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> Gamecloud looks at the cancelled X-COM games, Just a quick look though...
Slaughter
post 8th March 2006, 6:59pm
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Gamecloud recently had a look at cancelled games over the last few years. Two of the projects that came up was X-COM Genesis and X-COM: Alliance. As they correctly point out Hasbro did us both favours, and you can read why at Gamecloud.

If you would like more information on the death of these games, and the demise of Microprose, head over to The Last Outpost (new site here). Cyke did a 3 part interview with David Ellis of Microprose 3 years ago; Early Days (part 1), Interceptor (part 2) and Genesis (part 3).

Thanks for the heads up Arghis!


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FullAuto
post 8th March 2006, 11:40pm
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The plot was lost (literally) around the time of Apocalypse, and it was all downhill from there.

Gutted.
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Azrael Strife
post 8th March 2006, 11:43pm
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Awesome article smile.gif Genesis was going to be the game of my dreams... X-Com 1's foes (plus new ones) with Real Time mode... all I could have wanted ^_^


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Matri
post 9th March 2006, 1:09pm
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Awww... I want Genesis!!


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Arghis
post 10th March 2006, 8:46am
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Very interesting reading that the Outpost articles
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Gimli
post 10th March 2006, 7:32pm
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I'm quite convinced the Genesis intro would have been the best intro ever seen in a videogame.
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Matri
post 10th March 2006, 10:00pm
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Y'know, reading the planned story for Genesis, I can't help but notice holes in it. Unless the invasion fleet came from within the solar system, X-Com Frontier would have picked them up a long way away. Sol is included in the sphere of influence for your first base, there's no way anything can get close without being spotted.

And if it was from within the solar system well, I'll chalk it up to government incompetence tongue.gif Too eager to get out and not eager to even check on the other planets. You'd think they'd have learned from Cydonia and the Leviathan tongue.gif


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Kratos
post 15th March 2006, 5:30am
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Genesis would have been very enjoyable to play from the looks of the screenshots and the storyline. Sad to see it go under. It's sad to see any project fall apart actually. Whether it would be a game designed from professional game developers or dedicated fan developers.


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thecyke
post 15th March 2006, 10:08am
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Mmmm, that article has the wrong "Old" Alliance pics from development team 1, thats not what Alliance looked like by its cancellation.


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Zombie
post 29th March 2006, 5:50am
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For those of you who do not visit The Last Outpost much, the interviews with David Ellis by thecyke has now been ported over to the new site.Enjoy. smile.gif

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Pherdnut
post 2nd April 2006, 7:23am
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I'm confused. At what point did Gamecloud make an argument that the cancellation of those two games was a good thing? I saw alliance in action and was actually interested in it in spite of its lengthy delays. Don't know about Genesis though. It looks kind of ugly. That never hurt the older games but still... if they had to go RTS, it should at least be pretty.
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Azrael Strife
post 2nd April 2006, 2:57pm
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Genesis was not to be RTS..


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Pherdnut
post 2nd April 2006, 9:04pm
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"The combat portion of the game was going to have a very similar feel, but it would have had slightly different mechanics (real-time, for instance-more on that later). "

That's from the Dave Ellis interview at:

http://www.thelastoutpost.co.uk/games/dave-ellis-genesis
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Azrael Strife
post 3rd April 2006, 1:31am
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QUOTE(Pherdnut @ 2nd April 2006, 9:04pm) *
"The combat portion of the game was going to have a very similar feel, but it would have had slightly different mechanics (real-time, for instance-more on that later). "

That's from the Dave Ellis interview at:

http://www.thelastoutpost.co.uk/games/dave-ellis-genesis

He meant a system like in Apocalypse or UFO Aftermath / Aftershock.


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Pherdnut
post 6th April 2006, 2:50pm
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I didn't see him say anything about having a choice between the two. Was that the plan?
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Azrael Strife
post 6th April 2006, 9:37pm
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QUOTE(Pherdnut @ 6th April 2006, 2:50pm) *
I didn't see him say anything about having a choice between the two. Was that the plan?

Me neither, so I'd assume it would only be pausable real-time.


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Zombie
post 9th April 2006, 2:41am
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According to Mr Ellis from a different interview:

QUOTE(David Ellis)
Our plan was for a real-time game with what we called a "tactical pause". This combination allowed you to explore maps quickly (thus avoiding the problem in the first three games of having to search turn after turn for the last alien who is hiding in a dark corner), but also allowed you to pause the game to give troopers orders. Trooper commands were more extensive than in previous games, and we planned to include a number of tactical formations for squad movement as well as a wide array of individual actions.

So yes, a pausable real-time environment would best describe Genesis. smile.gif

I knew I remembered reading this somewhere. wink.gif

- Zombie


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QUOTE(JellyfishGreen)
Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!
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Blehm 98
post 9th April 2006, 2:48am
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that sounds very familiar to UFO: Aftermath, so i think you could consider aftermath the closest relative to Genesis


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