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13th January 2008, 3:51am
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#1
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Squaddie ![]() Group: Members Posts: 3 Joined: January 2008 Member No.: 6,167 |
In an attempt to bypass my 'new' charactor problem I made a new mod that alters some of the hireables in S2 (v1.2), unfortunately none of my changes seem to effect my game even in a new campaign. Is there anyway to get the game to recognize the new db (which seems inordinately small, a mere 1kb)?
My editor ver is 1.2 also if that helps. After doing some digging I've noticed that this is likely being caused by a runtime error with the editor, is there any fix to that? |
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14th January 2008, 10:47am
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#2
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![]() Catching the next pimpmobile outta here! ![]() ![]() ![]() ![]() ![]() Group: Chief Editor Posts: 1,753 Joined: August 2003 From: UK Member No.: 417 |
Tried AddMod? Doesn't really apply to a new campaign, though, sorry.
http://www.strategycore.co.uk/files/index.php?dlid=54 -------------------- Whooooo wants some WANG!?
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14th January 2008, 10:06pm
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#3
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Squaddie ![]() Group: Members Posts: 3 Joined: January 2008 Member No.: 6,167 |
Unfortunately, I had tried addmod (I wish the gold edition had come with clearer/more blatant documentation about the mod system), but fortunately I got it to work! I copied the older mscvp file off of disc one and put it in my SS directory and everything worked fine. Updating the editor or game must have kicked that .dll out.
Thanks for your post though. |
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