![]() Group: Members Posts: 28 Joined: December 2003 Member No.: 1,085 |
We now can randomly auto-generate maps!
This gives us a nearly infinite number of maps. Like in the good old times of X-COM. |
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17th May 2004, 9:35am
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#18
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,975 Joined: March 2003 From: Sweden Member No.: 1,057 |
Cool! How far have you come? ETA on the finished thing?
-------------------- |
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18th May 2004, 5:19pm
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#19
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Squaddie ![]() Group: Members Posts: 28 Joined: December 2003 Member No.: 1,085 |
ETA?
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18th May 2004, 6:25pm
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#20
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,975 Joined: March 2003 From: Sweden Member No.: 1,057 |
Estimated Time of Arrival I believe it means
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