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7th July 2006, 7:37am
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#1
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Squaddie ![]() Group: Members Posts: 4 Joined: July 2006 Member No.: 4,645 |
are there any modern mod that become the game at our tie ,with AK and M 16?
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7th July 2006, 11:02am
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#2
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![]() War is hell and war never changes therefore hell never changes ![]() ![]() ![]() ![]() Group: Site Staff Posts: 512 Joined: October 2003 From: Malmö, Sweden Member No.: 1,577 |
The short answer....No. At least not to my knowledge.
Modding in modern weaponry could be done I guess.... Making a modern version of the game could be done due to the flexibility of the game engine. I mean they have used it make Night Watch. It is more a question of the story that you would like to tell....Jagged Alliance on the Silent Storm engine anyone? -------------------- Words to live by from Sergent Gunnery Highway: ' You adapt, improvise and overcome!'
'To kill a dream it is not enough to kill the dreamer', -Quote by Crazy Gringo until proven otherwise. Mental Father of Air Morelman and Air Wargot! Official StrategyCore UFO: Afterlight previewer. Preview here! Has joined the league of 'The Crazy 8800s' |
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7th July 2006, 12:52pm
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#3
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Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 295 Joined: March 2005 From: Finland Member No.: 3,446 |
Modding in modern weaponry could be done I guess.... I think it's possible oh jea but could make playing more troublesome. I mean, gamers couldn't never left characters to range of enemy vision at end of turn - or BANG! Anyway, I would be interested to try a mod like that. I mean they have used it make Night Watch. I luv the modelled Moscow! (not played yet) It's a good example of how modern buildings can be done to the S^world. Hmm... one possibility for a modern mod could be like this: Mod maker(s) use only AKs + some old stuff. Present campaign should be then placed to some situation where superpowers (and Europeans) are/were not involved or full fictional story/world. I myself would absolutely like to play (and work) with a some western large scale RPG mod. Just some 'Peacemakers', Winchesters, tomahawks, bows etc. - but that's simple me. PS: Brandeburg was modelling some old and new weapons for Silent Storms... I hope he hasn't closed down. |
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7th July 2006, 6:41pm
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#4
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![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 160 Joined: June 2005 From: FRANCE Member No.: 3,660 |
my project did not aborded, and I am keeping it warm in its nest. but I had no time!
My new company hiring me 6 days a week and 12 to 13 hours a day... so It is quiet diffficult to work on any Mod ! But modding firing weapons is the hardest part of the mod, MAYA is quiet difficult to use I did "easily" knives and trench shovel and some friend did the submachine guns, but it is hard task ! -------------------- "pillerit Saksan oli parhaita"
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7th July 2006, 8:38pm
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#5
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![]() War is hell and war never changes therefore hell never changes ![]() ![]() ![]() ![]() Group: Site Staff Posts: 512 Joined: October 2003 From: Malmö, Sweden Member No.: 1,577 |
Where is that 3D object scanner when you need it?
-------------------- Words to live by from Sergent Gunnery Highway: ' You adapt, improvise and overcome!'
'To kill a dream it is not enough to kill the dreamer', -Quote by Crazy Gringo until proven otherwise. Mental Father of Air Morelman and Air Wargot! Official StrategyCore UFO: Afterlight previewer. Preview here! Has joined the league of 'The Crazy 8800s' |
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28th December 2007, 6:20pm
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#6
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Squaddie ![]() Group: Members Posts: 3 Joined: December 2007 Member No.: 6,134 |
Im working on a modern warfare mod, i have modeled a beretta m9 and a m16. Only trouble is that my maya exporter wont work.
oops |
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