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> Rate UFO: Afterlight, Time to rate the third installment of the series.
How would you rate UFO: Afterlight?
How would you rate UFO: Afterlight?
10 - Stand aside, X-Com, here's your daddy! [ 0 ] ** [0.00%]
9 - As good as the King, an equal to X-Com [ 1 ] ** [25.00%]
8 - Almost as good [ 2 ] ** [50.00%]
7 - Falling short on some areas [ 1 ] ** [25.00%]
6 - Entertaining [ 0 ] ** [0.00%]
5 - Decent, but I've seen a lot better [ 0 ] ** [0.00%]
4 - Not that good [ 0 ] ** [0.00%]
3 - Boring [ 0 ] ** [0.00%]
2 - You call THIS a game? [ 0 ] ** [0.00%]
1 - Already uninstalled it and set the box on fire, now the healing can begin... [ 0 ] ** [0.00%]
Total Votes: 4
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Azrael Strife
post 3rd September 2007, 4:35am
Post #1


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It's about time we started rating UFO: Afterlight, we've all had the time to play it (or not phew.gif ), but whatever the case, please share your opinions and cast your vote if you've had the opportunity to test this game thoroughly!


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Space Voyager
post 4th September 2007, 8:35am
Post #2


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I went for 8 - almost as good. I would definitely go for 9 or 10 if there were more soldiers, meaning cannon fodder, also meaning less RPG. I don't know why but this REALLY bugs me. Otherwise I'd say X-COM met its match that surpases da King in more than one area.
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Azrael Strife
post 5th September 2007, 7:01pm
Post #3


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For now, to me it's an 8, but I'm waiting to finish it before casting actual vote.

Personally I'd like disposable soldiers as well, but there is a certain charm to getting to know each one of your soldiers too which I kinda enjoy, the RPG elements are certainly well done, but I get the feeling that for such elements, a system like that of UFO: ET would have been better (soldiers don't die unless all of them die), because let's face it, with VERY little soldiers at times you won't have other option but to reload if a bunch of them get killed.

The missions are still slightly repetitive, but nowhere as much as Aftershock, the terrains still could have used much more variety, dunno what's so hard about making a bloody map...

The artwork, I'm personally in love with it, it's not eerie or spooky as X-Com or as UFO: Aftermath, but that's ok to me, the game itself isn't about being eerie anyway, the unknown alien invasion is not on this game, nothing really scary about this one. UFO: AM on the other hand, had this and took good advantage of it.

Oh, and I LOVE that the two part missions are over, I HATED those, completely sucked, and the resource system of UFO: AS didn't really appeal to me and made little sense, on this game it's much much better thought.


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Space Voyager
post 7th September 2007, 8:10am
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I guess we shouldn't have a completely separate polling forum. Nobody comes here...
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Nicol.Bolas
post 18th August 2008, 9:33pm
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I give it a 9.

It got me hooked the same way as TFTD (my 1st ufo game), but I am afraid the replayability is a bit lower, and the game turned itīs back on ironmen players

(too few characters - soldiers, which kinda forces the basic, advanced, expert and maybe even master player to reload grandmasters may actually play through on ironmen even on first go.)

I consider this design decision very poor. I think it was possible to keep RPG, but also allow for real war with losses, not everyone is a reload-freak.

so not a 10.
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