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20th July 2006, 3:32am
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#1
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Squaddie ![]() Group: Members Posts: 20 Joined: August 2004 Member No.: 512 |
The version - 2.0-RC3 has just been released.
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20th July 2006, 6:46am
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#2
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Squaddie ![]() Group: Members Posts: 26 Joined: February 2006 From: Göttingen Member No.: 4,375 |
you are fast...:-)
you can find more infos here: UFO:AI Homepage It would be cool if someone could make a newspost thanks martin -------------------- |
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20th July 2006, 10:50am
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#3
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,941 Joined: March 2003 From: Sweden Member No.: 1,057 |
I'll get a news post up later today. Good work!
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10th March 2007, 9:28am
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#4
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Squaddie ![]() Group: Members Posts: 26 Joined: February 2006 From: Göttingen Member No.: 4,375 |
we are currently heading towards a new release - a release of the 2.1 code tree - you can find latest beta versions here: http://mattn.ninex.info (currently uploading a new version). if you encounter bugs (be sure you will) - which is most likely due to a lot of new features - please let us know in our irc channel ( irc.freenode.org #ufo:ai ) or via our bugtracker at http://sourceforge.net/projects/ufoai/ .
I also would like to let you know, that we have greatly improved multiplayer gaming - coop, deathmatch and team deathmatch are implemented and working very nice now. We also have a masterserver set up to let the in-game server browser be alive. If you want to play a multiplayer round, just enter the above given irc channel and let us know. It would be us a pleasure to do some "gametesting" :-D best regards martin -------------------- |
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10th March 2007, 11:36am
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#5
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,941 Joined: March 2003 From: Sweden Member No.: 1,057 |
Glad to see you guys making good progress! Any idea when the new version will be ready for public release? I'll put up a news post on it then.
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10th March 2007, 3:07pm
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#6
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![]() Maverick Hunter ![]() ![]() ![]() ![]() Group: Site Staff Posts: 802 Joined: November 2004 From: Montevideo, Uruguay. Member No.: 101 |
Keep it up guys!
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11th March 2007, 3:07pm
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#7
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Squaddie ![]() Group: Members Posts: 26 Joined: February 2006 From: Göttingen Member No.: 4,375 |
no, currently we don't have a release date for 2.1, because it's still a little unstable - btw did i mention that we are searching betatester :-D.... ?! (did i even repeat me - oh what a shame)
but i would bet that some of you will really love the new multiplayer modes and even some of the new singleplayer features. i don't think that we will need another year to finish 2.1 - but as i said - no date yet - can be next week - next month... John Carmack: "It's done when it's done" :-D and feedback is always welcome (and very important to make some devs happy - in the time where everyone seams to only play fps-games -------------------- |
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11th March 2007, 4:43pm
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#8
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,941 Joined: March 2003 From: Sweden Member No.: 1,057 |
It's bad timing, with Afterlight just released and everything
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12th March 2007, 7:16am
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#9
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Squaddie ![]() Group: Members Posts: 26 Joined: February 2006 From: Göttingen Member No.: 4,375 |
thanks Slaughter - but i think the time for a news post is not here. first we have to fix some bugs and finish some features. but i'll come back to this offer - thanks again
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30th March 2007, 8:43am
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#10
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Squaddie ![]() Group: Members Posts: 26 Joined: February 2006 From: Göttingen Member No.: 4,375 |
there will be a new release this weekend - there is already a changelog at http://ufoai.sf.net - sunday will be the day of the new release.
there are already some testinstaller online at http://mattn.ninex.info (windows and linux) - if you encounter any problems with them, please let us know. ps. the download mirrors of the final version will be faster ;-) -------------------- |
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30th March 2007, 2:55pm
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#11
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,941 Joined: March 2003 From: Sweden Member No.: 1,057 |
I have no time to check it right now, but please let me know when it is ready online and I'll put up a news post. Good stuff!
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1st April 2007, 8:15am
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#12
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Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 295 Joined: March 2005 From: Finland Member No.: 3,446 |
I'm downloading it... (236 Mb)
Here in Finland our leading PC-magazine's reviewer was very impressed by this. He said: + stirring + surprising + rousing - quite dumb AI - missions are not related to each other Thank you guys for your hard work (a real turn based game)! APs tactics rocks! |
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1st April 2007, 9:47pm
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#13
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Squaddie ![]() Group: Members Posts: 26 Joined: February 2006 From: Göttingen Member No.: 4,375 |
UFO:ALIEN INVASION 2.1 RELEASED
The UFO:AI development team is proud to announce the release of <b>UFO:Alien Invasion Version 2.1</b>. This version features many great improvements over 2.0 and tons of new content, such as new aliens, new weapons, new maps, new base facilities, new research options and better multiplayer support. Many of the bugs that plagued version 2.0 have been eliminated. As the main task in 2.1, the UFOpaedia has been filled and expanded with hundreds of new and detailed texts containing full equipment descriptions, the history of the world since 2007, more information about the start of the invasion, and tons of other background flavour. The research system and UFOpaedia display have been overhauled to take full advantage of the new texts. UFO:AI 2.1 also gives players the first glimpses of the upcoming campaign storyline which we will be implementing fully over the next few versions. 2.1 Changelog: * First significant steps towards implementing the storyline. * Dozens of new, in-depth UFOpedia texts and descriptions. * New maps o industrial, estate, bridge, oriental * New weapons o Micro Shotgun, Machine Pistol, Heavy Laser Rifle * New alien race (Shevaar) * Many new and updated models, sounds and music tracks * Multiplayer o Heavily improved multiplayer support o Master server * Improved the engine to make it more stable and portable * Base management o Implemented alien containment o Base transfers partially implemented o Finally implemented the hospital * Combat o New popup menu when firing/using a gun. o Weapons can now have more than 2 firemodes. * Lots of bugfixes UFO:AI Homepage UFO:AI Gallery UFO:AI Changelog UFO:AI Downloads -------------------- |
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3rd April 2007, 12:57am
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#14
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![]() Jazzercise Instructor ![]() ![]() ![]() ![]() Group: Chief Editor Posts: 303 Joined: February 2006 From: baby arm fantasy island Member No.: 4,340 |
Hey mattn, one of the gang at TCancer is confused about the multiplayer. He wrote:
QUOTE Got any idea how Multiplayer UFO:AI works? Assuming it's TCP/IP playable I used the main game menu and went to the lobby, says I need to be registered or something. I go to their website and there's no info about it in the wiki or forums. Their IRC contact channel doesn't exist (supposed to be on Quakenet). Any words of wisdom? -------------------- Tacticular Cancer - Behold Our Nebelwerfer
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