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> GAMING’S 50 GREATEST GUINNESS WORLD RECORDS, Some interesting stuff...
Slaughter
post 2nd April 2008, 8:28pm
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Next Generation has a story up about the 50 greatest gaming records. $70 000 000 for developing a game that came out in 1999 is a LOT of money. Breaking even must be more or less impossible....


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Bomb Bloke
post 10th April 2008, 7:29am
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Four months jail...

"So what are you in here for?"

"Playing tetr- Uhm, plane hijacking!!"


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FullAuto
post 10th April 2008, 10:52am
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And they say playing games a sedentary pursuit? You can break your arm, for god's sake. And use up to 640 calories an hour.

Apparently.


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Matri
post 10th April 2008, 9:25pm
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QUOTE
A pro-gamer will be looking to maintain around 180 APM, though they can reach peaks of over 1,000 APM during battles in-game. This is the equivalent of clicking a mouse or pushing a button up to 17 times every second.


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Kret
post 11th April 2008, 6:46am
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I highly question the 1000 APM peak, unless the tools that analizes the performance of the gamer fails to tell the difference between a typical keypress/mouseclick from a losing frustated gamer that slammed the hands agains the keyboard.


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Space Voyager
post 11th April 2008, 7:32am
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QUOTE (Kret @ 11th April 2008, 6:46am) *
I highly question the 1000 APM peak, unless the tools that analizes the performance of the gamer fails to tell the difference between a typical keypress/mouseclick from a losing frustated gamer that slammed the hands agains the keyboard.

Even 180 is HUGE and a bad testament to the game. Any game that depends this much on speed is not worth playing. Making it most RTS games.
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Matri
post 11th April 2008, 11:20am
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QUOTE (Space Voyager @ 11th April 2008, 3:32pm) *
Making it most RTS games.

I agree. Sometimes I wonder about these people. Do they think the average player has 4 monitors, 3 heads, and 8 mouse arms?

Because some games make me think that's the only way to micromanage your base, defensive team, and multi-formation attack & flanking teams.


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Space Voyager
post 11th April 2008, 5:41pm
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I actually enjoyed some levels of Warcraft 3. Than I saw my younger brother play it on line. Never played again... The campaign seems like child's play compared to what some do.
And than I saw my brother be stomped by a player who's clicking must have been A LOT faster.
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Strong Bob
post 14th April 2008, 10:33pm
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"First seamless 3D world in a console game"

Jack and Daxter? I'm very glad they say "console game" in that little award. PC games have had seamless 3-D outdoor environments long before that franchise existed. I wonder why there wasn't a similar award to PC games that do the same...


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Matri
post 15th April 2008, 11:00am
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Probably because there'd be no contest.

Heck, I've always wondered about the logic in FPS games on consoles. Sure, you may be a terror on your XBox Halo, but if you were to go up against someone on the PC with autoaim off you'd be fragged so many times your XBox will red-ring from embarassment. Headshots are unheard of with autoaim.


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Bomb Bloke
post 16th April 2008, 12:14am
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I don't think Halo uses auto-aim in multi player mode. The best way to get kills is to take a pistol and put two shots into your target's face, one if shields are disabled. Works at any distance, too...


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Matri
post 17th April 2008, 9:39pm
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You'll never beat anyone that way if they've mastered the circle strafe.


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