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17th March 2006, 7:34pm
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#1
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Squaddie ![]() Group: Members Posts: 17 Joined: September 2003 Member No.: 861 |
I'd like to update you on the status of the mod.
http://www.jovedelmigazolas.hu/xcom/files/testmap30006.jpg http://www.jovedelmigazolas.hu/xcom/files/testmap30008.jpg http://www.jovedelmigazolas.hu/xcom/files/testmap30012.jpg http://www.jovedelmigazolas.hu/xcom/files/testmap30019.jpg The simple deathmatch version will be released soon! I estimate around april. After that the new stuff will be introduced step by step. |
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18th March 2006, 1:00am
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#2
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,941 Joined: March 2003 From: Sweden Member No.: 1,057 |
Looks neat!
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20th March 2006, 9:38am
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#3
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Squaddie ![]() Group: Members Posts: 12 Joined: February 2006 Member No.: 4,371 |
Looks neat! Very interesting project. Is there a website dedicated to it ? Ok, i just find it => http://lasthopemod.moddb.com/ |
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5th August 2006, 5:02pm
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#4
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Squaddie ![]() Group: Members Posts: 17 Joined: September 2003 Member No.: 861 |
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7th August 2006, 1:46am
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#5
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![]() Mr. Grognard ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2,775 Joined: January 2004 From: Sheboygan WI, USA Member No.: 1,322 |
Not too bad. Nice to see you guys are still hard at work.
I updated our Project Resource List to reflect the new version too. Thanks for keeping us informed, Pendra! - Zombie -------------------- QUOTE(JellyfishGreen) Zombie: Empirical data's your only man, when formulating a research plan. A soldier's death is never in vain if it makes the formula more plain. A few dozen make a better case for refining that third decimal place. They call me Zombie because I don't sleep, as I slowly struggle to climb this heap, of corpses, data points, and trials, but from the top - I'll see for miles! |
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7th August 2006, 3:08am
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#6
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Squaddie ![]() Group: Members Posts: 17 Joined: September 2003 Member No.: 861 |
Here is a nice pic I just took:
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7th August 2006, 3:40am
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#7
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![]() Mr. Grognard ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2,775 Joined: January 2004 From: Sheboygan WI, USA Member No.: 1,322 |
What? No gun for Mr. Sectoid?
Seriously, it's looking great. The texturing is simply surperb. Just a couple thoughts though: the Sectoids' mouth/chin seems a little bit choppy and out of place. Darkening the lips(?) will help, but I think this is more of a lighting issue than an alien issue. The tires seem a little bit, um flat. If they are supposed to be tires for farm equipment, a bigger tread pattern will help. - Zombie -------------------- QUOTE(JellyfishGreen) Zombie: Empirical data's your only man, when formulating a research plan. A soldier's death is never in vain if it makes the formula more plain. A few dozen make a better case for refining that third decimal place. They call me Zombie because I don't sleep, as I slowly struggle to climb this heap, of corpses, data points, and trials, but from the top - I'll see for miles! |
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7th August 2006, 11:47am
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#8
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![]() The Smily Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2,990 Joined: September 2002 From: Tasmania (AU) Member No.: 152 |
Tempts me to get HL2... And perhaps a computer to run it on...
Gotta love the laser rifle! -------------------- |
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1st September 2006, 2:03am
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#9
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Squaddie ![]() Group: Members Posts: 17 Joined: September 2003 Member No.: 861 |
![]() http://mods.moddb.com/1000/x-com-last-hope/image-gallery/ Something I always wanted to do in UFO 1. About the comp. Avi, one of the few testers, runs the game on a P4-1600/512RAM/ATI 7200. Not exactly top of the line hardware. |
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3rd September 2006, 9:18am
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#10
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Colonel ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 5,941 Joined: March 2003 From: Sweden Member No.: 1,057 |
Flight Simulator meets UFO...NEAT!
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3rd September 2006, 1:26pm
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#11
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![]() Lieutenant ![]() ![]() ![]() ![]() Group: Members Posts: 768 Joined: September 2002 From: Melbourne, Victoria, Australia. Member No.: 626 |
d00d, this is sw33t.
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011000010111001001100101 01100100011101010110110101100010 |
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Lo-Fi Version | Time is now: 12th October 2008, 2:16pm |